liblcf
ldb_battleranimationpose.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read BattlerAnimationPose.
20 
21 template <>
22 char const* const Struct<rpg::BattlerAnimationPose>::name = "BattlerAnimationPose";
24  &rpg::BattlerAnimationPose::name,
25  LDB_Reader::ChunkBattlerAnimationPose::name,
26  "name",
27  0,
28  1
29 );
30 static TypedField<rpg::BattlerAnimationPose, DBString> static_battler_name(
31  &rpg::BattlerAnimationPose::battler_name,
32  LDB_Reader::ChunkBattlerAnimationPose::battler_name,
33  "battler_name",
34  0,
35  1
36 );
37 static TypedField<rpg::BattlerAnimationPose, int32_t> static_battler_index(
38  &rpg::BattlerAnimationPose::battler_index,
39  LDB_Reader::ChunkBattlerAnimationPose::battler_index,
40  "battler_index",
41  0,
42  1
43 );
44 static TypedField<rpg::BattlerAnimationPose, int32_t> static_animation_type(
45  &rpg::BattlerAnimationPose::animation_type,
46  LDB_Reader::ChunkBattlerAnimationPose::animation_type,
47  "animation_type",
48  0,
49  1
50 );
51 static TypedField<rpg::BattlerAnimationPose, int32_t> static_battle_animation_id(
52  &rpg::BattlerAnimationPose::battle_animation_id,
53  LDB_Reader::ChunkBattlerAnimationPose::battle_animation_id,
54  "battle_animation_id",
55  0,
56  1
57 );
58 
59 
60 template <>
62  &static_name,
63  &static_battler_name,
64  &static_battler_index,
65  &static_animation_type,
66  &static_battle_animation_id,
67  NULL
68 };
69 
71 
72 } //namespace lcf
Definition: dbarray.cpp:13