liblcf
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ldb_animationcelldata.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read AnimationCellData.
20
21template <>
22char const* const Struct<rpg::AnimationCellData>::name = "AnimationCellData";
24 &rpg::AnimationCellData::valid,
25 LDB_Reader::ChunkAnimationCellData::valid,
26 "valid",
27 0,
28 0
29);
31 &rpg::AnimationCellData::cell_id,
32 LDB_Reader::ChunkAnimationCellData::cell_id,
33 "cell_id",
34 0,
35 0
36);
38 &rpg::AnimationCellData::x,
39 LDB_Reader::ChunkAnimationCellData::x,
40 "x",
41 0,
42 0
43);
45 &rpg::AnimationCellData::y,
46 LDB_Reader::ChunkAnimationCellData::y,
47 "y",
48 0,
49 0
50);
52 &rpg::AnimationCellData::zoom,
53 LDB_Reader::ChunkAnimationCellData::zoom,
54 "zoom",
55 0,
56 0
57);
59 &rpg::AnimationCellData::tone_red,
60 LDB_Reader::ChunkAnimationCellData::tone_red,
61 "tone_red",
62 0,
63 0
64);
65static TypedField<rpg::AnimationCellData, int32_t> static_tone_green(
66 &rpg::AnimationCellData::tone_green,
67 LDB_Reader::ChunkAnimationCellData::tone_green,
68 "tone_green",
69 0,
70 0
71);
73 &rpg::AnimationCellData::tone_blue,
74 LDB_Reader::ChunkAnimationCellData::tone_blue,
75 "tone_blue",
76 0,
77 0
78);
80 &rpg::AnimationCellData::tone_gray,
81 LDB_Reader::ChunkAnimationCellData::tone_gray,
82 "tone_gray",
83 0,
84 0
85);
86static TypedField<rpg::AnimationCellData, int32_t> static_transparency(
87 &rpg::AnimationCellData::transparency,
88 LDB_Reader::ChunkAnimationCellData::transparency,
89 "transparency",
90 0,
91 0
92);
93
94
95template <>
97 &static_valid,
98 &static_cell_id,
99 &static_x,
100 &static_y,
101 &static_zoom,
102 &static_tone_red,
103 &static_tone_green,
104 &static_tone_blue,
105 &static_tone_gray,
106 &static_transparency,
107 NULL
108};
109
110template class Struct<rpg::AnimationCellData>;
111
112} //namespace lcf
Definition: dbarray.cpp:13