Package | Description |
---|---|
com.sun.javafx.tk.quantum | |
com.sun.prism | |
com.sun.prism.d3d | |
com.sun.prism.es2 | |
com.sun.prism.impl | |
com.sun.prism.impl.ps | |
com.sun.prism.j2d | |
com.sun.prism.null3d | |
com.sun.prism.sw |
Class and Description |
---|
QueuedPixelSource
Base concrete implementation of the
PixelSource interface which
manages Pixels objects in the state of being consumed (uploaded
to the screen usually), in flight in the queue of upload requests, and
idle waiting to be reused for temporary storage for future uploads. |
Class and Description |
---|
TextureResourcePool
A
ResourcePool that manages memory for textures. |
Class and Description |
---|
BaseContext |
BaseGraphics |
BaseGraphicsResource |
BaseMesh
TODO: 3D - Need documentation
|
BaseMeshView
TODO: 3D - Need documentation
|
BaseResourceFactory |
BaseResourcePool
The base implementation of the
ResourcePool interface, providing
bookkeeping for the BaseResourcePool.managed() method and support for sharing
resources amongst multiple pools. |
BaseTexture |
Disposer.Record
This interface is used to hold the resource to be disposed.
|
DisposerManagedResource |
ManagedResource |
ResourcePool
An interface for tracking the usage of a particular resource from which
managed resources are allocated.
|
TextureResourcePool
A
ResourcePool that manages memory for textures. |
Class and Description |
---|
BaseContext |
BaseGraphics |
BaseGraphicsResource |
BaseMesh
TODO: 3D - Need documentation
|
BaseMeshView
TODO: 3D - Need documentation
|
BaseResourceFactory |
BaseResourcePool
The base implementation of the
ResourcePool interface, providing
bookkeeping for the BaseResourcePool.managed() method and support for sharing
resources amongst multiple pools. |
BaseTexture |
Disposer.Record
This interface is used to hold the resource to be disposed.
|
DisposerManagedResource |
ManagedResource |
ResourcePool
An interface for tracking the usage of a particular resource from which
managed resources are allocated.
|
TextureResourcePool
A
ResourcePool that manages memory for textures. |
Class and Description |
---|
BaseContext |
BaseGraphics |
BaseGraphicsResource |
BaseMesh.FaceMembers |
BaseMesh.MeshGeomComp2VB |
BaseResourcePool.Predicate |
BaseResourcePool.WeakLinkedList |
BaseTexture |
Disposer
This class is used for registering and disposing the native
data associated with Java objects.
|
Disposer.Record
This interface is used to hold the resource to be disposed.
|
GlyphCache |
GlyphCache.GlyphData |
ManagedResource |
MeshTempState
*
Temporary state, used to reduce the occurrence of temporary garbage *
while computing things such as Quat, Normal, Tangent or Bitangent.
|
MeshVertex
TODO: 3D - Need documentation
Utility routines for dealing with mesh computation.
|
PrismTrace.SummaryType |
ResourcePool
An interface for tracking the usage of a particular resource from which
managed resources are allocated.
|
VertexBuffer |
Class and Description |
---|
BaseContext |
BaseGraphics |
BaseResourceFactory |
Disposer.Record
This interface is used to hold the resource to be disposed.
|
Class and Description |
---|
BaseResourceFactory |
BaseResourcePool
The base implementation of the
ResourcePool interface, providing
bookkeeping for the BaseResourcePool.managed() method and support for sharing
resources amongst multiple pools. |
BaseTexture |
ManagedResource |
QueuedPixelSource
Base concrete implementation of the
PixelSource interface which
manages Pixels objects in the state of being consumed (uploaded
to the screen usually), in flight in the queue of upload requests, and
idle waiting to be reused for temporary storage for future uploads. |
ResourcePool
An interface for tracking the usage of a particular resource from which
managed resources are allocated.
|
TextureResourcePool
A
ResourcePool that manages memory for textures. |
Class and Description |
---|
BaseContext |
BaseGraphics |
BaseGraphicsResource |
BaseResourceFactory |
BaseResourcePool
The base implementation of the
ResourcePool interface, providing
bookkeeping for the BaseResourcePool.managed() method and support for sharing
resources amongst multiple pools. |
BaseTexture |
Disposer.Record
This interface is used to hold the resource to be disposed.
|
ManagedResource |
ResourcePool
An interface for tracking the usage of a particular resource from which
managed resources are allocated.
|
TextureResourcePool
A
ResourcePool that manages memory for textures. |
Class and Description |
---|
BaseResourceFactory |
BaseResourcePool
The base implementation of the
ResourcePool interface, providing
bookkeeping for the BaseResourcePool.managed() method and support for sharing
resources amongst multiple pools. |
QueuedPixelSource
Base concrete implementation of the
PixelSource interface which
manages Pixels objects in the state of being consumed (uploaded
to the screen usually), in flight in the queue of upload requests, and
idle waiting to be reused for temporary storage for future uploads. |
ResourcePool
An interface for tracking the usage of a particular resource from which
managed resources are allocated.
|
TextureResourcePool
A
ResourcePool that manages memory for textures. |