main.qml Example File

assimp/main.qml
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
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** This file is part of the Qt3D module of the Qt Toolkit.
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** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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****************************************************************************/

import Qt3D 2.0
import Qt3D.Renderer 2.0

Entity
{
    components: FrameGraph {
        activeFrameGraph: Viewport {
            rect: Qt.rect(0, 0, 1, 1)
            ClearBuffer {
                buffers : ClearBuffer.ColorDepthBuffer
                CameraSelector {
                    camera: Entity {
                        id : camera
                        components : [
                            Transform {
                                LookAt {
                                    position: Qt.vector3d( 0.0, 0.0, -20.0 )
                                    upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                                    viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
                                }
                                Rotate {
                                    angle : -30
                                    axis : Qt.vector3d(0, 1, 0)
                                }
                            },
                            CameraLens {
                                projectionType: CameraLens.PerspectiveProjection
                                fieldOfView: 60
                                aspectRatio: 16/9
                                nearPlane : 0.01
                                farPlane : 1000.0
                            }
                        ]
                    }
                }
            }
        }
    }

    Entity {
        components : [
            Transform {
                Rotate {angle : 90; axis : Qt.vector3d(0, 1, 0)}
            },
            SceneLoader
            {
                id: scene
                source: "qrc:/assets/test_scene.dae"
            }]
    }
}