liblcf
rpg_savepicture.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/savepicture.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const SavePicture::Flags& obj) {
19  for (size_t i = 0; i < obj.flags.size(); ++i) {
20  os << (i == 0 ? "[" : ", ") << obj.flags[i];
21  }
22  os << "]";
23  return os;
24 }
25 
26 std::ostream& operator<<(std::ostream& os, const SavePicture& obj) {
27  os << "SavePicture{";
28  os << "name="<< obj.name;
29  os << ", start_x="<< obj.start_x;
30  os << ", start_y="<< obj.start_y;
31  os << ", current_x="<< obj.current_x;
32  os << ", current_y="<< obj.current_y;
33  os << ", fixed_to_map="<< obj.fixed_to_map;
34  os << ", current_magnify="<< obj.current_magnify;
35  os << ", current_top_trans="<< obj.current_top_trans;
36  os << ", use_transparent_color="<< obj.use_transparent_color;
37  os << ", current_red="<< obj.current_red;
38  os << ", current_green="<< obj.current_green;
39  os << ", current_blue="<< obj.current_blue;
40  os << ", current_sat="<< obj.current_sat;
41  os << ", effect_mode="<< obj.effect_mode;
42  os << ", current_effect_power="<< obj.current_effect_power;
43  os << ", current_bot_trans="<< obj.current_bot_trans;
44  os << ", spritesheet_cols="<< obj.spritesheet_cols;
45  os << ", spritesheet_rows="<< obj.spritesheet_rows;
46  os << ", spritesheet_frame="<< obj.spritesheet_frame;
47  os << ", spritesheet_speed="<< obj.spritesheet_speed;
48  os << ", frames="<< obj.frames;
49  os << ", spritesheet_play_once="<< obj.spritesheet_play_once;
50  os << ", map_layer="<< obj.map_layer;
51  os << ", battle_layer="<< obj.battle_layer;
52  os << ", flags="<< obj.flags;
53  os << ", finish_x="<< obj.finish_x;
54  os << ", finish_y="<< obj.finish_y;
55  os << ", finish_magnify="<< obj.finish_magnify;
56  os << ", finish_top_trans="<< obj.finish_top_trans;
57  os << ", finish_bot_trans="<< obj.finish_bot_trans;
58  os << ", finish_red="<< obj.finish_red;
59  os << ", finish_green="<< obj.finish_green;
60  os << ", finish_blue="<< obj.finish_blue;
61  os << ", finish_sat="<< obj.finish_sat;
62  os << ", finish_effect_power="<< obj.finish_effect_power;
63  os << ", time_left="<< obj.time_left;
64  os << ", current_rotation="<< obj.current_rotation;
65  os << ", current_waver="<< obj.current_waver;
66  os << ", easyrpg_flip="<< obj.easyrpg_flip;
67  os << ", easyrpg_blend_mode="<< obj.easyrpg_blend_mode;
68  os << ", easyrpg_type="<< obj.easyrpg_type;
69  os << "}";
70  return os;
71 }
72 
73 } // namespace rpg
74 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13