Assimp
v3.1.1 (June 2014)
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Classes | |
struct | assimp::mesh::aiAnimMesh |
NOT CURRENTLY IN USE. More... | |
struct | assimp::mesh::aiBone |
A single bone of a mesh. More... | |
struct | assimp::mesh::aiFace |
A single face in a mesh, referring to multiple vertices. More... | |
struct | assimp::mesh::aiMesh |
A mesh represents a geometry or model with a single material. More... | |
struct | assimp::mesh::aiVertexWeight |
A single influence of a bone on a vertex. More... | |
Namespaces | |
assimp::mesh | |
Contains the data structures in which the imported geometry is returned by Assimp. | |
Enumerations | |
enum | assimp::mesh::aiPrimitiveType : uint { assimp::mesh::POINT = 0x1 , assimp::mesh::LINE = 0x2 , assimp::mesh::TRIANGLE = 0x4 , assimp::mesh::POLYGON = 0x8 } |
Enumerates the types of geometric primitives supported by Assimp. More... | |
Variables | |
const | assimp::mesh::AI_MAX_BONE_WEIGHTS = 0x7fffffff |
Maximum number of indices per face (polygon). More... | |
const | assimp::mesh::AI_MAX_FACES = 0x7fffffff |
Maximum number of faces per mesh. More... | |
const | assimp::mesh::AI_MAX_NUMBER_OF_COLOR_SETS = 0x4 |
Supported number of vertex color sets per mesh. More... | |
const | assimp::mesh::AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x4 |
Supported number of texture coord sets (UV(W) channels) per mesh. More... | |
const | assimp::mesh::AI_MAX_VERTICES = 0x7fffffff |
Maximum number of vertices per mesh. More... | |
assimp::mesh::C | |