Uranium
Application Framework
|
A SceneNode subclass that provides a camera object. More...
Public Member Functions | |
def | __init__ (self, str name, parent=None) |
def | setMeshData (self, Optional["MeshData"] mesh_data) |
def | getAutoAdjustViewPort (self) |
def | setAutoAdjustViewPort (self, auto_adjust) |
Matrix | getProjectionMatrix (self) |
Get the projection matrix of this camera. More... | |
def | getViewportWidth (self) |
def | setViewportWidth (self, int width) |
def | setViewPortHeight (self, int height) |
def | setViewportSize (self, int width, int height) |
def | getViewportHeight (self) |
def | setWindowSize (self, width, height) |
def | setProjectionMatrix (self, Matrix matrix) |
Set the projection matrix of this camera. More... | |
def | isPerspective (self) |
def | setPerspective (self, Matrix perspective) |
Ray | getRay (self, x, y) |
Get a ray from the camera into the world. More... | |
def | project (self, Vector position) |
Project a 3D position onto the 2D view plane. More... | |
![]() | |
def | __init__ (self, Optional["SceneNode"] parent=None, **kwargs) |
Construct a scene node. More... | |
def | __deepcopy__ (self, memo) |
def | setCenterPosition (self, Vector center) |
Set the center position of this node. More... | |
Optional["SceneNode"] | getParent (self) |
Get the parent of this node. More... | |
Vector | getMirror (self) |
Vector | setMirror (self, vector) |
Optional[MeshData] | getBoundingBoxMesh (self) |
Get the MeshData of the bounding box. More... | |
def | calculateBoundingBoxMesh (self) |
(re)Calculate the bounding box mesh. More... | |
def | addDecorator (self, SceneNodeDecorator decorator) |
Add a SceneNodeDecorator to this SceneNode. More... | |
List[SceneNodeDecorator] | getDecorators (self) |
Get all SceneNodeDecorators that decorate this SceneNode. More... | |
Optional[SceneNodeDecorator] | getDecorator (self, dec_type) |
Get SceneNodeDecorators by type. More... | |
def | removeDecorators (self) |
Remove all decorators. | |
def | removeDecorator (self, SceneNodeDecorator dec_type) |
Remove decorator by type. More... | |
def | callDecoration (self, str function, *args, **kwargs) |
Call a decoration of this SceneNode. More... | |
bool | hasDecoration (self, str function) |
Does this SceneNode have a certain Decoration (as defined by a Decorator) More... | |
str | getName (self) |
def | setName (self, str name) |
int | getDepth (self) |
How many nodes is this node removed from the root? More... | |
def | setParent (self, Optional["SceneNode"] scene_node) |
Set the parent of this object. More... | |
bool | isVisible (self) |
Get the visibility of this node. More... | |
def | setVisible (self, bool visible) |
Set the visibility of this SceneNode. More... | |
Optional[MeshData] | getMeshData (self) |
Get the (original) mesh data from the scene node/object. More... | |
Optional[MeshData] | getMeshDataTransformed (self) |
Get the transformed mesh data from the scene node/object, based on the transformation of scene nodes wrt root. More... | |
numpy.ndarray | getMeshDataTransformedVertices (self) |
Get the transformed vertices from this scene node/object, based on the transformation of scene nodes wrt root. More... | |
numpy.ndarray | getMeshDataTransformedNormals (self) |
Get the transformed normals from this scene node/object, based on the transformation of scene nodes wrt root. More... | |
def | setMeshData (self, Optional[MeshData] mesh_data) |
Set the mesh of this node/object. More... | |
def | addChild (self, "SceneNode" scene_node) |
Add a child to this node and set it's parent as this node. More... | |
def | removeChild (self, "SceneNode" child) |
remove a single child More... | |
def | removeAllChildren (self) |
Removes all children and its children's children. More... | |
List["SceneNode"] | getChildren (self) |
Get the list of direct children. More... | |
bool | hasChildren (self) |
List["SceneNode"] | getAllChildren (self) |
Get list of all children (including it's children children children etc.) More... | |
Matrix | getWorldTransformation (self) |
Computes and returns the transformation from world to local space. More... | |
Matrix | getLocalTransformation (self) |
Returns the local transformation with respect to its parent. More... | |
def | setTransformation (self, Matrix transformation) |
Quaternion | getOrientation (self) |
Get the local orientation value. More... | |
Quaternion | getWorldOrientation (self) |
def | rotate (self, Quaternion rotation, int transform_space=TransformSpace.Local) |
Rotate the scene object (and thus its children) by given amount. More... | |
def | setOrientation (self, Quaternion orientation, int transform_space=TransformSpace.Local) |
Set the local orientation of this scene node. More... | |
Vector | getScale (self) |
Get the local scaling value. More... | |
Vector | getWorldScale (self) |
def | scale (self, Vector scale, int transform_space=TransformSpace.Local) |
Scale the scene object (and thus its children) by given amount. More... | |
def | setScale (self, Vector scale, int transform_space=TransformSpace.Local) |
Set the local scale value. More... | |
Vector | getPosition (self) |
Get the local position. More... | |
Vector | getWorldPosition (self) |
Get the position of this scene node relative to the world. More... | |
def | translate (self, Vector translation, int transform_space=TransformSpace.Local) |
Translate the scene object (and thus its children) by given amount. More... | |
def | setPosition (self, Vector position, int transform_space=TransformSpace.Local) |
Set the local position value. More... | |
def | lookAt (self, Vector target, Vector up=Vector.Unit_Y) |
Rotate this scene node in such a way that it is looking at target. More... | |
def | LOG_MATRIX (self, str_matrix_name, matrix) |
Can be overridden by child nodes if they need to perform special rendering. More... | |
bool | render (self, renderer) |
bool | isEnabled (self) |
Get whether this SceneNode is enabled, that is, it can be modified in any way. More... | |
def | setEnabled (self, bool enable) |
Set whether this SceneNode is enabled. More... | |
bool | isSelectable (self) |
Get whether this SceneNode can be selected. More... | |
def | setSelectable (self, bool select) |
Set whether this SceneNode can be selected. More... | |
Optional[AxisAlignedBox] | getBoundingBox (self) |
Get the bounding box of this node and its children. More... | |
def | setCalculateBoundingBox (self, bool calculate) |
Set whether or not to calculate the bounding box for this node. More... | |
Vector | getShear (self) |
str | getSetting (self, str key, str default_value="") |
def | setSetting (self, str key, str value) |
def | __str__ (self) |
String output for debugging. More... | |
Additional Inherited Members | |
![]() | |
decoratorsChanged = Signal() | |
Signal for when a SceneNodeDecorator is added / removed. More... | |
parentChanged = Signal() | |
Emitted whenever the parent changes. More... | |
meshDataChanged = Signal() | |
Emitted whenever the attached mesh data object changes. More... | |
childrenChanged = Signal() | |
Emitted whenever the list of children of this object or any child object changes. More... | |
transformationChanged = Signal() | |
Signal. More... | |
boundingBoxChanged = Signal() | |
A SceneNode subclass that provides a camera object.
The camera provides a projection matrix and its transformation matrix can be used as view matrix.
Matrix UM.Scene.Camera.Camera.getProjectionMatrix | ( | self | ) |
Get the projection matrix of this camera.
Ray UM.Scene.Camera.Camera.getRay | ( | self, | |
x, | |||
y | |||
) |
Get a ray from the camera into the world.
This will create a ray from the camera's origin, passing through (x, y) on the near plane and continuing based on the projection matrix.
x | The X coordinate on the near plane this ray should pass through. |
y | The Y coordinate on the near plane this ray should pass through. |
def UM.Scene.Camera.Camera.project | ( | self, | |
Vector | position | ||
) |
Project a 3D position onto the 2D view plane.
def UM.Scene.Camera.Camera.setProjectionMatrix | ( | self, | |
Matrix | matrix | ||
) |
Set the projection matrix of this camera.
matrix | The projection matrix to use for this camera. |