liblcf
rpg_terrain.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/terrain.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const Terrain::Flags& obj) {
19  for (size_t i = 0; i < obj.flags.size(); ++i) {
20  os << (i == 0 ? "[" : ", ") << obj.flags[i];
21  }
22  os << "]";
23  return os;
24 }
25 
26 std::ostream& operator<<(std::ostream& os, const Terrain& obj) {
27  os << "Terrain{";
28  os << "name="<< obj.name;
29  os << ", damage="<< obj.damage;
30  os << ", encounter_rate="<< obj.encounter_rate;
31  os << ", background_name="<< obj.background_name;
32  os << ", boat_pass="<< obj.boat_pass;
33  os << ", ship_pass="<< obj.ship_pass;
34  os << ", airship_pass="<< obj.airship_pass;
35  os << ", airship_land="<< obj.airship_land;
36  os << ", bush_depth="<< obj.bush_depth;
37  os << ", footstep="<< obj.footstep;
38  os << ", on_damage_se="<< obj.on_damage_se;
39  os << ", background_type="<< obj.background_type;
40  os << ", background_a_name="<< obj.background_a_name;
41  os << ", background_a_scrollh="<< obj.background_a_scrollh;
42  os << ", background_a_scrollv="<< obj.background_a_scrollv;
43  os << ", background_a_scrollh_speed="<< obj.background_a_scrollh_speed;
44  os << ", background_a_scrollv_speed="<< obj.background_a_scrollv_speed;
45  os << ", background_b="<< obj.background_b;
46  os << ", background_b_name="<< obj.background_b_name;
47  os << ", background_b_scrollh="<< obj.background_b_scrollh;
48  os << ", background_b_scrollv="<< obj.background_b_scrollv;
49  os << ", background_b_scrollh_speed="<< obj.background_b_scrollh_speed;
50  os << ", background_b_scrollv_speed="<< obj.background_b_scrollv_speed;
51  os << ", special_flags="<< obj.special_flags;
52  os << ", special_back_party="<< obj.special_back_party;
53  os << ", special_back_enemies="<< obj.special_back_enemies;
54  os << ", special_lateral_party="<< obj.special_lateral_party;
55  os << ", special_lateral_enemies="<< obj.special_lateral_enemies;
56  os << ", grid_location="<< obj.grid_location;
57  os << ", grid_top_y="<< obj.grid_top_y;
58  os << ", grid_elongation="<< obj.grid_elongation;
59  os << ", grid_inclination="<< obj.grid_inclination;
60  os << ", easyrpg_damage_in_percent="<< obj.easyrpg_damage_in_percent;
61  os << ", easyrpg_damage_can_kill="<< obj.easyrpg_damage_can_kill;
62  os << "}";
63  return os;
64 }
65 
66 } // namespace rpg
67 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13