#include <occlusion-filter.h>
◆ occlusion_filter()
librealsense::occlusion_filter::occlusion_filter |
( |
| ) |
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◆ active()
bool librealsense::occlusion_filter::active |
( |
void |
| ) |
const |
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inline |
◆ process()
void librealsense::occlusion_filter::process |
( |
float3 * |
points, |
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float2 * |
uv_map, |
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const std::vector< float2 > & |
pix_coord |
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) |
| const |
◆ set_depth_intrinsics()
void librealsense::occlusion_filter::set_depth_intrinsics |
( |
const rs2_intrinsics & |
in | ) |
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inline |
◆ set_mode()
void librealsense::occlusion_filter::set_mode |
( |
uint8_t |
filter_type | ) |
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inline |
◆ set_texel_intrinsics()
void librealsense::occlusion_filter::set_texel_intrinsics |
( |
const rs2_intrinsics & |
in | ) |
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◆ pointcloud
The documentation for this class was generated from the following file: