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EMBase.h
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3  * Written (w) 2014 Parijat Mazumdar
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30 
31 #ifndef _EMBASE_H__
32 #define _EMBASE_H__
33 
34 #include <shogun/lib/config.h>
35 #include <shogun/base/SGObject.h>
36 
37 namespace shogun
38 {
39 
44 template<typename T> class CEMBase : public CSGObject
45 {
46  public:
47  /* constructor */
48  CEMBase();
49 
50  /* destructor */
51  virtual ~CEMBase();
52 
53  virtual const char* get_name() const { return "EMBase"; }
54 
55  /* expectation step */
56  virtual void expectation_step()=0;
57 
62  virtual float64_t maximization_step()=0;
63 
71  bool iterate_em(int32_t max_iters=10000, float64_t epsilon=1e-8);
72 
73  public:
74  /* data */
75  T data;
76 
77 };
78 } /* shogun */
79 #endif /* _EMBASE_H__ */
This is the base class for Expectation Maximization (EM). EM for various purposes can be derived from...
Definition: EMBase.h:44
virtual void expectation_step()=0
virtual const char * get_name() const
Definition: EMBase.h:53
static const float64_t epsilon
Definition: libbmrm.cpp:24
Class SGObject is the base class of all shogun objects.
Definition: SGObject.h:98
virtual float64_t maximization_step()=0
double float64_t
Definition: common.h:50
virtual ~CEMBase()
Definition: EMBase.cpp:40
bool iterate_em(int32_t max_iters=10000, float64_t epsilon=1e-8)
Definition: EMBase.cpp:43

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