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NeuralInputLayer.h
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1 /*
2  * Copyright (c) 2014, Shogun Toolbox Foundation
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31  * Written (W) 2014 Khaled Nasr
32  */
33 
34 #ifndef __NEURALINPUTLAYER_H__
35 #define __NEURALINPUTLAYER_H__
36 
37 #include <shogun/lib/common.h>
39 
40 namespace shogun
41 {
47 {
48 public:
51 
60  CNeuralInputLayer(int32_t num_neurons, int32_t start_index = 0);
61 
62  virtual ~CNeuralInputLayer() {}
63 
65  virtual bool is_input() { return true; }
66 
72  virtual void compute_activations(SGMatrix<float64_t> inputs);
73 
78  virtual int32_t get_start_index() { return m_start_index; }
79 
84  virtual void set_start_index(int32_t i) { m_start_index = i; }
85 
86  virtual const char* get_name() const { return "NeuralInputLayer"; }
87 
88 private:
89  void init();
90 
91 public:
96 
97 protected:
102  int32_t m_start_index;
103 };
104 }
105 #endif
virtual const char * get_name() const
virtual void set_start_index(int32_t i)
Base class for neural network layers.
Definition: NeuralLayer.h:73
virtual int32_t get_start_index()
double float64_t
Definition: common.h:50
Represents an input layer. The layer can be either connected to all the input features that a network...
virtual void compute_activations(SGMatrix< float64_t > inputs)

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