k3d-sl2xml - Parses a RenderMan shader to create a shader meta file used by the K-3D user interface.
Note: input on stdin must be preprocessed RenderMan Shading Language source code. We recommend you run k3d-sl2xml with:
gcc -E -P -x c <file> | k3d-sl2xml
K-3D by Timothy M. Shead <tshead@k-3d.com>, and many others. This manpage written by Manuel A. Fernandez Montecelo <manuel.montezelo@gmail.com>
K-3D home page: http://www.k-3d.org