_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
The mapping from the map tile number to the graphic tile number is stored in the file $STRATAGUSHOME/data/ccl/tileset.ccl.
The tiles in the map are numbered from 0 to 0x9DF (2527).
This will I change later.
0 | black |
1 | blue player color on minimap |
2 | yellow player color on minimap |
3 | flash red/green attacked building on minimap |
12-15 | 4 colors for yellow player |
38- 47 | Water color cycle map |
48- 56 | Water/Coast color cycle map |
104 | Reverse color 1 font |
149 | Dark green for hit points |
192 | Color 0 font |
199 | Color 1 font |
200 | Color 2 font |
202 | Pulsated red (circle of power) |
206 | Color for mana points |
208 | red player color on minimap |
208-211 | 4 colors for red player |
212-215 | 4 colors for blue player |
216 | green player color on minimap |
216-219 | 4 colors for green player |
220 | violett player color on minimap |
220-223 | 4 colors for violett player |
224 | orange player color on minimap |
224-227 | 4 colors for orange player |
228 | black player color on minimap |
228-231 | 4 colors for black player |
232-235 | 4 colors for black player |
239 | Color 3 font |
240-244 | Water color cycle icons |
246 | Reverse color 0 font (white) |
247 | neutral on minimap |
248 | Gray of icons |
249 | red for hit points |
250 | Green on minimap |
251 | Gold on minimap (yellow) |
252 | blink red/yellow on minimap |
255 | white player color on minimap |
255 | color for view point rectangle |