liblcf
fwd_struct_impl.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // MSVC incorrectly treats these declarations as definitions and fails.
13 #ifndef _MSC_VER
14 namespace lcf {
15 template <>
16 const char* const Struct<rpg::Actor>::name;
17 template <>
19 
20 template <>
21 const char* const Struct<rpg::Animation>::name;
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40 template <>
41 const char* const Struct<rpg::Attribute>::name;
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75 template <>
76 const char* const Struct<rpg::Chipset>::name;
77 template <>
79 
80 template <>
81 const char* const Struct<rpg::Class>::name;
82 template <>
84 
85 template <>
87 template <>
89 
90 template <>
91 const char* const Struct<rpg::Database>::name;
92 template <>
94 
95 template <>
96 const char* const Struct<rpg::Encounter>::name;
97 template <>
99 
100 template <>
101 const char* const Struct<rpg::Enemy>::name;
102 template <>
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107 template <>
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115 template <>
116 const char* const Struct<rpg::Event>::name;
117 template <>
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132 template <>
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135 template <>
136 const char* const Struct<rpg::Item>::name;
137 template <>
139 
140 template <>
141 const char* const Struct<rpg::Learning>::name;
142 template <>
144 
145 template <>
146 const char* const Struct<rpg::Map>::name;
147 template <>
149 
150 template <>
151 const char* const Struct<rpg::MapInfo>::name;
152 template <>
154 
155 template <>
157 template <>
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160 template <>
162 template <>
164 
165 template <>
166 const char* const Struct<rpg::Music>::name;
167 template <>
169 
170 template <>
172 template <>
174 
175 template <>
176 const char* const Struct<rpg::Rect>::name;
177 template <>
179 
180 template <>
181 const char* const Struct<rpg::Save>::name;
182 template <>
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270 template <>
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275 template <>
277 template <>
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280 template <>
281 const char* const Struct<rpg::Skill>::name;
282 template <>
284 
285 template <>
286 const char* const Struct<rpg::Sound>::name;
287 template <>
289 
290 template <>
291 const char* const Struct<rpg::Start>::name;
292 template <>
294 
295 template <>
296 const char* const Struct<rpg::State>::name;
297 template <>
299 
300 template <>
301 const char* const Struct<rpg::Switch>::name;
302 template <>
304 
305 template <>
306 const char* const Struct<rpg::System>::name;
307 template <>
309 
310 template <>
311 const char* const Struct<rpg::Terms>::name;
312 template <>
314 
315 template <>
316 const char* const Struct<rpg::Terrain>::name;
317 template <>
319 
320 template <>
322 template <>
324 
325 template <>
326 const char* const Struct<rpg::TreeMap>::name;
327 template <>
329 
330 template <>
331 const char* const Struct<rpg::Troop>::name;
332 template <>
334 
335 template <>
337 template <>
339 
340 template <>
342 template <>
344 
345 template <>
347 template <>
349 
350 template <>
351 const char* const Struct<rpg::Variable>::name;
352 template <>
354 
355 } //namespace lcf
356 #endif
357 
Definition: dbarray.cpp:13