liblcf
rpg_class.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/class.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const Class& obj) {
19  os << "Class{";
20  os << "name="<< obj.name;
21  os << ", two_weapon="<< obj.two_weapon;
22  os << ", lock_equipment="<< obj.lock_equipment;
23  os << ", auto_battle="<< obj.auto_battle;
24  os << ", super_guard="<< obj.super_guard;
25  os << ", parameters="<< obj.parameters;
26  os << ", exp_base="<< obj.exp_base;
27  os << ", exp_inflation="<< obj.exp_inflation;
28  os << ", exp_correction="<< obj.exp_correction;
29  os << ", battler_animation="<< obj.battler_animation;
30  os << ", skills=";
31  for (size_t i = 0; i < obj.skills.size(); ++i) {
32  os << (i == 0 ? "[" : ", ") << obj.skills[i];
33  }
34  os << "]";
35  os << ", state_ranks=";
36  for (size_t i = 0; i < obj.state_ranks.size(); ++i) {
37  os << (i == 0 ? "[" : ", ") << obj.state_ranks[i];
38  }
39  os << "]";
40  os << ", attribute_ranks=";
41  for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) {
42  os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i];
43  }
44  os << "]";
45  os << ", battle_commands=";
46  for (size_t i = 0; i < obj.battle_commands.size(); ++i) {
47  os << (i == 0 ? "[" : ", ") << obj.battle_commands[i];
48  }
49  os << "]";
50  os << "}";
51  return os;
52 }
53 
54 } // namespace rpg
55 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13