21 #ifndef ENGINEPLUGIN_H 22 #define ENGINEPLUGIN_H 24 #include "GUI_StyleSettings.h" 25 #include "GUI/Plugins/Engine/StyleTypes.h" 26 #include "Interfaces/PlayerPlugin/PlayerPluginBase.h" 27 #include "Components/PlayManager/PlayState.h" 29 #include "Utils/Pimpl.h" 32 #include <QPushButton> 49 void init_buttons(
bool small);
52 virtual void closeEvent(QCloseEvent* e)
override;
53 virtual void resizeEvent(QResizeEvent* e)
override;
54 virtual void mousePressEvent(QMouseEvent* e)
override;
55 virtual void enterEvent(QEvent* e)
override;
56 virtual void leaveEvent(QEvent* e)
override;
58 virtual QWidget* widget()=0;
60 virtual int current_style_index()
const=0;
61 virtual bool has_small_buttons()
const=0;
63 void stop_fadeout_timer();
70 virtual void config_clicked();
71 virtual void next_clicked();
72 virtual void prev_clicked();
74 virtual void do_fadeout_step()=0;
76 virtual void playstate_changed(
PlayState play_state);
77 virtual void played();
78 virtual void paused();
79 virtual void stopped();
83 virtual void update_style(
int new_index)=0;
84 virtual void update();
85 virtual void init_ui()
override;
95 #endif // ENGINEPLUGIN_H Definition: PlayerPluginBase.h:39
PlayState
The PlayState enum.
Definition: PlayState.h:28
Definition: AbstractEngine.h:33
The EngineHandler class.
Definition: EngineHandler.h:43
virtual bool is_title_shown() const override
indicates if title bar is shown or not
Definition: EngineColorStyleChooser.h:32
Definition: StyleTypes.h:34
Definition: EnginePlugin.h:41