liblcf
rpg_savemapeventbase.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/savemapeventbase.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const SaveMapEventBase& obj) {
19  os << "SaveMapEventBase{";
20  os << "active="<< obj.active;
21  os << ", map_id="<< obj.map_id;
22  os << ", position_x="<< obj.position_x;
23  os << ", position_y="<< obj.position_y;
24  os << ", direction="<< obj.direction;
25  os << ", facing="<< obj.facing;
26  os << ", anim_frame="<< obj.anim_frame;
27  os << ", transparency="<< obj.transparency;
28  os << ", remaining_step="<< obj.remaining_step;
29  os << ", move_frequency="<< obj.move_frequency;
30  os << ", layer="<< obj.layer;
31  os << ", overlap_forbidden="<< obj.overlap_forbidden;
32  os << ", animation_type="<< obj.animation_type;
33  os << ", lock_facing="<< obj.lock_facing;
34  os << ", move_speed="<< obj.move_speed;
35  os << ", move_route="<< obj.move_route;
36  os << ", move_route_overwrite="<< obj.move_route_overwrite;
37  os << ", move_route_index="<< obj.move_route_index;
38  os << ", move_route_finished="<< obj.move_route_finished;
39  os << ", sprite_hidden="<< obj.sprite_hidden;
40  os << ", move_route_through="<< obj.move_route_through;
41  os << ", anim_paused="<< obj.anim_paused;
42  os << ", through="<< obj.through;
43  os << ", stop_count="<< obj.stop_count;
44  os << ", anim_count="<< obj.anim_count;
45  os << ", max_stop_count="<< obj.max_stop_count;
46  os << ", jumping="<< obj.jumping;
47  os << ", begin_jump_x="<< obj.begin_jump_x;
48  os << ", begin_jump_y="<< obj.begin_jump_y;
49  os << ", pause="<< obj.pause;
50  os << ", flying="<< obj.flying;
51  os << ", sprite_name="<< obj.sprite_name;
52  os << ", sprite_id="<< obj.sprite_id;
53  os << ", processed="<< obj.processed;
54  os << ", flash_red="<< obj.flash_red;
55  os << ", flash_green="<< obj.flash_green;
56  os << ", flash_blue="<< obj.flash_blue;
57  os << ", flash_current_level="<< obj.flash_current_level;
58  os << ", flash_time_left="<< obj.flash_time_left;
59  os << "}";
60  return os;
61 }
62 
63 } // namespace rpg
64 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13