13 #include "lcf/rpg/sound.h"
18 std::ostream&
operator<<(std::ostream& os,
const Sound& obj) {
20 os <<
"name="<< obj.name;
21 os <<
", volume="<< obj.volume;
22 os <<
", tempo="<< obj.tempo;
23 os <<
", balance="<< obj.balance;
std::ostream & operator<<(std::ostream &os, const Actor &obj)