liblcf
ldb_battleranimationitemskill.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read BattlerAnimationItemSkill.
20 
21 template <>
22 char const* const Struct<rpg::BattlerAnimationItemSkill>::name = "BattlerAnimationItemSkill";
24  &rpg::BattlerAnimationItemSkill::unknown02,
25  LDB_Reader::ChunkBattlerAnimationItemSkill::unknown02,
26  "unknown02",
27  0,
28  1
29 );
31  &rpg::BattlerAnimationItemSkill::type,
32  LDB_Reader::ChunkBattlerAnimationItemSkill::type,
33  "type",
34  0,
35  1
36 );
37 static TypedField<rpg::BattlerAnimationItemSkill, int32_t> static_weapon_animation_id(
38  &rpg::BattlerAnimationItemSkill::weapon_animation_id,
39  LDB_Reader::ChunkBattlerAnimationItemSkill::weapon_animation_id,
40  "weapon_animation_id",
41  0,
42  1
43 );
45  &rpg::BattlerAnimationItemSkill::movement,
46  LDB_Reader::ChunkBattlerAnimationItemSkill::movement,
47  "movement",
48  0,
49  1
50 );
52  &rpg::BattlerAnimationItemSkill::after_image,
53  LDB_Reader::ChunkBattlerAnimationItemSkill::after_image,
54  "after_image",
55  0,
56  1
57 );
59  &rpg::BattlerAnimationItemSkill::attacks,
60  LDB_Reader::ChunkBattlerAnimationItemSkill::attacks,
61  "attacks",
62  0,
63  1
64 );
66  &rpg::BattlerAnimationItemSkill::ranged,
67  LDB_Reader::ChunkBattlerAnimationItemSkill::ranged,
68  "ranged",
69  0,
70  1
71 );
72 static TypedField<rpg::BattlerAnimationItemSkill, int32_t> static_ranged_animation_id(
73  &rpg::BattlerAnimationItemSkill::ranged_animation_id,
74  LDB_Reader::ChunkBattlerAnimationItemSkill::ranged_animation_id,
75  "ranged_animation_id",
76  0,
77  1
78 );
80  &rpg::BattlerAnimationItemSkill::ranged_speed,
81  LDB_Reader::ChunkBattlerAnimationItemSkill::ranged_speed,
82  "ranged_speed",
83  0,
84  1
85 );
86 static TypedField<rpg::BattlerAnimationItemSkill, int32_t> static_battle_animation_id(
87  &rpg::BattlerAnimationItemSkill::battle_animation_id,
88  LDB_Reader::ChunkBattlerAnimationItemSkill::battle_animation_id,
89  "battle_animation_id",
90  0,
91  1
92 );
94  &rpg::BattlerAnimationItemSkill::pose,
95  LDB_Reader::ChunkBattlerAnimationItemSkill::pose,
96  "pose",
97  0,
98  1
99 );
100 
101 
102 template <>
104  &static_unknown02,
105  &static_type,
106  &static_weapon_animation_id,
107  &static_movement,
108  &static_after_image,
109  &static_attacks,
110  &static_ranged,
111  &static_ranged_animation_id,
112  &static_ranged_speed,
113  &static_battle_animation_id,
114  &static_pose,
115  NULL
116 };
117 
119 
120 } //namespace lcf
Definition: dbarray.cpp:13