15 template <> RenderManager* Singleton<RenderManager>::msInstance =
nullptr;
16 template <>
const char* Singleton<RenderManager>::mClassTypeName =
"RenderManager";
23 #if MYGUI_DEBUG_MODE == 1
24 bool RenderManager::checkTexture(
ITexture* _texture)
33 if (layers !=
nullptr)
40 if (layers !=
nullptr)
void frameEvent(float _time)
virtual void onResizeView(const IntSize &_viewSize)
void resizeView(const IntSize &_viewSize)
virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage)
static LayerManager * getInstancePtr()
void renderToTarget(IRenderTarget *_target, bool _update)
virtual void onRenderToTarget(IRenderTarget *_target, bool _update)
virtual void onFrameEvent(float _time)