1 #ifndef COIN_SOTEXTURE2_H 2 #define COIN_SOTEXTURE2_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoSFEnum.h> 29 #include <Inventor/fields/SoSFImage.h> 30 #include <Inventor/fields/SoSFString.h> 31 #include <Inventor/fields/SoSFColor.h> 32 #include <Inventor/elements/SoTextureImageElement.h> 44 static void initClass(
void);
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
71 static SbBool readImage(
const SbString & fname,
int & w,
int & h,
int & nc,
72 unsigned char *& bytes);
78 int getReadStatus(
void);
79 void setReadStatus(
int s);
82 SbBool loadFilename(
void);
83 static void filenameSensorCB(
void *,
SoSensor *);
93 #endif // !COIN_SOTEXTURE2_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoSFEnum wrapS
Definition: SoTexture2.h:61
The SoSFString class is a container for an SbString.This field is used where nodes,...
Definition: SoSFString.h:31
SoSFString filename
Definition: SoTexture2.h:59
The SoSFColor class is a container for an SbColor value.This field is used where nodes,...
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes,...
Definition: SoSFEnum.h:31
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SoSFEnum wrapT
Definition: SoTexture2.h:62
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
Wrap
Definition: SoTexture2.h:54
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
Model
Definition: SoTexture2.h:47
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph....
Definition: SoTexture2.h:38
SoSFColor blendColor
Definition: SoTexture2.h:64
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFImage class is used to store pixel images.The SoSFImage class provides storage for inline 2D ...
Definition: SoSFImage.h:32
SoSFEnum model
Definition: SoTexture2.h:63
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:39
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SbString class is a string class with convenience functions for string operations....
Definition: SbString.h:42
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoSFImage image
Definition: SoTexture2.h:60
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39