liblcf
ldb_battleranimation.cpp
Go to the documentation of this file.
1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read BattlerAnimation.
20 
21 template <>
22 char const* const Struct<rpg::BattlerAnimation>::name = "BattlerAnimation";
24  &rpg::BattlerAnimation::name,
25  LDB_Reader::ChunkBattlerAnimation::name,
26  "name",
27  0,
28  1
29 );
31  &rpg::BattlerAnimation::speed,
32  LDB_Reader::ChunkBattlerAnimation::speed,
33  "speed",
34  0,
35  1
36 );
38  &rpg::BattlerAnimation::poses,
39  LDB_Reader::ChunkBattlerAnimation::poses,
40  "poses",
41  1,
42  1
43 );
45  &rpg::BattlerAnimation::weapons,
46  LDB_Reader::ChunkBattlerAnimation::weapons,
47  "weapons",
48  1,
49  1
50 );
51 
52 
53 template <>
55  &static_name,
56  &static_speed,
57  &static_poses,
58  &static_weapons,
59  NULL
60 };
61 
62 template class Struct<rpg::BattlerAnimation>;
63 
64 } //namespace lcf
Definition: dbarray.cpp:13