liblcf
rpg_savevehiclelocation.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/savevehiclelocation.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const SaveVehicleLocation& obj) {
19  os << "SaveVehicleLocation{";
20  os << "vehicle="<< obj.vehicle;
21  os << ", remaining_ascent="<< obj.remaining_ascent;
22  os << ", remaining_descent="<< obj.remaining_descent;
23  os << ", orig_sprite_name="<< obj.orig_sprite_name;
24  os << ", orig_sprite_id="<< obj.orig_sprite_id;
25  os << "}";
26  return os;
27 }
28 
29 } // namespace rpg
30 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13