CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::UVTexture | [static] |
CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::UVTexture | [static] |
Evaluate(const DifferentialGeometry &dg) const | lux::UVTexture | [inline, virtual] |
mapping | lux::UVTexture | [private] |
UVTexture(TextureMapping2D *m) | lux::UVTexture | [inline] |
~Texture() | lux::Texture< T > | [inline, virtual] |
~UVTexture() | lux::UVTexture | [inline] |