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Ogre::EdgeListBuilder::CommonVertex Struct Reference

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...

#include <OgreEdgeListBuilder.h>

List of all members.

Public Attributes

Vector3 position
size_t index
size_t vertexSet
size_t indexSet
size_t originalIndex


Detailed Description

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.

In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.

Definition at line 197 of file OgreEdgeListBuilder.h.


Member Data Documentation

size_t Ogre::EdgeListBuilder::CommonVertex::index
 

Definition at line 199 of file OgreEdgeListBuilder.h.

size_t Ogre::EdgeListBuilder::CommonVertex::indexSet
 

Definition at line 201 of file OgreEdgeListBuilder.h.

size_t Ogre::EdgeListBuilder::CommonVertex::originalIndex
 

Definition at line 202 of file OgreEdgeListBuilder.h.

Vector3 Ogre::EdgeListBuilder::CommonVertex::position
 

Definition at line 198 of file OgreEdgeListBuilder.h.

size_t Ogre::EdgeListBuilder::CommonVertex::vertexSet
 

Definition at line 200 of file OgreEdgeListBuilder.h.


The documentation for this struct was generated from the following file:

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Last modified Sun Sep 30 10:51:12 2007