gl3n.plane
struct
PlaneT
(type = float) if (isFloatingPoint!type);
Base template for all plane-types.
Params:
type
all values get stored as this type (must be floating point)
alias
pt
= type;
Holds the internal type of the plane.
alias
vec3
= Vector!(pt, 3);
Convenience alias to the corresponding vector type.
pt
a
;
normal.x
pt
b
;
normal.y
pt
c
;
normal.z
vec3
normal
;
Holds the planes
normal
.
pt
d
;
Holds the planes "constant" (HNF).
this(pt
a
, pt
b
, pt
c
, pt
d
);
this(vec3
normal
, pt
d
);
Constructs the plane, from either four scalars of type
pt
or from
a
3-dimensional vector (= normal) and
a
scalar.
void
normalize
();
Normalizes the plane inplace.
const PlaneT
normalized
();
Returns a
normalized
copy of the plane.
const pt
distance
(vec3
point
);
Returns the
distance
from a
point
to the plane.
Note:
the plane
must
be normalized, the result can be negative.
const pt
ndistance
(vec3
point
);
Returns the distance from a
point
to the plane.
Note:
the plane does not have to be normalized, the result can be negative.
Page generated by
Ddoc
.