Class and Description |
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BoxBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing multi-pass box blurs.
|
BoxShadowState
The helper class for defining a 1 dimensional linear convolution shadow
kernel for the LinearConvolveShadow Shader.
|
GaussianBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing Gaussian blurs.
|
GaussianShadowState
The helper class for defining a 1 dimensional linear convolution shadow
kernel for the Gaussian Shadow shader.
|
LinearConvolveKernel
The helper class for defining a 1 dimensional linear convolution kernel
for either the LinearConvolve or LinearConvolveShadow shaders.
|
LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
MotionBlurState |
PerspectiveTransformState |
RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
ZoomRadialBlurState |
Class and Description |
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RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
Class and Description |
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RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
Class and Description |
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RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
Class and Description |
---|
AccessHelper.StateAccessor
Provides access to implementation details in
com.sun.scenario.effect package.
|
BoxBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing multi-pass box blurs.
|
BoxRenderState
The RenderState for a box filter kernel that can be applied using a
standard linear convolution kernel.
|
GaussianBlurState
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing Gaussian blurs.
|
HVSeparableKernel
An abstract helper intermediate implementation class for
LinearConvolve effects that break down into a horizontal and
a vertical pass. |
LinearConvolveKernel
The helper class for defining a 1 dimensional linear convolution kernel
for either the LinearConvolve or LinearConvolveShadow shaders.
|
LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
LinearConvolveRenderState.PassType |
RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
RenderState.EffectCoordinateSpace
This enum characterizes the types of coordinate spaces that will be
used for the filter operation (i.e.
|
Class and Description |
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BoxRenderState
The RenderState for a box filter kernel that can be applied using a
standard linear convolution kernel.
|
LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
Class and Description |
---|
BoxRenderState
The RenderState for a box filter kernel that can be applied using a
standard linear convolution kernel.
|
LinearConvolveRenderState
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
RenderState
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|