liblcf
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rpg_mapinfo.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/mapinfo.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const MapInfo& obj) {
19 os << "MapInfo{";
20 os << "name="<< obj.name;
21 os << ", parent_map="<< obj.parent_map;
22 os << ", indentation="<< obj.indentation;
23 os << ", type="<< obj.type;
24 os << ", scrollbar_x="<< obj.scrollbar_x;
25 os << ", scrollbar_y="<< obj.scrollbar_y;
26 os << ", expanded_node="<< obj.expanded_node;
27 os << ", music_type="<< obj.music_type;
28 os << ", music="<< obj.music;
29 os << ", background_type="<< obj.background_type;
30 os << ", background_name="<< obj.background_name;
31 os << ", teleport="<< obj.teleport;
32 os << ", escape="<< obj.escape;
33 os << ", save="<< obj.save;
34 os << ", encounters=";
35 for (size_t i = 0; i < obj.encounters.size(); ++i) {
36 os << (i == 0 ? "[" : ", ") << obj.encounters[i];
37 }
38 os << "]";
39 os << ", encounter_steps="<< obj.encounter_steps;
40 os << ", area_rect="<< obj.area_rect;
41 os << "}";
42 return os;
43}
44
45} // namespace rpg
46} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13