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SoCylinder.h
1 #ifndef COIN_SOCYLINDER_H
2 #define COIN_SOCYLINDER_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFBitMask.h>
31 
32 class COIN_DLL_API SoCylinder : public SoShape {
33  typedef SoShape inherited;
34 
36 
37 public:
38  static void initClass(void);
39  SoCylinder(void);
40 
41  enum Part {
42  SIDES = 0x1,
43  TOP = 0x2,
44  BOTTOM = 0x4,
45  ALL = SIDES|TOP|BOTTOM
46  };
47 
51 
52  void addPart(SoCylinder::Part part);
53  void removePart(SoCylinder::Part part);
54  SbBool hasPart(SoCylinder::Part part) const;
55 
56  virtual void rayPick(SoRayPickAction * action);
57  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58  virtual void GLRender(SoGLRenderAction * action);
59 
60 protected:
61  virtual ~SoCylinder();
62 
63  virtual void generatePrimitives(SoAction * action);
64  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
65 };
66 
67 #endif // !COIN_SOCYLINDER_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoSFFloat height
Definition: SoCylinder.h:49
#define SO_NODE_HEADER(classname)
SoSFFloat radius
Definition: SoCylinder.h:48
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoSFBitMask parts
Definition: SoCylinder.h:50
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoCylinder class is for rendering cylinder shapes.Insert a cylinder shape into the scenegraph...
Definition: SoCylinder.h:32
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
Part
Definition: SoCylinder.h:41
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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