Assimp
v3.1.1 (June 2014)
|
Represents an ASE file node. More...
Inherited by Assimp::ASE::Camera, Assimp::ASE::Dummy, Assimp::ASE::Light, and Assimp::ASE::Mesh.
Public Types | |
enum | Type { Light , Camera , Mesh , Dummy } |
Public Member Functions | |
BaseNode (Type _mType) | |
Constructor. Creates a default name for the node. More... | |
Public Attributes | |
InheritanceInfo | inherit |
Specifies which axes transformations a node inherits from its parent ... More... | |
Animation | mAnim |
Animation channels for the node. More... | |
std::string | mName |
Name of the mesh. More... | |
std::string | mParent |
Name of the parent of the node "" if there is no parent ... More... | |
bool | mProcessed |
Animation | mTargetAnim |
Needed for lights and cameras: target animation channel Should contain position keys only. More... | |
aiVector3D | mTargetPosition |
Target position (target lights and cameras) More... | |
aiMatrix4x4 | mTransform |
Transformation matrix of the node. More... | |
enum Assimp::ASE::BaseNode::Type | mType |
Represents an ASE file node.
Base class for mesh, light and cameras
|
inlineexplicit |
Constructor. Creates a default name for the node.
InheritanceInfo Assimp::ASE::BaseNode::inherit |
Specifies which axes transformations a node inherits from its parent ...
std::string Assimp::ASE::BaseNode::mName |
Name of the mesh.
std::string Assimp::ASE::BaseNode::mParent |
Name of the parent of the node "" if there is no parent ...
bool Assimp::ASE::BaseNode::mProcessed |
Animation Assimp::ASE::BaseNode::mTargetAnim |
Needed for lights and cameras: target animation channel Should contain position keys only.
aiVector3D Assimp::ASE::BaseNode::mTargetPosition |
Target position (target lights and cameras)
aiMatrix4x4 Assimp::ASE::BaseNode::mTransform |
Transformation matrix of the node.
enum Assimp::ASE::BaseNode::Type Assimp::ASE::BaseNode::mType |