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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. More...
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual SoTextureCoordinateElement::CoordType | getType (const int unit) const |
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void | send (const int unit, const int index) const |
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void | send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initRender (const SbBool *enabled, const int maxenabled) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLMultiTextureCoordinateElement * | getInstance (SoState *const state) |
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Protected Member Functions | |
SoGLMultiTextureCoordinateElement (void) | |
virtual | ~SoGLMultiTextureCoordinateElement () |
virtual void | setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL) |
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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
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protected |
The constructor.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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static |
This static method initializes static data for the SoGLMultiTextureCoordinateElement class.
void SoGLMultiTextureCoordinateElement::initRender | ( | const SbBool * | enabled, |
const int | maxenabled | ||
) | const |
Internal method that is called from SoGLTextureCoordinateElement to set up optimized rendering.
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