CanIntersect() const | lux::Primitive | [virtual] |
FullyRefine(vector< Primitive * > &refined) const | lux::Primitive | |
GetAreaLight() const =0 | lux::Primitive | [pure virtual] |
GetBSDF(const DifferentialGeometry &dg, const Transform &WorldToObject, float u) const =0 | lux::Primitive | [pure virtual] |
Intersect(const Ray &r, Intersection *in) const =0 | lux::Primitive | [pure virtual] |
IntersectP(const Ray &r) const =0 | lux::Primitive | [pure virtual] |
Refine(vector< Primitive * > &refined) const | lux::Primitive | [virtual] |
WorldBound() const =0 | lux::Primitive | [pure virtual] |
~Primitive() | lux::Primitive | [virtual] |