blender_noiselib.h File Reference

#include "lux.h"

Go to the source code of this file.

Namespaces

namespace  blender

Functions

float blender::BLI_hnoise (float noisesize, float x, float y, float z)
float blender::BLI_hnoisep (float noisesize, float x, float y, float z)
float blender::BLI_turbulence (float noisesize, float x, float y, float z, int nr)
float blender::BLI_turbulence1 (float noisesize, float x, float y, float z, int nr)
float blender::BLI_gNoise (float noisesize, float x, float y, float z, int hard, int noisebasis)
float blender::BLI_gTurbulence (float noisesize, float x, float y, float z, int oct, int hard, int noisebasis)
float blender::mg_fBm (float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
float blender::mg_MultiFractal (float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
float blender::mg_VLNoise (float x, float y, float z, float distortion, int nbas1, int nbas2)
float blender::mg_HeteroTerrain (float x, float y, float z, float H, float lacunarity, float octaves, float offset, int noisebasis)
float blender::mg_HybridMultiFractal (float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis)
float blender::mg_RidgedMultiFractal (float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis)
void blender::voronoi (float x, float y, float z, float *da, float *pa, float me, int dtype)
float blender::cellNoise (float x, float y, float z)
void blender::cellNoiseV (float x, float y, float z, float *ca)


Generated on Mon May 18 07:16:12 2009 for lux by  doxygen 1.5.8