VTK  9.1.0
vtkOpenGLContextDevice2DPrivate.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLContextDevice2DPrivate.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
33 #ifndef vtkOpenGLContextDevice2DPrivate_h
34 #define vtkOpenGLContextDevice2DPrivate_h
35 
37 
38 #include "vtkAbstractMapper.h"
39 #include "vtkCellIterator.h"
40 #include "vtkColor.h"
41 #include "vtkFreeTypeTools.h"
42 #include "vtkGenericCell.h"
43 #include "vtkStdString.h"
44 #include "vtkTextProperty.h"
45 #include "vtkTextRenderer.h"
46 #include "vtkTexture.h"
47 #include "vtkUnicodeString.h"
48 #include "vtkUnsignedCharArray.h"
49 
50 #include <algorithm>
51 #include <list>
52 #include <utility>
53 
54 // .NAME vtkTextureImageCache - store vtkTexture and vtkImageData identified by
55 // a unique key.
56 // .SECTION Description
57 // Creating and initializing a texture can be time consuming,
58 // vtkTextureImageCache offers the ability to reuse them as much as possible.
59 template <class Key>
61 {
62 public:
63  struct CacheData
64  {
67  // Use to generate texture coordinates. Computing this is as expensive as
68  // rendering the texture, so we cache it.
70  };
71 
73 
76  struct CacheElement : public std::pair<Key, CacheData>
77  {
78  // Default constructor
80  : std::pair<Key, CacheData>(Key(), CacheData())
81  {
82  }
83  // Construct a partial CacheElement with no CacheData
84  // This can be used for temporary CacheElement used to search a given
85  // key into the cache list.
86  CacheElement(const Key& key)
87  : std::pair<Key, CacheData>(key, CacheData())
88  {
89  }
90  // Standard constructor of CacheElement
91  CacheElement(const Key& key, const CacheData& cacheData)
92  : std::pair<Key, CacheData>(key, cacheData)
93  {
94  }
95  // Operator tuned to be used when searching into the cache list using
96  // std::find()
97  bool operator==(const CacheElement& other) const
98  {
99  // Here we cheat and make the comparison only on the key, this allows
100  // us to use std::find() to search for a given key.
101  return this->first == other.first;
102  }
103  };
105 
109  vtkTextureImageCache() { this->MaxSize = 50; }
110 
115  bool IsKeyInCache(const Key& key) const
116  {
117  return std::find(this->Cache.begin(), this->Cache.end(), key) != this->Cache.end();
118  }
119 
126  CacheData& GetCacheData(const Key& key);
127 
129 
134  {
135  typename std::list<CacheElement>::iterator it;
136  for (it = this->Cache.begin(); it != this->Cache.end(); ++it)
137  {
138  it->second.Texture->ReleaseGraphicsResources(window);
139  }
140  }
142 
143 protected:
145 
149  CacheData& AddCacheData(const Key& key, const CacheData& cacheData)
150  {
151  assert(!this->IsKeyInCache(key));
152  if (this->Cache.size() >= this->MaxSize)
153  {
154  this->Cache.pop_back();
155  }
156  this->Cache.push_front(CacheElement(key, cacheData));
157  return this->Cache.begin()->second;
158  }
160 
164  std::list<CacheElement> Cache;
166 
169  size_t MaxSize;
171 };
172 
173 template <class Key>
175  const Key& key)
176 {
177  typename std::list<CacheElement>::iterator it =
178  std::find(this->Cache.begin(), this->Cache.end(), CacheElement(key));
179  if (it != this->Cache.end())
180  {
181  return it->second;
182  }
183  CacheData cacheData;
186  cacheData.Texture->SetInputData(cacheData.ImageData);
187  return this->AddCacheData(key, cacheData);
188 }
189 
190 // .NAME TextPropertyKey - unique key for a vtkTextProperty and text
191 // .SECTION Description
192 // Uniquely describe a pair of vtkTextProperty and text.
193 template <class StringType>
195 {
197 
200  static vtkTypeUInt32 GetIdFromTextProperty(vtkTextProperty* tprop)
201  {
202  size_t id;
203 
205  ftt->MapTextPropertyToId(tprop, &id);
206 
207  // The hash is really a uint32 that gets cast to a size_t in
208  // MapTextPropertyToId, so this possible truncation is safe.
209  // Yay legacy APIs.
210  vtkTypeUInt32 hash = static_cast<vtkTypeUInt32>(id);
211 
212  // Ensure that the above implementation assumption still holds. If it
213  // doesn't we'll need to rework this cache class a bit.
214  assert("Hash is really a uint32" && static_cast<size_t>(hash) == id);
215 
216  // Since we cache the text metrics (which includes orientation and alignment
217  // info), we'll need to store the alignment options, since
218  // MapTextPropertyToId intentionally ignores these:
219  int tmp = tprop->GetJustification();
220  hash = vtkFreeTypeTools::HashBuffer(&tmp, sizeof(int), hash);
221  tmp = tprop->GetVerticalJustification();
222  hash = vtkFreeTypeTools::HashBuffer(&tmp, sizeof(int), hash);
223 
224  return hash;
225  }
227 
229 
232  TextPropertyKey(vtkTextProperty* textProperty, const StringType& text, int dpi)
233  {
234  this->TextPropertyId = GetIdFromTextProperty(textProperty);
235  this->FontSize = textProperty->GetFontSize();
236  double color[3];
237  textProperty->GetColor(color);
238  this->Color.Set(static_cast<unsigned char>(color[0] * 255),
239  static_cast<unsigned char>(color[1] * 255), static_cast<unsigned char>(color[2] * 255),
240  static_cast<unsigned char>(textProperty->GetOpacity() * 255));
241  this->Text = text;
242  this->DPI = dpi;
243  }
245 
250  bool operator==(const TextPropertyKey& other) const
251  {
252  return this->TextPropertyId == other.TextPropertyId && this->FontSize == other.FontSize &&
253  this->Text == other.Text && this->Color[0] == other.Color[0] &&
254  this->Color[1] == other.Color[1] && this->Color[2] == other.Color[2] &&
255  this->Color[3] == other.Color[3] && this->DPI == other.DPI;
256  }
257 
258  unsigned short FontSize;
260  // States in the function not to use more than 32 bits - int works fine here.
261  vtkTypeUInt32 TextPropertyId;
262  StringType Text;
263  int DPI;
264 };
265 
268 
270 {
271 public:
273  {
274  this->Texture = nullptr;
276  this->SpriteTexture = nullptr;
277  this->SavedDepthTest = GL_TRUE;
278  this->SavedStencilTest = GL_TRUE;
279  this->SavedBlend = GL_TRUE;
280  this->SavedDrawBuffer = 0;
281  this->SavedClearColor[0] = this->SavedClearColor[1] = this->SavedClearColor[2] =
282  this->SavedClearColor[3] = 0.0f;
283  this->TextCounter = 0;
284  this->GLExtensionsLoaded = true;
285  this->GLSL = true;
286  this->PowerOfTwoTextures = false;
287  }
288 
290  {
291  if (this->Texture)
292  {
293  this->Texture->Delete();
294  this->Texture = nullptr;
295  }
296  if (this->SpriteTexture)
297  {
298  this->SpriteTexture->Delete();
299  this->SpriteTexture = nullptr;
300  }
301  }
302 
303  void SaveGLState(vtkOpenGLState* ostate, bool colorBuffer = false)
304  {
305  this->SavedDepthTest = ostate->GetEnumState(GL_DEPTH_TEST);
306 
307  if (colorBuffer)
308  {
309  this->SavedStencilTest = ostate->GetEnumState(GL_STENCIL_TEST);
310  this->SavedBlend = ostate->GetEnumState(GL_BLEND);
311  ostate->vtkglGetFloatv(GL_COLOR_CLEAR_VALUE, this->SavedClearColor);
312  ostate->vtkglGetIntegerv(GL_DRAW_BUFFER, &this->SavedDrawBuffer);
313  }
314  }
315 
316  void RestoreGLState(vtkOpenGLState* ostate, bool colorBuffer = false)
317  {
318  ostate->SetEnumState(GL_DEPTH_TEST, this->SavedDepthTest);
319 
320  if (colorBuffer)
321  {
322  ostate->SetEnumState(GL_STENCIL_TEST, this->SavedStencilTest);
323  ostate->SetEnumState(GL_BLEND, this->SavedBlend);
324 
325  if (this->SavedDrawBuffer != GL_BACK_LEFT)
326  {
327  const GLenum bufs[1] = { static_cast<GLenum>(this->SavedDrawBuffer) };
328  ::glDrawBuffers(1, bufs);
329  }
330 
331  ostate->vtkglClearColor(this->SavedClearColor[0], this->SavedClearColor[1],
332  this->SavedClearColor[2], this->SavedClearColor[3]);
333  }
334  }
335 
336  float* TexCoords(float* f, int n)
337  {
338  float* texCoord = new float[2 * n];
339  float minX = f[0];
340  float minY = f[1];
341  float maxX = f[0];
342  float maxY = f[1];
343  float* fptr = f;
344  for (int i = 0; i < n; ++i)
345  {
346  minX = fptr[0] < minX ? fptr[0] : minX;
347  maxX = fptr[0] > maxX ? fptr[0] : maxX;
348  minY = fptr[1] < minY ? fptr[1] : minY;
349  maxY = fptr[1] > maxY ? fptr[1] : maxY;
350  fptr += 2;
351  }
352  fptr = f;
354  {
355  const double* textureBounds = this->Texture->GetInput()->GetBounds();
356  float rangeX =
357  (textureBounds[1] - textureBounds[0]) ? textureBounds[1] - textureBounds[0] : 1.;
358  float rangeY =
359  (textureBounds[3] - textureBounds[2]) ? textureBounds[3] - textureBounds[2] : 1.;
360  for (int i = 0; i < n; ++i)
361  {
362  texCoord[i * 2] = (fptr[0] - minX) / rangeX;
363  texCoord[i * 2 + 1] = (fptr[1] - minY) / rangeY;
364  fptr += 2;
365  }
366  }
367  else // this->TextureProperties & vtkContextDevice2D::Stretch
368  {
369  float rangeX = (maxX - minX) ? maxX - minX : 1.f;
370  float rangeY = (maxY - minY) ? maxY - minY : 1.f;
371  for (int i = 0; i < n; ++i)
372  {
373  texCoord[i * 2] = (fptr[0] - minX) / rangeX;
374  texCoord[i * 2 + 1] = (fptr[1] - minY) / rangeY;
375  fptr += 2;
376  }
377  }
378  return texCoord;
379  }
380 
382  {
383  vtkVector2i pow2(1, 1);
384  for (int i = 0; i < 2; ++i)
385  {
386  while (pow2[i] < size[i])
387  {
388  pow2[i] *= 2;
389  }
390  }
391  return pow2;
392  }
393 
395  {
396  if (image->GetScalarType() != VTK_UNSIGNED_CHAR)
397  {
398  vtkGenericWarningMacro("Invalid image format: expected unsigned char.");
399  return 0;
400  }
401  int bytesPerPixel = image->GetNumberOfScalarComponents();
402  int size[3];
403  image->GetDimensions(size);
404  vtkVector2i newImg = this->FindPowerOfTwo(vtkVector2i(size[0], size[1]));
405 
406  for (int i = 0; i < 2; ++i)
407  {
408  texCoords[i] = size[i] / float(newImg[i]);
409  }
410 
411  unsigned char* dataPtr = new unsigned char[newImg[0] * newImg[1] * bytesPerPixel];
412  unsigned char* origPtr = static_cast<unsigned char*>(image->GetScalarPointer());
413 
414  for (int i = 0; i < newImg[0]; ++i)
415  {
416  for (int j = 0; j < newImg[1]; ++j)
417  {
418  for (int k = 0; k < bytesPerPixel; ++k)
419  {
420  if (i < size[0] && j < size[1])
421  {
422  dataPtr[i * bytesPerPixel + j * newImg[0] * bytesPerPixel + k] =
423  origPtr[i * bytesPerPixel + j * size[0] * bytesPerPixel + k];
424  }
425  else
426  {
427  dataPtr[i * bytesPerPixel + j * newImg[0] * bytesPerPixel + k] = k == 3 ? 0 : 255;
428  }
429  }
430  }
431  }
432 
433  GLuint tmpIndex(0);
434  GLint glFormat = bytesPerPixel == 3 ? GL_RGB : GL_RGBA;
435  GLint glInternalFormat = bytesPerPixel == 3 ? GL_RGB8 : GL_RGBA8;
436 
437  glGenTextures(1, &tmpIndex);
438  glBindTexture(GL_TEXTURE_2D, tmpIndex);
439 
440  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
441  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
442  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
443  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
444 
445  glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, newImg[0], newImg[1], 0, glFormat,
446  GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(dataPtr));
447  delete[] dataPtr;
448  return tmpIndex;
449  }
450 
452  {
453  if (image->GetScalarType() != VTK_UNSIGNED_CHAR)
454  {
455  cout << "Error = not an unsigned char..." << endl;
456  return 0;
457  }
458  int bytesPerPixel = image->GetNumberOfScalarComponents();
459  int size[3];
460  image->GetDimensions(size);
461 
462  unsigned char* dataPtr = static_cast<unsigned char*>(image->GetScalarPointer());
463  GLuint tmpIndex(0);
464  GLint glFormat = bytesPerPixel == 3 ? GL_RGB : GL_RGBA;
465  GLint glInternalFormat = bytesPerPixel == 3 ? GL_RGB8 : GL_RGBA8;
466 
467  glGenTextures(1, &tmpIndex);
468  glBindTexture(GL_TEXTURE_2D, tmpIndex);
469 
470  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
471  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
472  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
473  glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
474 
475  glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, size[0], size[1], 0, glFormat,
476  GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(dataPtr));
477  return tmpIndex;
478  }
479 
481  unsigned int TextureProperties;
483  // Store the previous GL state so that we can restore it when complete
488  GLfloat SavedClearColor[4];
489 
494  bool GLSL;
496 
498 
505 };
506 
508 
528 {
529 
530 public:
531  enum CellType
532  {
533  LINE = 1,
534  POLYGON
535  // TRIANGLE_STRIPS
536  };
537 
539  : Device(device)
540  , Points(nullptr)
541  , PointIds(nullptr)
542  , Colors(nullptr)
543  , NumPointsCell(0)
544  {
545  this->cache = new PolyDataCache();
546  };
547 
548  ~CellArrayHelper() { delete this->cache; }
549 
553  void Draw(int cellType, vtkPolyData* polyData, vtkPoints* points, float x, float y, float scale,
554  int scalarMode, vtkUnsignedCharArray* colors = nullptr)
555  {
556  this->Points = points;
557  this->Colors = colors;
558  this->CellColors->SetNumberOfComponents(colors->GetNumberOfComponents());
559 
560  switch (cellType)
561  {
562  case LINE:
563  this->DrawLines(polyData, scalarMode, x, y, scale);
564  break;
565 
566  case POLYGON:
567  this->DrawPolygons(polyData, scalarMode, x, y, scale);
568  break;
569  }
570  };
571 
572  void HandleEndFrame() { this->cache->SwapCaches(); }
573 
574 private:
575  CellArrayHelper(const CellArrayHelper&) = delete;
576  void operator=(const CellArrayHelper&) = delete;
577 
578  struct PolyDataCacheItem
579  {
580  // Each polydata may have lines as well as polys which must be cached
581  // separately
582  std::vector<float> PolyTri;
584  vtkTimeStamp PolygonsLoadingTime;
585 
586  std::vector<float> Lines;
588  vtkTimeStamp LinesLoadingTime;
589  };
590 
591  struct PolyDataCache
592  {
593  ~PolyDataCache()
594  {
595  std::map<vtkPolyData*, PolyDataCacheItem*>::iterator itPrev = this->PrevFrameCache.begin();
596  for (; itPrev != this->PrevFrameCache.end(); ++itPrev)
597  {
598  delete itPrev->second;
599  }
600 
601  std::map<vtkPolyData*, PolyDataCacheItem*>::iterator it = this->CurrentFrameCache.begin();
602  for (; it != this->CurrentFrameCache.end(); ++it)
603  {
604  delete it->second;
605  }
606  }
607 
608  PolyDataCacheItem* GetCacheEntry(vtkPolyData* key)
609  {
610  PolyDataCacheItem* cacheItem = this->CurrentFrameCache[key];
611  if (cacheItem == nullptr)
612  {
613  cacheItem = this->PrevFrameCache[key];
614  if (cacheItem == nullptr)
615  {
616  cacheItem = new PolyDataCacheItem();
617  cacheItem->PolyColors = vtkSmartPointer<vtkUnsignedCharArray>::New();
618  cacheItem->LineColors = vtkSmartPointer<vtkUnsignedCharArray>::New();
619  }
620  else
621  {
622  // Move the item to the current frame, since we were asked for it
623  this->PrevFrameCache.erase(key);
624  }
625 
626  // Add the cache item to the current frame's cache
627  this->CurrentFrameCache[key] = cacheItem;
628  }
629 
630  return cacheItem;
631  }
632 
633  void SwapCaches()
634  {
635  // Delete any objects stored in the previous frame's cache, as
636  // if they had been used in this frame, we would have moved them
637  // into the current frame cache already.
638  std::map<vtkPolyData*, PolyDataCacheItem*>::iterator itPrev = this->PrevFrameCache.begin();
639  for (; itPrev != this->PrevFrameCache.end(); ++itPrev)
640  {
641  delete itPrev->second;
642  }
643 
644  // Clear the entries in the previous frame's cache
645  this->PrevFrameCache.clear();
646 
647  // Now swap the caches
648  std::swap(this->PrevFrameCache, this->CurrentFrameCache);
649  }
650 
651  // Last two frames worth of cached polygon/line primitives for each drawn
652  // polydata.
653  std::map<vtkPolyData*, PolyDataCacheItem*> PrevFrameCache;
654  std::map<vtkPolyData*, PolyDataCacheItem*> CurrentFrameCache;
655  };
656 
660  void MapCurrentCell(
661  float const posX, float const posY, float const scale, vtkIdType cellId, int scalarMode)
662  {
663  this->CellPoints.reserve(this->NumPointsCell * 2); /* 2 components */
664  this->CellColors->SetNumberOfTuples(this->NumPointsCell); /* RGBA */
665  for (int i = 0; i < this->NumPointsCell; i++)
666  {
667  double point[3];
668  this->Points->GetPoint(this->PointIds[i], point);
669 
670  // Only 2D meshes are supported
671  float const x = static_cast<float>(point[0]) + posX;
672  float const y = static_cast<float>(point[1]) + posY;
673  this->CellPoints.push_back(x * scale);
674  this->CellPoints.push_back(y * scale);
675 
676  // Grab specific point / cell colors
678  switch (scalarMode)
679  {
681  mappedColorId = this->PointIds[i];
682  break;
684  mappedColorId = cellId;
685  break;
686  default:
687  std::cerr << "Scalar mode not supported!" << std::endl;
688  break;
689  }
690 
691  this->CellColors->SetTuple(i, mappedColorId, this->Colors);
692  }
693  };
694 
700  void DrawLines(
701  vtkPolyData* polyData, int scalarMode, float const x, float const y, float const scale)
702  {
703  PolyDataCacheItem* cacheItem = this->cache->GetCacheEntry(polyData);
704 
705  if (polyData->GetMTime() > cacheItem->LinesLoadingTime)
706  {
707  vtkNew<vtkGenericCell> genericCell;
708  cacheItem->Lines.clear();
709  cacheItem->LineColors->Reset();
710 
711  // Pre-allocate batched array
712  vtkIdType const numVertices = polyData->GetNumberOfCells() * 2; // points/line
713  cacheItem->Lines.reserve(numVertices * 2); // components
714  cacheItem->LineColors->SetNumberOfComponents(this->Colors->GetNumberOfComponents());
715  cacheItem->LineColors->SetNumberOfTuples(numVertices);
716 
717  vtkIdType cellId = 0;
718  vtkIdType vertOffset = 0;
719  vtkCellIterator* cellIter = nullptr;
720 
721  for (cellIter = polyData->NewCellIterator(); !cellIter->IsDoneWithTraversal();
722  cellIter->GoToNextCell(), cellId++)
723  {
724  polyData->GetCell(cellIter->GetCellId(), genericCell);
725  if (genericCell->GetCellType() == VTK_LINE || genericCell->GetCellType() == VTK_POLY_LINE)
726  {
727  vtkIdType actualNumPointsCell = genericCell->GetNumberOfPoints();
728 
729  for (int i = 0; i < actualNumPointsCell - 1; ++i)
730  {
731  this->NumPointsCell = 2;
732  this->PointIds = genericCell->GetPointIds()->GetPointer(i);
733 
734  this->MapCurrentCell(x, y, scale, cellId, scalarMode);
735 
736  // Accumulate the current cell in the batched array
737  for (int j = 0; j < this->NumPointsCell; j++)
738  {
739  cacheItem->Lines.push_back(this->CellPoints[2 * j]);
740  cacheItem->Lines.push_back(this->CellPoints[2 * j + 1]);
741 
742  double* color4 = this->CellColors->GetTuple(j);
743  cacheItem->LineColors->InsertTuple4(
744  vertOffset + j, color4[0], color4[1], color4[2], color4[3]);
745  }
746 
747  vertOffset += this->NumPointsCell;
748  this->CellColors->Reset();
749  this->CellPoints.clear();
750  }
751  }
752  }
753 
754  cacheItem->LinesLoadingTime.Modified();
755  cellIter->Delete();
756  }
757 
758  if (!cacheItem->Lines.empty())
759  {
760  this->Device->DrawLines(&cacheItem->Lines[0], static_cast<int>(cacheItem->Lines.size() / 2),
761  static_cast<unsigned char*>(cacheItem->LineColors->GetVoidPointer(0)),
762  cacheItem->LineColors->GetNumberOfComponents());
763  }
764  };
765 
770  vtkIdType GetCountTriangleVertices(vtkPolyData* polyData)
771  {
772  vtkIdType cellId = 0;
773  vtkIdType numTriVert = 0;
774  vtkNew<vtkGenericCell> genericCell;
775  vtkCellIterator* cellIter = nullptr;
776 
777  for (cellIter = polyData->NewCellIterator(); !cellIter->IsDoneWithTraversal();
778  cellIter->GoToNextCell(), cellId++)
779  {
780  polyData->GetCell(cellIter->GetCellId(), genericCell);
781  this->NumPointsCell = genericCell->GetNumberOfPoints();
782  this->PointIds = genericCell->GetPointIds()->GetPointer(0);
783  numTriVert += 3 * (this->NumPointsCell - 2);
784  }
785 
786  cellIter->Delete();
787  return numTriVert;
788  };
789 
795  void DrawPolygons(
796  vtkPolyData* polyData, int scalarMode, float const x, float const y, float const scale)
797  {
798  PolyDataCacheItem* cacheItem = this->cache->GetCacheEntry(polyData);
799 
800  if (polyData->GetMTime() > cacheItem->PolygonsLoadingTime)
801  {
802  cacheItem->PolyTri.clear();
803  cacheItem->PolyColors->Reset();
804 
805  // Pre-allocate batched array
806  vtkIdType const totalTriVert = this->GetCountTriangleVertices(polyData);
807  cacheItem->PolyTri.reserve(totalTriVert * 2); // components
808  cacheItem->PolyColors->SetNumberOfComponents(this->Colors->GetNumberOfComponents());
809  cacheItem->PolyColors->SetNumberOfTuples(totalTriVert);
810 
811  // Traverse polygons and convert to triangles
812  vtkIdType cellId = 0;
813  vtkIdType vertOffset = 0;
814  cacheItem->PolyColors->SetNumberOfComponents(this->Colors->GetNumberOfComponents());
815 
816  vtkNew<vtkGenericCell> genericCell;
817  vtkCellIterator* cellIter = nullptr;
818 
819  for (cellIter = polyData->NewCellIterator(); !cellIter->IsDoneWithTraversal();
820  cellIter->GoToNextCell(), cellId++)
821  {
822  polyData->GetCell(cellIter->GetCellId(), genericCell);
823  if (genericCell->GetCellType() == VTK_TRIANGLE || genericCell->GetCellType() == VTK_QUAD ||
824  genericCell->GetCellType() == VTK_POLYGON)
825  {
826  this->NumPointsCell = genericCell->GetNumberOfPoints();
827  this->PointIds = genericCell->GetPointIds()->GetPointer(0);
828 
829  this->MapCurrentCell(x, y, scale, cellId, scalarMode);
830 
831  // Convert current cell (polygon) to triangles
832  for (int i = 0; i < this->NumPointsCell - 2; i++)
833  {
834  cacheItem->PolyTri.push_back(this->CellPoints[0]);
835  cacheItem->PolyTri.push_back(this->CellPoints[1]);
836  cacheItem->PolyTri.push_back(this->CellPoints[i * 2 + 2]);
837  cacheItem->PolyTri.push_back(this->CellPoints[i * 2 + 3]);
838  cacheItem->PolyTri.push_back(this->CellPoints[i * 2 + 4]);
839  cacheItem->PolyTri.push_back(this->CellPoints[i * 2 + 5]);
840 
841  // Insert triangle vertex color
842  vtkIdType const triangOffset = vertOffset + 3 * i;
843  double* color4 = this->CellColors->GetTuple(0);
844  cacheItem->PolyColors->InsertTuple4(
845  triangOffset, color4[0], color4[1], color4[2], color4[3]);
846 
847  color4 = this->CellColors->GetTuple(i + 1);
848  cacheItem->PolyColors->InsertTuple4(
849  triangOffset + 1, color4[0], color4[1], color4[2], color4[3]);
850 
851  color4 = this->CellColors->GetTuple(i + 2);
852  cacheItem->PolyColors->InsertTuple4(
853  triangOffset + 2, color4[0], color4[1], color4[2], color4[3]);
854  }
855 
856  vertOffset += 3 * (this->NumPointsCell - 2); // Triangle verts current cell
857  this->CellColors->Reset();
858  this->CellPoints.clear();
859  }
860  }
861 
862  cacheItem->PolygonsLoadingTime.Modified();
863  cellIter->Delete();
864  }
865 
866  if (!cacheItem->PolyTri.empty())
867  {
868  this->Device->CoreDrawTriangles(cacheItem->PolyTri,
869  static_cast<unsigned char*>(cacheItem->PolyColors->GetVoidPointer(0)), 4);
870  }
871  };
872 
873  vtkOpenGLContextDevice2D* Device;
874 
875  vtkPoints* Points;
876  vtkIdType* PointIds;
877  vtkUnsignedCharArray* Colors;
878 
880 
883  vtkIdType NumPointsCell;
884  std::vector<float> CellPoints;
885  vtkNew<vtkUnsignedCharArray> CellColors;
887 
888  PolyDataCache* cache;
889 };
890 #endif // VTKOPENGLCONTEXTDEVICE2DPRIVATE_H
891 // VTK-HeaderTest-Exclude: vtkOpenGLContextDevice2DPrivate.h
void SetTuple(vtkIdType tupleIdx, const float *tuple) override
Set the data tuple at tupleIdx.
void GetTuple(vtkIdType tupleIdx, double *tuple) override
Get the data tuple at tupleIdx by filling in a user-provided array, Make sure that your array is larg...
int GetNumberOfComponents() const
Set/Get the dimension (n) of the components.
void Reset()
Reset to an empty state, without freeing any memory.
Efficient cell iterator for vtkDataSet topologies.
virtual vtkIdType GetCellId()=0
Get the id of the current cell.
void GoToNextCell()
Increment to next cell.
virtual bool IsDoneWithTraversal()=0
Returns false while the iterator is valid.
vtkIdList * GetPointIds()
Return the list of point ids defining the cell.
Definition: vtkCell.h:153
vtkIdType GetNumberOfPoints() const
Return the number of points in the cell.
Definition: vtkCell.h:138
void Set(const T &red, const T &green, const T &blue)
Set the red, green and blue components of the color.
Definition: vtkColor.h:129
double * GetBounds()
Return a pointer to the geometry bounding box in the form (xmin,xmax, ymin,ymax, zmin,...
FreeType library support.
void MapTextPropertyToId(vtkTextProperty *tprop, size_t *tprop_cache_id)
Given a text property 'tprop', get its unique ID in our cache framework.
static vtkFreeTypeTools * GetInstance()
Return the singleton instance with no reference counting.
static vtkTypeUInt32 HashBuffer(const void *buffer, size_t n, vtkTypeUInt32 hash=0)
Hash a buffer of a given length.
int GetCellType() override
See the vtkCell API for descriptions of these methods.
void SetNumberOfComponents(int num) override
Set/Get the dimension (n) of the components.
void SetNumberOfTuples(vtkIdType number) override
Set the number of tuples (a component group) in the array.
vtkIdType * GetPointer(const vtkIdType i)
Get a pointer to a particular data index.
Definition: vtkIdList.h:126
void SetInputData(vtkDataObject *)
Assign a data object as input.
topologically and geometrically regular array of data
Definition: vtkImageData.h:48
virtual void Delete()
Delete a VTK object.
void Draw(int cellType, vtkPolyData *polyData, vtkPoints *points, float x, float y, float scale, int scalarMode, vtkUnsignedCharArray *colors=nullptr)
Draw primitives as specified by cellType.
vtkVector2i FindPowerOfTwo(const vtkVector2i &size)
void SaveGLState(vtkOpenGLState *ostate, bool colorBuffer=false)
void RestoreGLState(vtkOpenGLState *ostate, bool colorBuffer=false)
vtkTextureImageCache< UTF16TextPropertyKey > TextTextureCache
Cache for text images.
vtkTextureImageCache< UTF8TextPropertyKey > MathTextTextureCache
Cache for text images.
GLuint TextureFromImage(vtkImageData *image, vtkVector2f &texCoords)
Class for drawing 2D primitives using OpenGL 1.1+.
void CoreDrawTriangles(std::vector< float > &tverts, unsigned char *colors=nullptr, int numComp=0)
void DrawLines(float *f, int n, unsigned char *colors=nullptr, int nc_comps=0) override
Draw lines using the points - memory layout is as follows: l1p1,l1p2,l2p1,l2p2...
OpenGL state storage.
void vtkglGetIntegerv(unsigned int pname, int *params)
bool GetEnumState(unsigned int name)
void vtkglGetFloatv(unsigned int pname, float *params)
void vtkglClearColor(float red, float green, float blue, float alpha)
void SetEnumState(unsigned int name, bool value)
vtkCellIterator * NewCellIterator() override
Return an iterator that traverses the cells in this data set.
represent and manipulate 3D points
Definition: vtkPoints.h:34
double * GetPoint(vtkIdType id)
Return a pointer to a double point x[3] for a specific id.
Definition: vtkPoints.h:134
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:86
vtkMTimeType GetMTime() override
Get MTime which also considers its cell array MTime.
vtkCell * GetCell(vtkIdType cellId) override
Standard vtkDataSet interface.
vtkIdType GetNumberOfCells() override
Standard vtkDataSet interface.
Definition: vtkPolyData.h:749
static vtkSmartPointer< T > New()
Create an instance of a VTK object.
represent text properties.
virtual int GetVerticalJustification()
Set/Get the vertical justification to bottom (default), middle, or top.
virtual double GetOpacity()
Set/Get the text's opacity.
virtual int GetFontSize()
Set/Get the font size (in points).
virtual double * GetColor()
Set the color of the text.
virtual int GetJustification()
Set/Get the horizontal justification to left (default), centered, or right.
bool IsKeyInCache(const Key &key) const
Search the cache list to see if a given key already exists.
std::list< CacheElement > Cache
List of a pair of key and cache data.
void ReleaseGraphicsResources(vtkWindow *window)
Release all the OpenGL Pixel Buffer Object(PBO) associated with the textures of the cache list.
vtkTextureImageCache()
Construct a texture image cache with a maximum number of texture of 50.
size_t MaxSize
Maximum size the cache list can be.
CacheData & AddCacheData(const Key &key, const CacheData &cacheData)
Add a new cache entry into the cache list.
CacheData & GetCacheData(const Key &key)
Return the cache associated to a key.
handles properties associated with a texture map
Definition: vtkTexture.h:66
vtkImageData * GetInput()
Get the input as a vtkImageData object.
record modification and/or execution time
Definition: vtkTimeStamp.h:33
dynamic, self-adjusting array of unsigned char
Some derived classes for the different vectors commonly used.
Definition: vtkVector.h:419
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39
@ point
Definition: vtkX3D.h:242
@ key
Definition: vtkX3D.h:263
@ points
Definition: vtkX3D.h:452
@ scale
Definition: vtkX3D.h:235
@ color
Definition: vtkX3D.h:227
@ image
Definition: vtkX3D.h:380
@ size
Definition: vtkX3D.h:259
TextPropertyKey(vtkTextProperty *textProperty, const StringType &text, int dpi)
Creates a TextPropertyKey.
static vtkTypeUInt32 GetIdFromTextProperty(vtkTextProperty *tprop)
Transform a text property into an unsigned long.
bool operator==(const TextPropertyKey &other) const
Compares two TextPropertyKeys with each other.
vtkSmartPointer< vtkImageData > ImageData
CacheElement associates a unique key to some cache.
CacheElement(const Key &key, const CacheData &cacheData)
bool operator==(const CacheElement &other) const
#define VTK_SCALAR_MODE_USE_POINT_DATA
#define VTK_SCALAR_MODE_USE_CELL_DATA
@ VTK_POLY_LINE
Definition: vtkCellType.h:50
@ VTK_TRIANGLE
Definition: vtkCellType.h:51
@ VTK_POLYGON
Definition: vtkCellType.h:53
@ VTK_LINE
Definition: vtkCellType.h:49
@ VTK_QUAD
Definition: vtkCellType.h:55
#define GL_NEAREST
#define GL_UNSIGNED_BYTE
#define GL_CLAMP_TO_EDGE
TextPropertyKey< vtkUnicodeString > UTF16TextPropertyKey
TextPropertyKey< vtkStdString > UTF8TextPropertyKey
int vtkIdType
Definition: vtkType.h:332
#define VTK_UNSIGNED_CHAR
Definition: vtkType.h:47