ASL
0.1.7
Advanced Simulation Library
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#include "aslNumMethod.h"
#include <data/aslBlocks.h>
#include <acl/aclMath/aclVectorOfElementsDef.h>
Go to the source code of this file.
Classes | |
class | asl::DataWithGhostNodes< V > |
class | asl::BCond |
Virtual class describes general interface for boundary conditions. More... | |
class | asl::BCondWithMap |
Virtual class describes general interface for boundary conditions. More... | |
class | asl::BCondConnector |
Virtual class describes general interface for boundary conditions which connect two datas. More... | |
class | asl::BCondSlice |
Virtual class describes general interface for boundary conditions. More... | |
class | asl::BCondConnectorSlice |
Virtual class describes general interface for boundary conditions which connect two datas. More... | |
class | asl::BCondDynamic |
Virtual class describes general interface for boundary conditions. More... | |
Namespaces | |
acl | |
Advanced Computational Language. | |
asl | |
Advanced Simulation Library. | |
Typedefs | |
typedef std::shared_ptr< BCond > | asl::SPBCond |
Enumerations | |
enum | asl::SlicesNames { asl::X0, asl::XE, asl::Y0, asl::YE, asl::Z0, asl::ZE } |
defines names of walls of a box More... | |
Functions | |
void | asl::addSlices (BCond &, const vector< SlicesNames > &) |
void | asl::addSliceX0 (BCond &) |
void | asl::addSliceXE (BCond &) |
void | asl::addSliceY0 (BCond &) |
void | asl::addSliceYE (BCond &) |
void | asl::addSliceZ0 (BCond &) |
void | asl::addSliceZE (BCond &) |
void | asl::addSliceX (BCond &, int x) |
void | asl::addSliceY (BCond &, int y) |
void | asl::addSliceZ (BCond &, int z) |
void | asl::addSliceX0 (BCondSlice &) |
void | asl::addSliceXE (BCondSlice &) |
void | asl::addSliceY0 (BCondSlice &) |
void | asl::addSliceYE (BCondSlice &) |
void | asl::addSliceZ0 (BCondSlice &) |
void | asl::addSliceZE (BCondSlice &) |