Public Member Functions | |
Locator () | |
Locator (const Locator &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_Object (osgTerrain, Locator) | |
virtual bool | orientationOpenGL () const |
virtual bool | convertLocalToModel (const osg::Vec3d &, osg::Vec3d &) const |
virtual bool | convertModelToLocal (const osg::Vec3d &, osg::Vec3d &) const |
bool | computeLocalBounds (Locator &source, osg::Vec3d &bottomLeft, osg::Vec3d &topRight) |
Static Public Member Functions | |
static bool | convertLocalCoordBetween (const Locator &source, const osg::Vec3d &sourceNDC, const Locator &destination, osg::Vec3d &destinationNDC) |
Protected Member Functions | |
virtual | ~Locator () |
osgTerrain::Locator::Locator | ( | ) |
osgTerrain::Locator::Locator | ( | const Locator & | , | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osgTerrain::Locator::~Locator | ( | ) | [protected, virtual] |
osgTerrain::Locator::META_Object | ( | osgTerrain | , | |
Locator | ||||
) |
virtual bool osgTerrain::Locator::orientationOpenGL | ( | ) | const [inline, virtual] |
Reimplemented in osgTerrain::EllipsoidLocator, and osgTerrain::CartizianLocator.
virtual bool osgTerrain::Locator::convertLocalToModel | ( | const osg::Vec3d & | , | |
osg::Vec3d & | ||||
) | const [inline, virtual] |
Reimplemented in osgTerrain::EllipsoidLocator, and osgTerrain::CartizianLocator.
virtual bool osgTerrain::Locator::convertModelToLocal | ( | const osg::Vec3d & | , | |
osg::Vec3d & | ||||
) | const [inline, virtual] |
Reimplemented in osgTerrain::EllipsoidLocator, and osgTerrain::CartizianLocator.
static bool osgTerrain::Locator::convertLocalCoordBetween | ( | const Locator & | source, | |
const osg::Vec3d & | sourceNDC, | |||
const Locator & | destination, | |||
osg::Vec3d & | destinationNDC | |||
) | [inline, static] |
bool osgTerrain::Locator::computeLocalBounds | ( | Locator & | source, | |
osg::Vec3d & | bottomLeft, | |||
osg::Vec3d & | topRight | |||
) |