CanIntersect() const | lux::Primitive | [virtual] |
FullyRefine(vector< Primitive * > &refined) const | lux::Primitive | |
GetAreaLight() const | lux::InstancePrimitive | [inline, virtual] |
GetBSDF(const DifferentialGeometry &dg, const Transform &WorldToObject, float u) const | lux::InstancePrimitive | [inline, virtual] |
instance | lux::InstancePrimitive | [private] |
InstancePrimitive(Primitive *&i, const Transform &i2w) | lux::InstancePrimitive | [inline] |
InstanceToWorld | lux::InstancePrimitive | [private] |
Intersect(const Ray &r, Intersection *in) const | lux::InstancePrimitive | [virtual] |
IntersectP(const Ray &r) const | lux::InstancePrimitive | [virtual] |
Refine(vector< Primitive * > &refined) const | lux::Primitive | [virtual] |
WorldBound() const | lux::InstancePrimitive | [inline, virtual] |
WorldToInstance | lux::InstancePrimitive | [private] |
~Primitive() | lux::Primitive | [virtual] |