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cal3d
buffersource.h
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//****************************************************************************//
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// buffersource.h //
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// Copyright (C) 2001-2003 Bruno 'Beosil' Heidelberger //
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//****************************************************************************//
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// This library is free software; you can redistribute it and/or modify it //
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// under the terms of the GNU Lesser General Public License as published by //
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// the Free Software Foundation; either version 2.1 of the License, or (at //
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// your option) any later version. //
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//****************************************************************************//
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#ifndef CAL_BUFFERSOURCE_H
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#define CAL_BUFFERSOURCE_H
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//****************************************************************************//
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// Includes //
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//****************************************************************************//
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#include "cal3d/global.h"
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#include "cal3d/datasource.h"
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#include <istream>
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class
CAL3D_API
CalBufferSource
:
public
CalDataSource
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{
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public
:
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CalBufferSource
(
void
* inputBuffer);
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virtual
~
CalBufferSource
();
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virtual
bool
ok()
const
;
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virtual
void
setError()
const
;
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virtual
bool
readBytes(
void
* pBuffer,
int
length);
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virtual
bool
readFloat(
float
& value);
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virtual
bool
readInteger(
int
& value);
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virtual
bool
readString(std::string& strValue);
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protected
:
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void
* mInputBuffer;
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unsigned
int
mOffset;
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private
:
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CalBufferSource
();
//Can't use this
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};
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#endif
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