13 #include "lcf/rpg/commonevent.h"
18 std::ostream&
operator<<(std::ostream& os,
const CommonEvent& obj) {
20 os <<
"name="<< obj.name;
21 os <<
", trigger="<< obj.trigger;
22 os <<
", switch_flag="<< obj.switch_flag;
23 os <<
", switch_id="<< obj.switch_id;
24 os <<
", event_commands=";
25 for (
size_t i = 0; i < obj.event_commands.size(); ++i) {
26 os << (i == 0 ?
"[" :
", ") << obj.event_commands[i];
std::ostream & operator<<(std::ostream &os, const Actor &obj)