#include <SMESH_ControlsDef.hxx>
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double | ComputeA (const gp_XYZ &, const gp_XYZ &, const gp_XYZ &, const gp_XYZ &) const |
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Definition at line 198 of file SMESH_ControlsDef.hxx.
virtual double SMESH::Controls::Warping::GetValue |
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const TSequenceOfXYZ & |
thePoints | ) |
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virtual |
virtual double SMESH::Controls::Warping::GetBadRate |
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double |
Value, |
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int |
nbNodes |
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) |
| const |
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virtual |
double SMESH::Controls::Warping::ComputeA |
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const gp_XYZ & |
, |
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const gp_XYZ & |
, |
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const gp_XYZ & |
, |
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const gp_XYZ & |
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) |
| const |
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private |
virtual void SMESH::Controls::NumericalFunctor::SetMesh |
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const SMDS_Mesh * |
theMesh | ) |
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virtualinherited |
virtual double SMESH::Controls::NumericalFunctor::GetValue |
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long |
theElementId | ) |
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virtualinherited |
long SMESH::Controls::NumericalFunctor::GetPrecision |
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const |
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inherited |
void SMESH::Controls::NumericalFunctor::SetPrecision |
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const long |
thePrecision | ) |
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inherited |
bool SMESH::Controls::NumericalFunctor::GetPoints |
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const int |
theId, |
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TSequenceOfXYZ & |
theRes |
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) |
| const |
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inherited |
const SMDS_Mesh* SMESH::Controls::NumericalFunctor::myMesh |
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protectedinherited |
long SMESH::Controls::NumericalFunctor::myPrecision |
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protectedinherited |