liblcf
rpg_saveeasyrpgwindow.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/saveeasyrpgwindow.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const SaveEasyRpgWindow::Flags& obj) {
19  for (size_t i = 0; i < obj.flags.size(); ++i) {
20  os << (i == 0 ? "[" : ", ") << obj.flags[i];
21  }
22  os << "]";
23  return os;
24 }
25 
26 std::ostream& operator<<(std::ostream& os, const SaveEasyRpgWindow& obj) {
27  os << "SaveEasyRpgWindow{";
28  os << "texts=";
29  for (size_t i = 0; i < obj.texts.size(); ++i) {
30  os << (i == 0 ? "[" : ", ") << obj.texts[i];
31  }
32  os << "]";
33  os << ", width="<< obj.width;
34  os << ", height="<< obj.height;
35  os << ", system_name="<< obj.system_name;
36  os << ", message_stretch="<< obj.message_stretch;
37  os << ", flags="<< obj.flags;
38  os << "}";
39  return os;
40 }
41 
42 } // namespace rpg
43 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13