24 #ifndef COIN_SOVRMLSOUND_H 25 #define COIN_SOVRMLSOUND_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoSFNode.h> 29 #include <Inventor/fields/SoSFBool.h> 30 #include <Inventor/fields/SoSFFloat.h> 31 #include <Inventor/fields/SoSFVec3f.h> 32 #include <Inventor/SbTime.h> 43 static void initClass(
void);
59 void setDopplerVelocity(
float velocity);
60 float getDopplerVelocity(
void)
const;
61 void setDopplerFactor(
float factor);
62 float getDopplerFactor(
void)
const;
64 void startPlaying(
SoPath *path,
void *userdataptr);
65 void stopPlaying(
SoPath *path,
void *userdataptr);
67 static void setDefaultBufferingProperties(
int bufferLength,
int numBuffers,
69 void setBufferingProperties(
int bufferLength,
int numBuffers,
71 void getBufferingProperties(
int &bufferLength,
int &numBuffers,
81 friend class SoVRMLSoundP;
84 #endif // ! COIN_SOVRMLSOUND_H SoSFFloat maxFront
Definition: SoVRMLSound.h:52
#define SO_NODE_HEADER(classname)
SoSFVec3f direction
Definition: SoVRMLSound.h:50
SoSFVec3f location
Definition: SoVRMLSound.h:49
SoSFFloat minFront
Definition: SoVRMLSound.h:51
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFFloat maxBack
Definition: SoVRMLSound.h:54
SoSFBool spatialize
Definition: SoVRMLSound.h:55
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
SoSFNode source
Definition: SoVRMLSound.h:46
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
SoSFFloat priority
Definition: SoVRMLSound.h:48
The SbTime class instances represents time values.SbTime is a convenient way of doing system independ...
Definition: SbTime.h:41
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
SoSFFloat minBack
Definition: SoVRMLSound.h:53
SoSFFloat intensity
Definition: SoVRMLSound.h:47
The SoVRMLSound class is used to represent a sound source.The detailed class documentation is taken v...
Definition: SoVRMLSound.h:37