liblcf
rpg_savepartylocation.cpp
Go to the documentation of this file.
1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/savepartylocation.h"
14 
15 constexpr int lcf::rpg::SavePartyLocation::kPanXDefault;
16 constexpr int lcf::rpg::SavePartyLocation::kPanYDefault;
17 constexpr int lcf::rpg::SavePartyLocation::kPanSpeedDefault;
18 namespace lcf {
19 namespace rpg {
20 
21 std::ostream& operator<<(std::ostream& os, const SavePartyLocation& obj) {
22  os << "SavePartyLocation{";
23  os << "boarding="<< obj.boarding;
24  os << ", aboard="<< obj.aboard;
25  os << ", vehicle="<< obj.vehicle;
26  os << ", unboarding="<< obj.unboarding;
27  os << ", preboard_move_speed="<< obj.preboard_move_speed;
28  os << ", menu_calling="<< obj.menu_calling;
29  os << ", pan_state="<< obj.pan_state;
30  os << ", pan_current_x="<< obj.pan_current_x;
31  os << ", pan_current_y="<< obj.pan_current_y;
32  os << ", pan_finish_x="<< obj.pan_finish_x;
33  os << ", pan_finish_y="<< obj.pan_finish_y;
34  os << ", pan_speed="<< obj.pan_speed;
35  os << ", total_encounter_rate="<< obj.total_encounter_rate;
36  os << ", encounter_calling="<< obj.encounter_calling;
37  os << ", map_save_count="<< obj.map_save_count;
38  os << ", database_save_count="<< obj.database_save_count;
39  os << "}";
40  return os;
41 }
42 
43 } // namespace rpg
44 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13