make_linear (f_start: REAL, f_end: REAL) |
ensure
|
make_exp (f_start: REAL, f_end: REAL, f_density: REAL) |
ensure
|
make_exp2 (f_start: REAL, f_end: REAL, f_density: REAL) |
ensure
|
make_linear (f_start: REAL, f_end: REAL) |
ensure
|
make_exp (f_start: REAL, f_end: REAL, f_density: REAL) |
ensure
|
make_exp2 (f_start: REAL, f_end: REAL, f_density: REAL) |
ensure
|
is_linear: BOOLEAN |
is_exp: BOOLEAN |
is_exp2: BOOLEAN |
render |
require
|
color: GL_COLOR |
set_color (co: GL_COLOR) |
require
ensure
|
fog_start: REAL_32 |
fog_end: REAL_32 |
fog_density: REAL_32 |
set_clear_color (red: REAL, green: REAL, blue: REAL, alpha: REAL) |
set_clear_depth (depth: REAL) |
translate (x: REAL, y: REAL, z: REAL) |
rotate (angle: REAL, axis_x: REAL, axis_y: REAL, axis_z: REAL) |
scale (x: REAL, y: REAL, z: REAL) |
begin_rendering |
end_rendering |
begin_points |
require
ensure
|
begin_lines |
require
ensure
|
begin_line_strip |
require
ensure
|
begin_line_loop |
require
ensure
|
begin_triangles |
require
ensure
|
begin_triangle_strip |
require
ensure
|
begin_triangle_fan |
require
ensure
|
begin_quads |
require
ensure
|
begin_quad_strip |
require
ensure
|
begin_polygon |
require
ensure
|
end_primitive |
require
ensure
|
vertex (x: REAL, y: REAL, z: REAL) |
full_red: GL_COLOR |
full_green: GL_COLOR |
full_blue: GL_COLOR |
full_yellow: GL_COLOR |
full_magenta: GL_COLOR |
full_cyan: GL_COLOR |
full_white: GL_COLOR |
full_black: GL_COLOR |
clamp (real: REAL): REAL |
ensure
|
has_begun: BOOLEAN |
gl: GL |
glu: GLU |