Coin Logo http://www.sim.no/
http://www.coin3d.org/

SoMultiTextureMatrixElement.h
1 #ifndef COIN_SOMULTITEXTUREMATRIXELEMENT_H
2 #define COIN_SOMULTITEXTUREMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoAccumulatedElement.h>
28 #include <Inventor/SbMatrix.h>
29 
30 class SoMultiTextureMatrixElementP;
31 
34 
35  SO_ELEMENT_HEADER(SoMultiTextureMatrixElement);
36 public:
37  static void initClass(void);
38 protected:
39  virtual ~SoMultiTextureMatrixElement();
40 
41 public:
42  virtual void init(SoState * state);
43  virtual void push(SoState * state);
44  static void set(SoState * const state, SoNode * const node,
45  const int unit,
46  const SbMatrix & matrix);
47  static void mult(SoState * const state, SoNode * const node,
48  const int unit,
49  const SbMatrix & matrix);
50  static const SbMatrix & get(SoState * const state, const int unit);
51 
52  class UnitData {
53  public:
54  SbMatrix textureMatrix;
55  };
56 
57 protected:
58  UnitData & getUnitData(const int unit);
59  const UnitData & getUnitData(const int unit) const;
60 
61  virtual void multElt(const int unit, const SbMatrix & matrix);
62  virtual void setElt(const int unit, const SbMatrix & matrix);
63  virtual const SbMatrix & getElt(const int unit) const;
64 
65 private:
66  SoMultiTextureMatrixElementP * pimpl;
67 };
68 
69 #endif // !COIN_SOTEXTUREMATRIXELEMENT_H
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:66
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition: SoMultiTextureMatrixElement.h:32
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:74

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Wed Feb 7 2018 for Coin by Doxygen 1.8.14.