liblcf
lsd_savevehiclelocation.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/lsd/reader.h"
14 #include "lcf/lsd/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read SaveVehicleLocation.
20 
21 template <>
22 char const* const Struct<rpg::SaveVehicleLocation>::name = "SaveVehicleLocation";
24  &rpg::SaveVehicleLocation::active,
25  LSD_Reader::ChunkSaveVehicleLocation::active,
26  "active",
27  0,
28  0
29 );
31  &rpg::SaveVehicleLocation::map_id,
32  LSD_Reader::ChunkSaveVehicleLocation::map_id,
33  "map_id",
34  1,
35  0
36 );
37 static TypedField<rpg::SaveVehicleLocation, int32_t> static_position_x(
38  &rpg::SaveVehicleLocation::position_x,
39  LSD_Reader::ChunkSaveVehicleLocation::position_x,
40  "position_x",
41  1,
42  0
43 );
44 static TypedField<rpg::SaveVehicleLocation, int32_t> static_position_y(
45  &rpg::SaveVehicleLocation::position_y,
46  LSD_Reader::ChunkSaveVehicleLocation::position_y,
47  "position_y",
48  1,
49  0
50 );
51 static TypedField<rpg::SaveVehicleLocation, int32_t> static_direction(
52  &rpg::SaveVehicleLocation::direction,
53  LSD_Reader::ChunkSaveVehicleLocation::direction,
54  "direction",
55  1,
56  0
57 );
59  &rpg::SaveVehicleLocation::facing,
60  LSD_Reader::ChunkSaveVehicleLocation::facing,
61  "facing",
62  1,
63  0
64 );
65 static TypedField<rpg::SaveVehicleLocation, int32_t> static_anim_frame(
66  &rpg::SaveVehicleLocation::anim_frame,
67  LSD_Reader::ChunkSaveVehicleLocation::anim_frame,
68  "anim_frame",
69  0,
70  0
71 );
72 static TypedField<rpg::SaveVehicleLocation, int32_t> static_transparency(
73  &rpg::SaveVehicleLocation::transparency,
74  LSD_Reader::ChunkSaveVehicleLocation::transparency,
75  "transparency",
76  0,
77  0
78 );
79 static TypedField<rpg::SaveVehicleLocation, int32_t> static_remaining_step(
80  &rpg::SaveVehicleLocation::remaining_step,
81  LSD_Reader::ChunkSaveVehicleLocation::remaining_step,
82  "remaining_step",
83  0,
84  0
85 );
86 static TypedField<rpg::SaveVehicleLocation, int32_t> static_move_frequency(
87  &rpg::SaveVehicleLocation::move_frequency,
88  LSD_Reader::ChunkSaveVehicleLocation::move_frequency,
89  "move_frequency",
90  0,
91  0
92 );
94  &rpg::SaveVehicleLocation::layer,
95  LSD_Reader::ChunkSaveVehicleLocation::layer,
96  "layer",
97  1,
98  0
99 );
100 static TypedField<rpg::SaveVehicleLocation, bool> static_overlap_forbidden(
101  &rpg::SaveVehicleLocation::overlap_forbidden,
102  LSD_Reader::ChunkSaveVehicleLocation::overlap_forbidden,
103  "overlap_forbidden",
104  0,
105  0
106 );
107 static TypedField<rpg::SaveVehicleLocation, int32_t> static_animation_type(
108  &rpg::SaveVehicleLocation::animation_type,
109  LSD_Reader::ChunkSaveVehicleLocation::animation_type,
110  "animation_type",
111  1,
112  0
113 );
114 static TypedField<rpg::SaveVehicleLocation, bool> static_lock_facing(
115  &rpg::SaveVehicleLocation::lock_facing,
116  LSD_Reader::ChunkSaveVehicleLocation::lock_facing,
117  "lock_facing",
118  0,
119  0
120 );
121 static TypedField<rpg::SaveVehicleLocation, int32_t> static_move_speed(
122  &rpg::SaveVehicleLocation::move_speed,
123  LSD_Reader::ChunkSaveVehicleLocation::move_speed,
124  "move_speed",
125  1,
126  0
127 );
129  &rpg::SaveVehicleLocation::move_route,
130  LSD_Reader::ChunkSaveVehicleLocation::move_route,
131  "move_route",
132  1,
133  0
134 );
135 static TypedField<rpg::SaveVehicleLocation, bool> static_move_route_overwrite(
136  &rpg::SaveVehicleLocation::move_route_overwrite,
137  LSD_Reader::ChunkSaveVehicleLocation::move_route_overwrite,
138  "move_route_overwrite",
139  0,
140  0
141 );
142 static TypedField<rpg::SaveVehicleLocation, int32_t> static_move_route_index(
143  &rpg::SaveVehicleLocation::move_route_index,
144  LSD_Reader::ChunkSaveVehicleLocation::move_route_index,
145  "move_route_index",
146  0,
147  0
148 );
149 static TypedField<rpg::SaveVehicleLocation, bool> static_move_route_finished(
150  &rpg::SaveVehicleLocation::move_route_finished,
151  LSD_Reader::ChunkSaveVehicleLocation::move_route_finished,
152  "move_route_finished",
153  0,
154  0
155 );
156 static TypedField<rpg::SaveVehicleLocation, bool> static_sprite_hidden(
157  &rpg::SaveVehicleLocation::sprite_hidden,
158  LSD_Reader::ChunkSaveVehicleLocation::sprite_hidden,
159  "sprite_hidden",
160  0,
161  0
162 );
163 static TypedField<rpg::SaveVehicleLocation, bool> static_move_route_through(
164  &rpg::SaveVehicleLocation::move_route_through,
165  LSD_Reader::ChunkSaveVehicleLocation::move_route_through,
166  "move_route_through",
167  0,
168  0
169 );
170 static TypedField<rpg::SaveVehicleLocation, int32_t> static_anim_paused(
171  &rpg::SaveVehicleLocation::anim_paused,
172  LSD_Reader::ChunkSaveVehicleLocation::anim_paused,
173  "anim_paused",
174  0,
175  0
176 );
177 static TypedField<rpg::SaveVehicleLocation, bool> static_through(
178  &rpg::SaveVehicleLocation::through,
179  LSD_Reader::ChunkSaveVehicleLocation::through,
180  "through",
181  0,
182  0
183 );
184 static TypedField<rpg::SaveVehicleLocation, int32_t> static_stop_count(
185  &rpg::SaveVehicleLocation::stop_count,
186  LSD_Reader::ChunkSaveVehicleLocation::stop_count,
187  "stop_count",
188  0,
189  0
190 );
191 static TypedField<rpg::SaveVehicleLocation, int32_t> static_anim_count(
192  &rpg::SaveVehicleLocation::anim_count,
193  LSD_Reader::ChunkSaveVehicleLocation::anim_count,
194  "anim_count",
195  0,
196  0
197 );
198 static TypedField<rpg::SaveVehicleLocation, int32_t> static_max_stop_count(
199  &rpg::SaveVehicleLocation::max_stop_count,
200  LSD_Reader::ChunkSaveVehicleLocation::max_stop_count,
201  "max_stop_count",
202  0,
203  0
204 );
205 static TypedField<rpg::SaveVehicleLocation, bool> static_jumping(
206  &rpg::SaveVehicleLocation::jumping,
207  LSD_Reader::ChunkSaveVehicleLocation::jumping,
208  "jumping",
209  0,
210  0
211 );
212 static TypedField<rpg::SaveVehicleLocation, int32_t> static_begin_jump_x(
213  &rpg::SaveVehicleLocation::begin_jump_x,
214  LSD_Reader::ChunkSaveVehicleLocation::begin_jump_x,
215  "begin_jump_x",
216  0,
217  0
218 );
219 static TypedField<rpg::SaveVehicleLocation, int32_t> static_begin_jump_y(
220  &rpg::SaveVehicleLocation::begin_jump_y,
221  LSD_Reader::ChunkSaveVehicleLocation::begin_jump_y,
222  "begin_jump_y",
223  0,
224  0
225 );
227  &rpg::SaveVehicleLocation::pause,
228  LSD_Reader::ChunkSaveVehicleLocation::pause,
229  "pause",
230  0,
231  0
232 );
233 static TypedField<rpg::SaveVehicleLocation, bool> static_flying(
234  &rpg::SaveVehicleLocation::flying,
235  LSD_Reader::ChunkSaveVehicleLocation::flying,
236  "flying",
237  0,
238  0
239 );
240 static TypedField<rpg::SaveVehicleLocation, std::string> static_sprite_name(
241  &rpg::SaveVehicleLocation::sprite_name,
242  LSD_Reader::ChunkSaveVehicleLocation::sprite_name,
243  "sprite_name",
244  0,
245  0
246 );
247 static TypedField<rpg::SaveVehicleLocation, int32_t> static_sprite_id(
248  &rpg::SaveVehicleLocation::sprite_id,
249  LSD_Reader::ChunkSaveVehicleLocation::sprite_id,
250  "sprite_id",
251  0,
252  0
253 );
254 static TypedField<rpg::SaveVehicleLocation, bool> static_processed(
255  &rpg::SaveVehicleLocation::processed,
256  LSD_Reader::ChunkSaveVehicleLocation::processed,
257  "processed",
258  0,
259  0
260 );
261 static TypedField<rpg::SaveVehicleLocation, int32_t> static_flash_red(
262  &rpg::SaveVehicleLocation::flash_red,
263  LSD_Reader::ChunkSaveVehicleLocation::flash_red,
264  "flash_red",
265  0,
266  0
267 );
268 static TypedField<rpg::SaveVehicleLocation, int32_t> static_flash_green(
269  &rpg::SaveVehicleLocation::flash_green,
270  LSD_Reader::ChunkSaveVehicleLocation::flash_green,
271  "flash_green",
272  0,
273  0
274 );
275 static TypedField<rpg::SaveVehicleLocation, int32_t> static_flash_blue(
276  &rpg::SaveVehicleLocation::flash_blue,
277  LSD_Reader::ChunkSaveVehicleLocation::flash_blue,
278  "flash_blue",
279  0,
280  0
281 );
282 static TypedField<rpg::SaveVehicleLocation, double> static_flash_current_level(
283  &rpg::SaveVehicleLocation::flash_current_level,
284  LSD_Reader::ChunkSaveVehicleLocation::flash_current_level,
285  "flash_current_level",
286  0,
287  0
288 );
289 static TypedField<rpg::SaveVehicleLocation, int32_t> static_flash_time_left(
290  &rpg::SaveVehicleLocation::flash_time_left,
291  LSD_Reader::ChunkSaveVehicleLocation::flash_time_left,
292  "flash_time_left",
293  0,
294  0
295 );
297  &rpg::SaveVehicleLocation::vehicle,
298  LSD_Reader::ChunkSaveVehicleLocation::vehicle,
299  "vehicle",
300  0,
301  0
302 );
303 static TypedField<rpg::SaveVehicleLocation, int32_t> static_remaining_ascent(
304  &rpg::SaveVehicleLocation::remaining_ascent,
305  LSD_Reader::ChunkSaveVehicleLocation::remaining_ascent,
306  "remaining_ascent",
307  0,
308  0
309 );
310 static TypedField<rpg::SaveVehicleLocation, int32_t> static_remaining_descent(
311  &rpg::SaveVehicleLocation::remaining_descent,
312  LSD_Reader::ChunkSaveVehicleLocation::remaining_descent,
313  "remaining_descent",
314  0,
315  0
316 );
317 static TypedField<rpg::SaveVehicleLocation, std::string> static_orig_sprite_name(
318  &rpg::SaveVehicleLocation::orig_sprite_name,
319  LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_name,
320  "orig_sprite_name",
321  0,
322  0
323 );
324 static TypedField<rpg::SaveVehicleLocation, int32_t> static_orig_sprite_id(
325  &rpg::SaveVehicleLocation::orig_sprite_id,
326  LSD_Reader::ChunkSaveVehicleLocation::orig_sprite_id,
327  "orig_sprite_id",
328  0,
329  0
330 );
331 
332 
333 template <>
335  &static_active,
336  &static_map_id,
337  &static_position_x,
338  &static_position_y,
339  &static_direction,
340  &static_facing,
341  &static_anim_frame,
342  &static_transparency,
343  &static_remaining_step,
344  &static_move_frequency,
345  &static_layer,
346  &static_overlap_forbidden,
347  &static_animation_type,
348  &static_lock_facing,
349  &static_move_speed,
350  &static_move_route,
351  &static_move_route_overwrite,
352  &static_move_route_index,
353  &static_move_route_finished,
354  &static_sprite_hidden,
355  &static_move_route_through,
356  &static_anim_paused,
357  &static_through,
358  &static_stop_count,
359  &static_anim_count,
360  &static_max_stop_count,
361  &static_jumping,
362  &static_begin_jump_x,
363  &static_begin_jump_y,
364  &static_pause,
365  &static_flying,
366  &static_sprite_name,
367  &static_sprite_id,
368  &static_processed,
369  &static_flash_red,
370  &static_flash_green,
371  &static_flash_blue,
372  &static_flash_current_level,
373  &static_flash_time_left,
374  &static_vehicle,
375  &static_remaining_ascent,
376  &static_remaining_descent,
377  &static_orig_sprite_name,
378  &static_orig_sprite_id,
379  NULL
380 };
381 
382 template class Struct<rpg::SaveVehicleLocation>;
383 
384 } //namespace lcf
Definition: dbarray.cpp:13