See: Description
Interface | Description |
---|---|
G3DRenderer |
Class | Description |
---|---|
CircleRenderer |
Implements flat circle drawing/filling routines.
|
CylinderRenderer |
Draws shaded cylinders in 3D.
|
Graphics3D |
Provides high-level graphics primitives for 3D visualization for the software
renderers.
|
HermiteRenderer |
Implementation of hermite curves for drawing smoothed curves
that pass through specified points.
|
ImageRenderer | |
LineRenderer | |
Pixelator | |
PixelatorScreened |
A class to create a "screened" translucent effect by
discarding pixels in a checkerboard fashion.
|
PixelatorShaded |
A class to do Z Shading of pixels.
|
PixelatorT |
Handle pixels in Pass 2 - Translucency
|
Platform3D |
Specifies the API to an underlying int[] buffer of ARGB values that
can be converted into an Image object and a short[] for z-buffer depth.
|
SphereRenderer |
Implements high performance rendering of shaded spheres.
|
TextRenderer |
implementation for text rendering
|
TextString | |
TriangleRenderer |
renders triangles
|
Provides a software implementation of complete 3D graphics engine for rendering molecules and associated shapes. basic shapes.
This package implements all graphics primitives used by Jmol. The graphics engine does not use Java3D or OpenGL. It requires no specialized graphics hardware. This allows Jmol and the JmolApplet to run on any machine that has a JVM.
It is a software implementation of a graphics z-buffer. An int[] called pbuf (for pixel buffer) is used to hold ARGB values for pixels. A short[] called zbuf holds the z-depth value.
Shape primitives are provided for drawing spheres, cylinders, triangles, etc. Shading primitives provide lighting/shading support