dg | lux::Intersection | |
GetBSDF(const RayDifferential &ray, float u) const | lux::Intersection | |
Intersection() | lux::Intersection | [inline] |
Le(const Vector &wo) const | lux::Intersection | |
Le(const Ray &ray, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const | lux::Intersection | |
primitive | lux::Intersection | |
WorldToObject | lux::Intersection |