liblcf
lsd_saveeasyrpgdata.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/lsd/reader.h"
14 #include "lcf/lsd/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read SaveEasyRpgData.
20 
21 template <>
22 char const* const Struct<rpg::SaveEasyRpgData>::name = "SaveEasyRpgData";
23 static TypedField<rpg::SaveEasyRpgData, int32_t> static_version(
24  &rpg::SaveEasyRpgData::version,
25  LSD_Reader::ChunkSaveEasyRpgData::version,
26  "version",
27  0,
28  0
29 );
30 static TypedField<rpg::SaveEasyRpgData, int32_t> static_codepage(
31  &rpg::SaveEasyRpgData::codepage,
32  LSD_Reader::ChunkSaveEasyRpgData::codepage,
33  "codepage",
34  0,
35  0
36 );
38  &rpg::SaveEasyRpgData::windows,
39  LSD_Reader::ChunkSaveEasyRpgData::windows,
40  "windows",
41  0,
42  0
43 );
44 
45 
46 template <>
48  &static_version,
49  &static_codepage,
50  &static_windows,
51  NULL
52 };
53 
54 template class Struct<rpg::SaveEasyRpgData>;
55 
56 } //namespace lcf
Definition: dbarray.cpp:13