Bullet Collision Detection & Physics Library
btHingeAccumulatedAngleConstraint Member List

This is the complete list of members for btHingeAccumulatedAngleConstraint, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btHingeAccumulatedAngleConstraint
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btVector3 &axisInA, const btVector3 &axisInB, bool useReferenceFrameA=false)btHingeAccumulatedAngleConstraintinline
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, const btVector3 &pivotInA, const btVector3 &axisInA, bool useReferenceFrameA=false)btHingeAccumulatedAngleConstraintinline
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)btHingeAccumulatedAngleConstraintinline
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, const btTransform &rbAFrame, bool useReferenceFrameA=false)btHingeAccumulatedAngleConstraintinline
btHingeConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btVector3 &axisInA, const btVector3 &axisInB, bool useReferenceFrameA=false)btHingeConstraint
btHingeConstraint(btRigidBody &rbA, const btVector3 &pivotInA, const btVector3 &axisInA, bool useReferenceFrameA=false)btHingeConstraint
btHingeConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)btHingeConstraint
btHingeConstraint(btRigidBody &rbA, const btTransform &rbAFrame, bool useReferenceFrameA=false)btHingeConstraint
btTypedConstraint(btTypedConstraintType type, btRigidBody &rbA)btTypedConstraint
btTypedConstraint(btTypedConstraintType type, btRigidBody &rbA, btRigidBody &rbB)btTypedConstraint
btTypedObject(int objectType)btTypedObjectinline
buildJacobian()btHingeConstraintvirtual
calculateSerializeBufferSize() constbtHingeConstraintinlinevirtual
enableAngularMotor(bool enableMotor, btScalar targetVelocity, btScalar maxMotorImpulse)btHingeConstraintinline
enableFeedback(bool needsFeedback)btTypedConstraintinline
enableMotor(bool enableMotor)btHingeConstraintinline
getAccumulatedHingeAngle()btHingeAccumulatedAngleConstraint
getAFrame() constbtHingeConstraintinline
getAFrame()btHingeConstraintinline
getAngularOnly()btHingeConstraintinline
getAppliedImpulse() constbtTypedConstraintinline
getBFrame() constbtHingeConstraintinline
getBFrame()btHingeConstraintinline
getBreakingImpulseThreshold() constbtTypedConstraintinline
getConstraintType() constbtTypedConstraintinline
getDbgDrawSize()btTypedConstraintinline
getEnableAngularMotor()btHingeConstraintinline
getFixedBody()btTypedConstraintstatic
getFrameOffsetA()btHingeConstraintinline
getFrameOffsetB()btHingeConstraintinline
getHingeAngle()btHingeConstraint
getHingeAngle(const btTransform &transA, const btTransform &transB)btHingeConstraint
getInfo1(btConstraintInfo1 *info)btHingeAccumulatedAngleConstraintvirtual
getInfo1NonVirtual(btConstraintInfo1 *info)btHingeConstraint
getInfo2(btConstraintInfo2 *info)btHingeConstraintvirtual
getInfo2Internal(btConstraintInfo2 *info, const btTransform &transA, const btTransform &transB, const btVector3 &angVelA, const btVector3 &angVelB)btHingeConstraint
getInfo2InternalUsingFrameOffset(btConstraintInfo2 *info, const btTransform &transA, const btTransform &transB, const btVector3 &angVelA, const btVector3 &angVelB)btHingeConstraint
getInfo2NonVirtual(btConstraintInfo2 *info, const btTransform &transA, const btTransform &transB, const btVector3 &angVelA, const btVector3 &angVelB)btHingeConstraint
getJointFeedback() constbtTypedConstraintinline
getJointFeedback()btTypedConstraintinline
getLimitSign()btHingeConstraintinline
getLowerLimit() constbtHingeConstraintinline
getMaxMotorImpulse()btHingeConstraintinline
getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact)btTypedConstraintprotected
getMotorTargetVelosity()btHingeConstraintinline
getObjectType() constbtTypedObjectinline
getOverrideNumSolverIterations() constbtTypedConstraintinline
getParam(int num, int axis=-1) constbtHingeConstraintvirtual
getRigidBodyA() constbtHingeConstraintinline
getRigidBodyA()btHingeConstraintinline
getRigidBodyB() constbtHingeConstraintinline
getRigidBodyB()btHingeConstraintinline
getSolveLimit()btHingeConstraintinline
getUid() constbtTypedConstraintinline
getUpperLimit() constbtHingeConstraintinline
getUseFrameOffset()btHingeConstraintinline
getUserConstraintId() constbtTypedConstraintinline
getUserConstraintPtr()btTypedConstraintinline
getUserConstraintType() constbtTypedConstraintinline
hasLimit() constbtHingeConstraintinline
internalGetAppliedImpulse()btTypedConstraintinline
internalSetAppliedImpulse(btScalar appliedImpulse)btTypedConstraintinline
isEnabled() constbtTypedConstraintinline
m_accumulatedAnglebtHingeAccumulatedAngleConstraintprotected
m_appliedImpulsebtTypedConstraintprotected
m_dbgDrawSizebtTypedConstraintprotected
m_jointFeedbackbtTypedConstraintprotected
m_objectTypebtTypedObject
m_rbAbtTypedConstraintprotected
m_rbBbtTypedConstraintprotected
m_userConstraintIdbtTypedConstraint
m_userConstraintPtrbtTypedConstraint
needsFeedback() constbtTypedConstraintinline
serialize(void *dataBuffer, btSerializer *serializer) constbtHingeConstraintinlinevirtual
setAccumulatedHingeAngle(btScalar accAngle)btHingeAccumulatedAngleConstraint
setAngularOnly(bool angularOnly)btHingeConstraintinline
setAxis(btVector3 &axisInA)btHingeConstraintinline
setBreakingImpulseThreshold(btScalar threshold)btTypedConstraintinline
setDbgDrawSize(btScalar dbgDrawSize)btTypedConstraintinline
setEnabled(bool enabled)btTypedConstraintinline
setFrames(const btTransform &frameA, const btTransform &frameB)btHingeConstraint
setJointFeedback(btJointFeedback *jointFeedback)btTypedConstraintinline
setLimit(btScalar low, btScalar high, btScalar _softness=0.9f, btScalar _biasFactor=0.3f, btScalar _relaxationFactor=1.0f)btHingeConstraintinline
setMaxMotorImpulse(btScalar maxMotorImpulse)btHingeConstraintinline
setMotorTarget(const btQuaternion &qAinB, btScalar dt)btHingeConstraint
setMotorTarget(btScalar targetAngle, btScalar dt)btHingeConstraint
setOverrideNumSolverIterations(int overideNumIterations)btTypedConstraintinline
setParam(int num, btScalar value, int axis=-1)btHingeConstraintvirtual
setupSolverConstraint(btConstraintArray &ca, int solverBodyA, int solverBodyB, btScalar timeStep)btTypedConstraintinlinevirtual
setUseFrameOffset(bool frameOffsetOnOff)btHingeConstraintinline
setUserConstraintId(int uid)btTypedConstraintinline
setUserConstraintPtr(void *ptr)btTypedConstraintinline
setUserConstraintType(int userConstraintType)btTypedConstraintinline
solveConstraintObsolete(btSolverBody &, btSolverBody &, btScalar)btTypedConstraintinlinevirtual
testLimit(const btTransform &transA, const btTransform &transB)btHingeConstraint
updateRHS(btScalar timeStep)btHingeConstraint
~btTypedConstraint()btTypedConstraintinlinevirtual