lux::ProjectiveCamera Member List

This is the complete list of members for lux::ProjectiveCamera, including all inherited members.

AutoFocus(Scene *scene)lux::Camera [inline, virtual]
Camera(const Transform &world2cam, float hither, float yon, float sopen, float sclose, Film *film)lux::Camera
CameraToScreenlux::ProjectiveCamera [protected]
CameraToWorldlux::Camera [protected]
ClipHitherlux::Camera [protected]
ClipYonlux::Camera [protected]
EvalPositionPdf() const lux::Camera [virtual]
filmlux::Camera
FocalDistancelux::ProjectiveCamera [protected]
GenerateRay(const Sample &sample, Ray *ray) const =0lux::Camera [pure virtual]
GenerateSample(const Point &p, Sample *sample) const lux::ProjectiveCamera [protected]
GetConnectingFactor(const Point &lenP, const Point &worldP, const Vector &wo, const Normal &n) const lux::Camera [virtual]
GetFlux2RadianceFactors(Film *film, float *factors, int xPixelCount, int yPixelCount) const lux::Camera [virtual]
GetSamplePosition(const Point &p, const Vector &wi, float *x, float *y) const lux::Camera [inline, virtual]
Intersect(const Ray &ray, Intersection *isect) const lux::Camera [virtual]
IsDelta() const lux::Camera [virtual]
IsVisibleFromEyes(const Scene *scene, const Point &lenP, const Point &worldP, Sample *sample_gen, Ray *ray_gen) const lux::Camera [virtual]
LensRadiuslux::ProjectiveCamera [protected]
Pdf(const Point &p, const Normal &n, const Vector &wi) const lux::Camera [inline, virtual]
ProjectiveCamera(const Transform &world2cam, const Transform &proj, const float Screen[4], float hither, float yon, float sopen, float sclose, float lensr, float focald, Film *film)lux::ProjectiveCamera
RasterToCameralux::ProjectiveCamera [protected]
RasterToScreenlux::ProjectiveCamera [protected]
RasterToWorldlux::ProjectiveCamera [protected]
Sample_W(const Scene *scene, float u1, float u2, BSDF **bsdf, float *pdf) const lux::Camera [inline, virtual]
Sample_W(const Scene *scene, const Point &p, const Normal &n, float u1, float u2, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility) const lux::Camera [inline, virtual]
SamplePosition(float u1, float u2, Point *p, float *pdf) const lux::Camera [virtual]
ScreenToRasterlux::ProjectiveCamera [protected]
ShutterCloselux::Camera [protected]
ShutterOpenlux::Camera [protected]
WorldToCameralux::Camera [protected]
WorldToRasterlux::ProjectiveCamera [protected]
WorldToScreenlux::ProjectiveCamera [protected]
~Camera()lux::Camera [virtual]


Generated on Mon May 18 07:18:35 2009 for lux by  doxygen 1.5.7.1