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| GLObjectsVisitor (Mode mode=COMPILE_DISPLAY_LISTS|COMPILE_STATE_ATTRIBUTES|CHECK_BLACK_LISTED_MODES) |
| Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc. More...
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| META_NodeVisitor (osgUtil, GLObjectsVisitor) virtual void reset() |
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void | setMode (Mode mode) |
| Set the operational mode of what operations to do on the scene graph. More...
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Mode | getMode () const |
| Get the operational mode. More...
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void | setState (osg::State *state) |
| Set the State to use during traversal. More...
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osg::State * | getState () |
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void | setRenderInfo (osg::RenderInfo &renderInfo) |
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osg::RenderInfo & | getRenderInfo () |
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virtual void | apply (osg::Node &node) |
| Simply traverse using standard NodeVisitor traverse method. More...
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virtual void | apply (osg::Geode &node) |
| For each Geode visited set the display list usage according to the _displayListMode. More...
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void | apply (osg::Drawable &drawable) |
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void | apply (osg::StateSet &stateset) |
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| NodeVisitor (TraversalMode tm=TRAVERSE_NONE) |
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| NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) |
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virtual | ~NodeVisitor () |
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virtual const char * | libraryName () const |
| return the library name/namespapce of the visitor's. More...
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virtual const char * | className () const |
| return the name of the visitor's class type. More...
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virtual void | reset () |
| Method to call to reset visitor. More...
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void | setVisitorType (VisitorType type) |
| Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors. More...
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VisitorType | getVisitorType () const |
| Get the VisitorType. More...
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void | setTraversalNumber (unsigned int fn) |
| Set the traversal number. More...
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unsigned int | getTraversalNumber () const |
| Get the traversal number. More...
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void | setFrameStamp (FrameStamp *fs) |
| Set the FrameStamp that this traversal is associated with. More...
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const FrameStamp * | getFrameStamp () const |
| Get the FrameStamp that this traversal is associated with. More...
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void | setTraversalMask (Node::NodeMask mask) |
| Set the TraversalMask of this NodeVisitor. More...
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Node::NodeMask | getTraversalMask () const |
| Get the TraversalMask. More...
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void | setNodeMaskOverride (Node::NodeMask mask) |
| Set the NodeMaskOverride mask. More...
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Node::NodeMask | getNodeMaskOverride () const |
| Get the NodeMaskOverride mask. More...
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bool | validNodeMask (const osg::Node &node) const |
| Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs. More...
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void | setTraversalMode (TraversalMode mode) |
| Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse. More...
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TraversalMode | getTraversalMode () const |
| Get the traversal mode. More...
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void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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Referenced * | getUserData () |
| Get user data. More...
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const Referenced * | getUserData () const |
| Get const user data. More...
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void | traverse (Node &node) |
| Method for handling traversal of a nodes. More...
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void | pushOntoNodePath (Node *node) |
| Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..). More...
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void | popFromNodePath () |
| Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..). More...
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NodePath & | getNodePath () |
| Get the non const NodePath from the top most node applied down to the current Node being visited. More...
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const NodePath & | getNodePath () const |
| Get the const NodePath from the top most node applied down to the current Node being visited. More...
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virtual osg::Vec3 | getEyePoint () const |
| Get the eye point in local coordinates. More...
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virtual osg::Vec3 | getViewPoint () const |
| Get the view point in local coordinates. More...
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virtual float | getDistanceToEyePoint (const Vec3 &, bool) const |
| Get the distance from a point to the eye point, distance value in local coordinate system. More...
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virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
| Get the distance of a point from the eye point, distance value in the eye coordinate system. More...
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virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
| Get the distance from a point to the view point, distance value in local coordinate system. More...
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virtual void | apply (Billboard &node) |
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virtual void | apply (Group &node) |
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virtual void | apply (ProxyNode &node) |
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virtual void | apply (Projection &node) |
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virtual void | apply (CoordinateSystemNode &node) |
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virtual void | apply (ClipNode &node) |
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virtual void | apply (TexGenNode &node) |
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virtual void | apply (LightSource &node) |
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virtual void | apply (Transform &node) |
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virtual void | apply (Camera &node) |
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virtual void | apply (CameraView &node) |
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virtual void | apply (MatrixTransform &node) |
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virtual void | apply (PositionAttitudeTransform &node) |
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virtual void | apply (Switch &node) |
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virtual void | apply (Sequence &node) |
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virtual void | apply (LOD &node) |
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virtual void | apply (PagedLOD &node) |
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virtual void | apply (ClearNode &node) |
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virtual void | apply (OccluderNode &node) |
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virtual void | apply (OcclusionQueryNode &node) |
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void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
| Set the handler for database requests. More...
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DatabaseRequestHandler * | getDatabaseRequestHandler () |
| Get the handler for database requests. More...
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const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
| Get the const handler for database requests. More...
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void | setImageRequestHandler (ImageRequestHandler *handler) |
| Set the handler for image requests. More...
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ImageRequestHandler * | getImageRequestHandler () |
| Get the handler for image requests. More...
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const ImageRequestHandler * | getImageRequestHandler () const |
| Get the const handler for image requests. More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's.