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SoProto.h
1 #ifndef COIN_SOPROTO_H
2 #define COIN_SOPROTO_H
3 
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26 
27 #include <Inventor/nodes/SoNode.h>
28 
29 class SoProto;
30 class SoInput;
31 class SoProtoInstance;
32 class SoProtoP;
33 
34 typedef SoProto * SoFetchExternProtoCB(SoInput * in,
35  const SbString * urls,
36  const int numurls,
37  void * closure);
38 
39 // We need to inherit SoNode to be able to insert the PROTO definition
40 // into the scene graph.
41 class COIN_DLL_API SoProto : public SoNode {
42 public:
43  SoProto(const SbBool externproto = FALSE);
44 
45  static void setFetchExternProtoCallback(SoFetchExternProtoCB * cb,
46  void * closure);
47 
48  virtual SoType getTypeId(void) const;
49  static SoType getClassTypeId(void);
50 
51  static SoProto * findProto(const SbName & name);
52  static void initClass(void);
53 
54  SoProtoInstance * createProtoInstance(void);
55  void addISReference(SoNode * container,
56  const SbName & fieldname,
57  const SbName & interfacename);
58  SbName findISReference(const SoFieldContainer * container,
59  const SbName & fieldname);
60 
61  void addReference(const SbName & name, SoBase * base);
62  void removeReference(const SbName & name);
63  SoBase * findReference(const SbName & name) const;
64 
65  void addRoute(const SbName & fromnode, const SbName & fromfield,
66  const SbName & tonode, const SbName & tofield);
67 
68  SbName getProtoName(void) const;
69 
70  virtual SbBool readInstance(SoInput * input, unsigned short flags);
71  virtual void write(SoWriteAction * action);
72 
73 protected:
74 
75  virtual ~SoProto();
76  virtual void destroy(void);
77 
78 private:
79  SbBool writeInterface(SoOutput * out);
80  SbBool writeDefinition(SoWriteAction * action);
81 
82  SbBool readInterface(SoInput * in);
83  SbBool readDefinition(SoInput * in);
84 
85  SbBool writeURLs(SoOutput * out);
86  SoProtoP * pimpl;
87  friend class SoProtoP;
88 
89  SbBool setupExtern(SoInput * in, SoProto * externproto);
90 
91  SoNode * createInstanceRoot(SoProtoInstance * inst) const;
92  void connectISRefs(SoProtoInstance * inst, SoNode * src, SoNode * dst) const;
93 };
94 
95 #endif // !COIN_SOPROTO_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoOutput class is an abstraction of an output stream.SoOutput offers the ability to write basic t...
Definition: SoOutput.h:42
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
virtual SoType getTypeId(void) const =0
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoProtoInstance class handles PROTO instances.
Definition: SoProtoInstance.h:37
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
The SoProto class handles PROTO definitions.
Definition: SoProto.h:41
virtual void destroy(void)
Definition: SoBase.cpp:286
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:50
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:31

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