13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
25 LDB_Reader::ChunkActor::name,
32 LDB_Reader::ChunkActor::title,
38 &rpg::Actor::character_name,
39 LDB_Reader::ChunkActor::character_name,
45 &rpg::Actor::character_index,
46 LDB_Reader::ChunkActor::character_index,
52 &rpg::Actor::transparent,
53 LDB_Reader::ChunkActor::transparent,
59 &rpg::Actor::initial_level,
60 LDB_Reader::ChunkActor::initial_level,
66 &rpg::Actor::final_level,
67 LDB_Reader::ChunkActor::final_level,
73 &rpg::Actor::critical_hit,
74 LDB_Reader::ChunkActor::critical_hit,
80 &rpg::Actor::critical_hit_chance,
81 LDB_Reader::ChunkActor::critical_hit_chance,
82 "critical_hit_chance",
87 &rpg::Actor::face_name,
88 LDB_Reader::ChunkActor::face_name,
94 &rpg::Actor::face_index,
95 LDB_Reader::ChunkActor::face_index,
101 &rpg::Actor::two_weapon,
102 LDB_Reader::ChunkActor::two_weapon,
108 &rpg::Actor::lock_equipment,
109 LDB_Reader::ChunkActor::lock_equipment,
115 &rpg::Actor::auto_battle,
116 LDB_Reader::ChunkActor::auto_battle,
122 &rpg::Actor::super_guard,
123 LDB_Reader::ChunkActor::super_guard,
129 &rpg::Actor::parameters,
130 LDB_Reader::ChunkActor::parameters,
136 &rpg::Actor::exp_base,
137 LDB_Reader::ChunkActor::exp_base,
143 &rpg::Actor::exp_inflation,
144 LDB_Reader::ChunkActor::exp_inflation,
150 &rpg::Actor::exp_correction,
151 LDB_Reader::ChunkActor::exp_correction,
157 &rpg::Actor::initial_equipment,
158 LDB_Reader::ChunkActor::initial_equipment,
164 &rpg::Actor::unarmed_animation,
165 LDB_Reader::ChunkActor::unarmed_animation,
171 &rpg::Actor::class_id,
172 LDB_Reader::ChunkActor::class_id,
178 &rpg::Actor::battle_x,
179 LDB_Reader::ChunkActor::battle_x,
185 &rpg::Actor::battle_y,
186 LDB_Reader::ChunkActor::battle_y,
192 &rpg::Actor::battler_animation,
193 LDB_Reader::ChunkActor::battler_animation,
200 LDB_Reader::ChunkActor::skills,
206 &rpg::Actor::rename_skill,
207 LDB_Reader::ChunkActor::rename_skill,
213 &rpg::Actor::skill_name,
214 LDB_Reader::ChunkActor::skill_name,
220 &rpg::Actor::state_ranks,
221 LDB_Reader::ChunkActor::state_ranks_size,
226 &rpg::Actor::state_ranks,
227 LDB_Reader::ChunkActor::state_ranks,
233 &rpg::Actor::attribute_ranks,
234 LDB_Reader::ChunkActor::attribute_ranks_size,
239 &rpg::Actor::attribute_ranks,
240 LDB_Reader::ChunkActor::attribute_ranks,
246 &rpg::Actor::battle_commands,
247 LDB_Reader::ChunkActor::battle_commands,
253 &rpg::Actor::easyrpg_actorai,
254 LDB_Reader::ChunkActor::easyrpg_actorai,
260 &rpg::Actor::easyrpg_prevent_critical,
261 LDB_Reader::ChunkActor::easyrpg_prevent_critical,
262 "easyrpg_prevent_critical",
267 &rpg::Actor::easyrpg_raise_evasion,
268 LDB_Reader::ChunkActor::easyrpg_raise_evasion,
269 "easyrpg_raise_evasion",
274 &rpg::Actor::easyrpg_immune_to_attribute_downshifts,
275 LDB_Reader::ChunkActor::easyrpg_immune_to_attribute_downshifts,
276 "easyrpg_immune_to_attribute_downshifts",
281 &rpg::Actor::easyrpg_ignore_evasion,
282 LDB_Reader::ChunkActor::easyrpg_ignore_evasion,
283 "easyrpg_ignore_evasion",
288 &rpg::Actor::easyrpg_unarmed_hit,
289 LDB_Reader::ChunkActor::easyrpg_unarmed_hit,
290 "easyrpg_unarmed_hit",
295 &rpg::Actor::easyrpg_unarmed_state_set,
296 LDB_Reader::ChunkActor::easyrpg_unarmed_state_set_size,
301 &rpg::Actor::easyrpg_unarmed_state_set,
302 LDB_Reader::ChunkActor::easyrpg_unarmed_state_set,
303 "easyrpg_unarmed_state_set",
308 &rpg::Actor::easyrpg_unarmed_state_chance,
309 LDB_Reader::ChunkActor::easyrpg_unarmed_state_chance,
310 "easyrpg_unarmed_state_chance",
315 &rpg::Actor::easyrpg_unarmed_attribute_set,
316 LDB_Reader::ChunkActor::easyrpg_unarmed_attribute_set_size,
321 &rpg::Actor::easyrpg_unarmed_attribute_set,
322 LDB_Reader::ChunkActor::easyrpg_unarmed_attribute_set,
323 "easyrpg_unarmed_attribute_set",
328 &rpg::Actor::easyrpg_dual_attack,
329 LDB_Reader::ChunkActor::easyrpg_dual_attack,
330 "easyrpg_dual_attack",
335 &rpg::Actor::easyrpg_attack_all,
336 LDB_Reader::ChunkActor::easyrpg_attack_all,
337 "easyrpg_attack_all",
347 &static_character_name,
348 &static_character_index,
350 &static_initial_level,
352 &static_critical_hit,
353 &static_critical_hit_chance,
357 &static_lock_equipment,
362 &static_exp_inflation,
363 &static_exp_correction,
364 &static_initial_equipment,
365 &static_unarmed_animation,
369 &static_battler_animation,
371 &static_rename_skill,
373 &static_size_state_ranks,
375 &static_size_attribute_ranks,
376 &static_attribute_ranks,
377 &static_battle_commands,
378 &static_easyrpg_actorai,
379 &static_easyrpg_prevent_critical,
380 &static_easyrpg_raise_evasion,
381 &static_easyrpg_immune_to_attribute_downshifts,
382 &static_easyrpg_ignore_evasion,
383 &static_easyrpg_unarmed_hit,
384 &static_size_easyrpg_unarmed_state_set,
385 &static_easyrpg_unarmed_state_set,
386 &static_easyrpg_unarmed_state_chance,
387 &static_size_easyrpg_unarmed_attribute_set,
388 &static_easyrpg_unarmed_attribute_set,
389 &static_easyrpg_dual_attack,
390 &static_easyrpg_attack_all,