1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
27 #include <Inventor/fields/SoSFVec2s.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/nodes/SoNode.h>
33 #include <Inventor/nodes/SoSubNode.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
36 class SoSceneTexture2P;
44 static void initClass(
void);
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP,
57 CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
117 SoSceneTexture2P * pimpl;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:41
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:38
The SoSFVec2s class is a container for an SbVec2s vector.
Definition: SoSFVec2s.h:31
The SoSFVec4f class is a container for an SbVec4f vector.
Definition: SoSFVec4f.h:31
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.
Definition: SoSceneTexture2.h:38
TransparencyFunction
Definition: SoSceneTexture2.h:60
@ ALPHA_BLEND
Definition: SoSceneTexture2.h:62
@ NONE
Definition: SoSceneTexture2.h:61
SoSFEnum type
Definition: SoSceneTexture2.h:103
SoSFEnum wrapS
Definition: SoSceneTexture2.h:92
Model
Definition: SoSceneTexture2.h:47
SoSFColor blendColor
Definition: SoSceneTexture2.h:95
SoSFVec4f backgroundColor
Definition: SoSceneTexture2.h:97
SoSFEnum model
Definition: SoSceneTexture2.h:94
SoSFEnum wrapT
Definition: SoSceneTexture2.h:93
Wrap
Definition: SoSceneTexture2.h:54
SoSFNode scene
Definition: SoSceneTexture2.h:99
Type
Definition: SoSceneTexture2.h:66
@ RGBA8
Definition: SoSceneTexture2.h:68
@ DEPTH
Definition: SoSceneTexture2.h:67
SoSFNode sceneTransparencyType
Definition: SoSceneTexture2.h:100
SoSFEnum transparencyFunction
Definition: SoSceneTexture2.h:101
SoSFVec2s size
Definition: SoSceneTexture2.h:98
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
#define SO_NODE_HEADER(classname)