1 #ifndef COIN_SOGLVIEWINGMATRIXELEMENT_H
2 #define COIN_SOGLVIEWINGMATRIXELEMENT_H
27 #include <Inventor/elements/SoViewingMatrixElement.h>
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoGLViewingMatrixElement class is used to store the current viewing matrix.
Definition: SoGLViewingMatrixElement.h:29
uint32_t getNodeId() const
Definition: SoReplacedElement.cpp:148
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SoViewingMatrixElement class stores the world-to-camera transformation.
Definition: SoViewingMatrixElement.h:30
static void initClass(void)
Definition: SoViewingMatrixElement.cpp:52
virtual void setElt(const SbMatrix &matrix)
FIXME: write doc.
Definition: SoViewingMatrixElement.cpp:110
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoViewingMatrixElement.cpp:97