Qt 3D C++ Classes

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

Namespaces

Qt3DCore

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework

Qt3DInput

Contains classes that enable user input

Qt3DLogic

Contains classes that enable frame synchronization

Qt3DRender

Contains classes that enable 2D and 3D rendering

Classes

Qt 3D Core Module

Qt3DCore::QAbstractAspect

The base class for aspects that provide a vertical slice of behavior

Qt3DCore::QAspectEngine

Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene

Qt3DCore::QAspectJob

Base class for jobs executed in an aspect

Qt3DCore::QBackendNode

Base class for all Qt3D backend nodes

Qt3DCore::QBackendNodeMapper

Creates and maps backend nodes to their respective frontend nodes

Qt3DCore::QComponent

Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component

Qt3DCore::QComponentAddedChange

Used to notify when a component is added to an entity

Qt3DCore::QComponentRemovedChange

Used to notify when a component is removed from an entity

Qt3DCore::QDynamicPropertyUpdatedChange

Used to notify when a dynamic property value is updated

Qt3DCore::QEntity

Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior

Qt3DCore::QNode

The base class of all Qt3D node classes used to build a Qt3D scene

Qt3DCore::QNodeCreatedChange

Used to notify when a node is created

Qt3DCore::QNodeCreatedChangeBase

The base class for all NodeCreated QSceneChange events

Qt3DCore::QNodeDestroyedChange

Used to notify when a node is destroyed

Qt3DCore::QNodeId

Uniquely identifies a QNode

Qt3DCore::QPropertyNodeAddedChange

Used to notify when a node is added to a property

Qt3DCore::QPropertyNodeRemovedChange

Used to notify when a node is removed from a property

Qt3DCore::QPropertyUpdatedChange

Used to notify when a property value is updated

Qt3DCore::QPropertyUpdatedChangeBase

The base class for all PropertyUpdated QSceneChange events

Qt3DCore::QPropertyValueAddedChange

Used to notify when a value is added to a property

Qt3DCore::QPropertyValueAddedChangeBase

The base class for all PropertyValueAdded QSceneChange events

Qt3DCore::QPropertyValueRemovedChange

Used to notify when a value is added to a property

Qt3DCore::QPropertyValueRemovedChangeBase

The base class for all PropertyValueRemoved QSceneChange events

Qt3DCore::QSceneChange

Base class for changes that can be sent and received by Qt3D's change notification system

Qt3DCore::QStaticPropertyUpdatedChangeBase

The base class for all static PropertyUpdated QSceneChange events

Qt3DCore::QStaticPropertyValueAddedChangeBase

The base class for all static PropertyValueAdded QSceneChange events

Qt3DCore::QStaticPropertyValueRemovedChangeBase

The base class for all static PropertyValueRemoved QSceneChange events

Qt3DCore::QTransform

Used to perform transforms on meshes

Qt3DCore::Quick::QQmlAspectEngine

Environment for the QAspectEngine and a method for instantiating QML components

Qt3DRender::QCameraLens

Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene

Qt 3D Input Module

Qt3DInput::QAbstractActionInput

The base class for the Action Input and all Aggregate Action Inputs

Qt3DInput::QAbstractAxisInput

QAbstractActionInput is the base class for all Axis Input

Qt3DInput::QAbstractPhysicalDevice

The base class used by Qt3d to interact with arbitrary input devices

Qt3DInput::QAction

Links a set of QAbstractActionInput that trigger the same event

Qt3DInput::QActionInput

Stores Device and Buttons used to trigger an input event

Qt3DInput::QAnalogAxisInput

An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick

Qt3DInput::QAxis

Stores QAbstractAxisInputs used to trigger an input event

Qt3DInput::QAxisSetting

Stores settings for the specified list of Axis

Qt3DInput::QButtonAxisInput

An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick

Qt3DInput::QInputAspect

Responsible for creating physical devices and handling associated jobs

Qt3DInput::QInputChord

Represents a set of QAbstractActionInput's that must be triggerd at once

Qt3DInput::QInputSequence

Represents a set of QAbstractActionInput's that must be triggerd one after the other

Qt3DInput::QInputSettings

Stores settings for the specified eventSource

Qt3DInput::QKeyEvent

Event type send by KeyBoardHandler

Qt3DInput::QKeyboardDevice

In charge of dispatching keyboard events to attached QQKeyboardHandler objects

Qt3DInput::QKeyboardHandler

Provides keyboard event notification

Qt3DInput::QLogicalDevice

Allows the user to define a set of actions that they wish to use within an application

Qt3DInput::QMouseDevice

In charge of dispatching mouse events to attached QMouseHandler objects

Qt3DInput::QMouseEvent

Qt3DCore::QMouseEvent contains parameters that describe a mouse event

Qt3DInput::QMouseHandler

Provides a means of being notified about mouse events when attached to a QMouseDevice instance

Qt3DInput::QWheelEvent

Contains parameters that describe a mouse wheel event

Qt 3D Logic Module

Qt3DLogic::QFrameAction

Provides a way to have a synchronous function executed each frame

Qt3DLogic::QLogicAspect

Responsible for handling frame synchronization jobs

Qt 3D Render Module

Qt3DRender::AssimpIO

Provides a generic way of loading various 3D assets format into a Qt3D scene

Qt3DRender::QAbstractLight

Encapsulate a QAbstractLight object in a Qt 3D scene

Qt3DRender::QAbstractTexture

A base class to be used to provide textures

Qt3DRender::QAbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

Qt3DRender::QAttribute

Qt3DRender::QBlendEquationArguments

Encapsulates blending information

Qt3DRender::QBuffer

Qt3DRender::QCamera

Defines a view point through which the scene will be rendered

Qt3DRender::QCameraSelector

Class to allow for selection of camera to be used

Qt3DRender::QClearBuffers

Class to clear buffers

Qt3DRender::QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

Qt3DRender::QColorMask

Allows specifying which color components should be written to the currently bound frame buffer

Qt3DRender::QComputeCommand

QComputerCommand class

Qt3DRender::QDirectionalLight

Encapsulate a Directional Light object in a Qt 3D scene

Qt3DRender::QDispatchCompute

Allows a glDispatchCompute call to be issued to do work in a compute shader on the GPU

Qt3DRender::QEffect

Base class for effects in a Qt 3D scene

Qt3DRender::QFilterKey

Storage for filter keys and their values

Qt3DRender::QFrameGraphNode

Base class of all FrameGraph configuration nodes

Qt3DRender::QFrustumCulling

If present, only tries to draw entities that are in the view of the camera. The camera is selected by a QCameraSelector frame graph node in the current hierarchy

Qt3DRender::QGeometry

Qt3DRender::QGeometryRenderer

Qt3DRender::QGraphicsApiFilter

Identifies the API required for the attached QTechnique

Qt3DRender::QLayer

..

Qt3DRender::QLayerFilter

Controls layers Drawn in a frame graph branch

Qt3DRender::QMaterial

Provides an abstract class that should be the base of all Material component classes in a scene

Qt3DRender::QMesh

A custom mesh

Qt3DRender::QNoDraw

When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive

Qt3DRender::QObjectPicker

Instantiates a component that can be used to interact with a QEntity by a process known as picking

Qt3DRender::QParameter

Provides storage for a name and value pair

Qt3DRender::QPickEvent

Holds information when an object is picked

Qt3DRender::QPickTriangleEvent

Holds information when a triangle is picked

Qt3DRender::QPickingSettings

Specifies the current framegraph to be used by the renderer and specifies whether rendering is always active or updated only on changes

Qt3DRender::QPointLight

Encapsulate a Point Light object in a Qt 3D scene

Qt3DRender::QPointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

Qt3DRender::QRenderAspect

Qt3DRender::QRenderPass

Encapsulates a Render Pass

Qt3DRender::QRenderPassFilter

Provides storage for vectors of Filter Keys and Parameters

Qt3DRender::QRenderSettings

Qt3DRender::QRenderStateSet

FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch

Qt3DRender::QRenderSurfaceSelector

Provides a way of specifying the render surface

Qt3DRender::QRenderTarget

Encapsulates a target (usually a frame buffer object) which the renderer can render into

Qt3DRender::QRenderTargetOutput

Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )

Qt3DRender::QRenderTargetSelector

Provides a way of specifying a render target

Qt3DRender::QSceneLoader

Provides the facility to load an existing Scene

Qt3DRender::QShaderData

Provides a way of specifying values of a Uniform Block or a shader structure

Qt3DRender::QShaderProgram

Encapsulates a Shader Program

Qt3DRender::QSortPolicy

Provides storage for the sort types to be used

Qt3DRender::QSpotLight

Encapsulate a Spot Light object in a Qt 3D scene

Qt3DRender::QTechnique

Encapsulates a Technique

Qt3DRender::QTechniqueFilter

Provides storage for vectors of Filter Keys and Parameters

Qt3DRender::QTexture1D

A QAbstractTexture with a Target1D target format

Qt3DRender::QTexture1DArray

A QAbstractTexture with a Target1DArray target format

Qt3DRender::QTexture2D

A QAbstractTexture with a Target2D target format

Qt3DRender::QTexture2DArray

A QAbstractTexture with a Target2DArray target format

Qt3DRender::QTexture2DMultisample

A QAbstractTexture with a Target2DMultisample target format

Qt3DRender::QTexture2DMultisampleArray

A QAbstractTexture with a Target2DMultisampleArray target format

Qt3DRender::QTexture3D

A QAbstractTexture with a Target3D target format

Qt3DRender::QTextureBuffer

A QAbstractTexture with a TargetBuffer target format

Qt3DRender::QTextureCubeMap

A QAbstractTexture with a TargetCubeMap target format

Qt3DRender::QTextureCubeMapArray

A QAbstractTexture with a TargetCubeMapArray target format

Qt3DRender::QTextureData

Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled

Qt3DRender::QTextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source

Qt3DRender::QTextureImageData

Stores data representing a texture

Qt3DRender::QTextureRectangle

A QAbstractTexture with a TargetRectangle target format

Qt3DRender::QTextureWrapMode

Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture

Qt3DRender::QViewport

A viewport on the Qt3D Scene