liblcf
ldb_chipset.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read Chipset.
20 
21 template <>
22 char const* const Struct<rpg::Chipset>::name = "Chipset";
23 static TypedField<rpg::Chipset, DBString> static_name(
24  &rpg::Chipset::name,
25  LDB_Reader::ChunkChipset::name,
26  "name",
27  0,
28  0
29 );
30 static TypedField<rpg::Chipset, DBString> static_chipset_name(
31  &rpg::Chipset::chipset_name,
32  LDB_Reader::ChunkChipset::chipset_name,
33  "chipset_name",
34  0,
35  0
36 );
37 static TypedField<rpg::Chipset, std::vector<int16_t>> static_terrain_data(
38  &rpg::Chipset::terrain_data,
39  LDB_Reader::ChunkChipset::terrain_data,
40  "terrain_data",
41  0,
42  0
43 );
44 static TypedField<rpg::Chipset, std::vector<uint8_t>> static_passable_data_lower(
45  &rpg::Chipset::passable_data_lower,
46  LDB_Reader::ChunkChipset::passable_data_lower,
47  "passable_data_lower",
48  0,
49  0
50 );
51 static TypedField<rpg::Chipset, std::vector<uint8_t>> static_passable_data_upper(
52  &rpg::Chipset::passable_data_upper,
53  LDB_Reader::ChunkChipset::passable_data_upper,
54  "passable_data_upper",
55  0,
56  0
57 );
58 static TypedField<rpg::Chipset, int32_t> static_animation_type(
59  &rpg::Chipset::animation_type,
60  LDB_Reader::ChunkChipset::animation_type,
61  "animation_type",
62  0,
63  0
64 );
65 static TypedField<rpg::Chipset, int32_t> static_animation_speed(
66  &rpg::Chipset::animation_speed,
67  LDB_Reader::ChunkChipset::animation_speed,
68  "animation_speed",
69  0,
70  0
71 );
72 
73 
74 template <>
76  &static_name,
77  &static_chipset_name,
78  &static_terrain_data,
79  &static_passable_data_lower,
80  &static_passable_data_upper,
81  &static_animation_type,
82  &static_animation_speed,
83  NULL
84 };
85 
86 template class Struct<rpg::Chipset>;
87 
88 } //namespace lcf
Definition: dbarray.cpp:13