liblcf
ldb_enemyaction.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read EnemyAction.
20 
21 template <>
22 char const* const Struct<rpg::EnemyAction>::name = "EnemyAction";
23 static TypedField<rpg::EnemyAction, int32_t> static_kind(
24  &rpg::EnemyAction::kind,
25  LDB_Reader::ChunkEnemyAction::kind,
26  "kind",
27  1,
28  0
29 );
30 static TypedField<rpg::EnemyAction, int32_t> static_basic(
31  &rpg::EnemyAction::basic,
32  LDB_Reader::ChunkEnemyAction::basic,
33  "basic",
34  1,
35  0
36 );
37 static TypedField<rpg::EnemyAction, int32_t> static_skill_id(
38  &rpg::EnemyAction::skill_id,
39  LDB_Reader::ChunkEnemyAction::skill_id,
40  "skill_id",
41  0,
42  0
43 );
44 static TypedField<rpg::EnemyAction, int32_t> static_enemy_id(
45  &rpg::EnemyAction::enemy_id,
46  LDB_Reader::ChunkEnemyAction::enemy_id,
47  "enemy_id",
48  0,
49  0
50 );
51 static TypedField<rpg::EnemyAction, int32_t> static_condition_type(
52  &rpg::EnemyAction::condition_type,
53  LDB_Reader::ChunkEnemyAction::condition_type,
54  "condition_type",
55  1,
56  0
57 );
58 static TypedField<rpg::EnemyAction, int32_t> static_condition_param1(
59  &rpg::EnemyAction::condition_param1,
60  LDB_Reader::ChunkEnemyAction::condition_param1,
61  "condition_param1",
62  0,
63  0
64 );
65 static TypedField<rpg::EnemyAction, int32_t> static_condition_param2(
66  &rpg::EnemyAction::condition_param2,
67  LDB_Reader::ChunkEnemyAction::condition_param2,
68  "condition_param2",
69  0,
70  0
71 );
72 static TypedField<rpg::EnemyAction, int32_t> static_switch_id(
73  &rpg::EnemyAction::switch_id,
74  LDB_Reader::ChunkEnemyAction::switch_id,
75  "switch_id",
76  0,
77  0
78 );
79 static TypedField<rpg::EnemyAction, bool> static_switch_on(
80  &rpg::EnemyAction::switch_on,
81  LDB_Reader::ChunkEnemyAction::switch_on,
82  "switch_on",
83  0,
84  0
85 );
86 static TypedField<rpg::EnemyAction, int32_t> static_switch_on_id(
87  &rpg::EnemyAction::switch_on_id,
88  LDB_Reader::ChunkEnemyAction::switch_on_id,
89  "switch_on_id",
90  0,
91  0
92 );
93 static TypedField<rpg::EnemyAction, bool> static_switch_off(
94  &rpg::EnemyAction::switch_off,
95  LDB_Reader::ChunkEnemyAction::switch_off,
96  "switch_off",
97  0,
98  0
99 );
100 static TypedField<rpg::EnemyAction, int32_t> static_switch_off_id(
101  &rpg::EnemyAction::switch_off_id,
102  LDB_Reader::ChunkEnemyAction::switch_off_id,
103  "switch_off_id",
104  0,
105  0
106 );
107 static TypedField<rpg::EnemyAction, int32_t> static_rating(
108  &rpg::EnemyAction::rating,
109  LDB_Reader::ChunkEnemyAction::rating,
110  "rating",
111  0,
112  0
113 );
114 
115 
116 template <>
118  &static_kind,
119  &static_basic,
120  &static_skill_id,
121  &static_enemy_id,
122  &static_condition_type,
123  &static_condition_param1,
124  &static_condition_param2,
125  &static_switch_id,
126  &static_switch_on,
127  &static_switch_on_id,
128  &static_switch_off,
129  &static_switch_off_id,
130  &static_rating,
131  NULL
132 };
133 
134 template class Struct<rpg::EnemyAction>;
135 
136 } //namespace lcf
Definition: dbarray.cpp:13