liblcf
rpg_saveeventexecstate.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/saveeventexecstate.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const SaveEventExecState& obj) {
19  os << "SaveEventExecState{";
20  os << "stack=";
21  for (size_t i = 0; i < obj.stack.size(); ++i) {
22  os << (i == 0 ? "[" : ", ") << obj.stack[i];
23  }
24  os << "]";
25  os << ", show_message="<< obj.show_message;
26  os << ", abort_on_escape="<< obj.abort_on_escape;
27  os << ", wait_movement="<< obj.wait_movement;
28  os << ", keyinput_wait="<< obj.keyinput_wait;
29  os << ", keyinput_variable="<< obj.keyinput_variable;
30  os << ", keyinput_all_directions="<< obj.keyinput_all_directions;
31  os << ", keyinput_decision="<< obj.keyinput_decision;
32  os << ", keyinput_cancel="<< obj.keyinput_cancel;
33  os << ", keyinput_2kshift_2k3numbers="<< obj.keyinput_2kshift_2k3numbers;
34  os << ", keyinput_2kdown_2k3operators="<< obj.keyinput_2kdown_2k3operators;
35  os << ", keyinput_2kleft_2k3shift="<< obj.keyinput_2kleft_2k3shift;
36  os << ", keyinput_2kright="<< obj.keyinput_2kright;
37  os << ", keyinput_2kup="<< obj.keyinput_2kup;
38  os << ", wait_time="<< obj.wait_time;
39  os << ", keyinput_time_variable="<< obj.keyinput_time_variable;
40  os << ", keyinput_2k3down="<< obj.keyinput_2k3down;
41  os << ", keyinput_2k3left="<< obj.keyinput_2k3left;
42  os << ", keyinput_2k3right="<< obj.keyinput_2k3right;
43  os << ", keyinput_2k3up="<< obj.keyinput_2k3up;
44  os << ", keyinput_timed="<< obj.keyinput_timed;
45  os << ", wait_key_enter="<< obj.wait_key_enter;
46  os << "}";
47  return os;
48 }
49 
50 } // namespace rpg
51 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13