24 #ifndef COIN_SOVRMLNAVIGATIONINFO_H 25 #define COIN_SOVRMLNAVIGATIONINFO_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/nodes/SoNode.h> 29 #include <Inventor/fields/SoMFString.h> 30 #include <Inventor/fields/SoSFFloat.h> 31 #include <Inventor/fields/SoMFFloat.h> 32 #include <Inventor/fields/SoSFBool.h> 34 class SoVRMLNavigationInfoP;
42 static void initClass(
void);
60 SoVRMLNavigationInfoP * pimpl;
63 #endif // ! COIN_SOVRMLNAVIGATIONINFO_H The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
The SoVRMLNavigationInfo class is used to specify avatar and viewer settings.The detailed class docum...
Definition: SoVRMLNavigationInfo.h:36
#define SO_NODE_HEADER(classname)
SoMFFloat avatarSize
Definition: SoVRMLNavigationInfo.h:47
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFFloat speed
Definition: SoVRMLNavigationInfo.h:46
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoSFFloat visibilityLimit
Definition: SoVRMLNavigationInfo.h:48
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoMFString type
Definition: SoVRMLNavigationInfo.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoSFBool headlight
Definition: SoVRMLNavigationInfo.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41