13 #include "lcf/rpg/eventpagecondition.h"
18 std::ostream&
operator<<(std::ostream& os,
const EventPageCondition::Flags& obj) {
19 for (
size_t i = 0; i < obj.flags.size(); ++i) {
20 os << (i == 0 ?
"[" :
", ") << obj.flags[i];
26 std::ostream&
operator<<(std::ostream& os,
const EventPageCondition& obj) {
27 os <<
"EventPageCondition{";
28 os <<
"flags="<< obj.flags;
29 os <<
", switch_a_id="<< obj.switch_a_id;
30 os <<
", switch_b_id="<< obj.switch_b_id;
31 os <<
", variable_id="<< obj.variable_id;
32 os <<
", variable_value="<< obj.variable_value;
33 os <<
", item_id="<< obj.item_id;
34 os <<
", actor_id="<< obj.actor_id;
35 os <<
", timer_sec="<< obj.timer_sec;
36 os <<
", timer2_sec="<< obj.timer2_sec;
37 os <<
", compare_operator="<< obj.compare_operator;
std::ostream & operator<<(std::ostream &os, const Actor &obj)