liblcf
lsd_savetitle.cpp
Go to the documentation of this file.
1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/lsd/reader.h"
14 #include "lcf/lsd/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read SaveTitle.
20 
21 template <>
22 char const* const Struct<rpg::SaveTitle>::name = "SaveTitle";
23 static TypedField<rpg::SaveTitle, double> static_timestamp(
24  &rpg::SaveTitle::timestamp,
25  LSD_Reader::ChunkSaveTitle::timestamp,
26  "timestamp",
27  0,
28  0
29 );
30 static TypedField<rpg::SaveTitle, std::string> static_hero_name(
31  &rpg::SaveTitle::hero_name,
32  LSD_Reader::ChunkSaveTitle::hero_name,
33  "hero_name",
34  0,
35  0
36 );
37 static TypedField<rpg::SaveTitle, int32_t> static_hero_level(
38  &rpg::SaveTitle::hero_level,
39  LSD_Reader::ChunkSaveTitle::hero_level,
40  "hero_level",
41  0,
42  0
43 );
44 static TypedField<rpg::SaveTitle, int32_t> static_hero_hp(
45  &rpg::SaveTitle::hero_hp,
46  LSD_Reader::ChunkSaveTitle::hero_hp,
47  "hero_hp",
48  0,
49  0
50 );
51 static TypedField<rpg::SaveTitle, std::string> static_face1_name(
52  &rpg::SaveTitle::face1_name,
53  LSD_Reader::ChunkSaveTitle::face1_name,
54  "face1_name",
55  0,
56  0
57 );
58 static TypedField<rpg::SaveTitle, int32_t> static_face1_id(
59  &rpg::SaveTitle::face1_id,
60  LSD_Reader::ChunkSaveTitle::face1_id,
61  "face1_id",
62  0,
63  0
64 );
65 static TypedField<rpg::SaveTitle, std::string> static_face2_name(
66  &rpg::SaveTitle::face2_name,
67  LSD_Reader::ChunkSaveTitle::face2_name,
68  "face2_name",
69  0,
70  0
71 );
72 static TypedField<rpg::SaveTitle, int32_t> static_face2_id(
73  &rpg::SaveTitle::face2_id,
74  LSD_Reader::ChunkSaveTitle::face2_id,
75  "face2_id",
76  0,
77  0
78 );
79 static TypedField<rpg::SaveTitle, std::string> static_face3_name(
80  &rpg::SaveTitle::face3_name,
81  LSD_Reader::ChunkSaveTitle::face3_name,
82  "face3_name",
83  0,
84  0
85 );
86 static TypedField<rpg::SaveTitle, int32_t> static_face3_id(
87  &rpg::SaveTitle::face3_id,
88  LSD_Reader::ChunkSaveTitle::face3_id,
89  "face3_id",
90  0,
91  0
92 );
93 static TypedField<rpg::SaveTitle, std::string> static_face4_name(
94  &rpg::SaveTitle::face4_name,
95  LSD_Reader::ChunkSaveTitle::face4_name,
96  "face4_name",
97  0,
98  0
99 );
100 static TypedField<rpg::SaveTitle, int32_t> static_face4_id(
101  &rpg::SaveTitle::face4_id,
102  LSD_Reader::ChunkSaveTitle::face4_id,
103  "face4_id",
104  0,
105  0
106 );
107 
108 
109 template <>
111  &static_timestamp,
112  &static_hero_name,
113  &static_hero_level,
114  &static_hero_hp,
115  &static_face1_name,
116  &static_face1_id,
117  &static_face2_name,
118  &static_face2_id,
119  &static_face3_name,
120  &static_face3_id,
121  &static_face4_name,
122  &static_face4_id,
123  NULL
124 };
125 
126 template class Struct<rpg::SaveTitle>;
127 
128 } //namespace lcf
Definition: dbarray.cpp:13