1 #ifndef COIN_SOTEXTURECOORDINATENORMAP_MAP_H 2 #define COIN_SOTEXTURECOORDINATENORMAP_MAP_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/nodes/SoTextureCoordinateFunction.h> 29 #include <Inventor/fields/SoSFVec3f.h> 30 #include <Inventor/SbVec4f.h> 31 #include <Inventor/SbVec3f.h> 39 static void initClass(
void);
51 static const SbVec4f & generate(
void *userdata,
54 static void handleTexgen(
void *data);
57 #endif // !COIN_SOTEXTURECOORDINATENORMAP_MAP_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoTextureCoordinateNormalMap class generates texture coordinates by projecting onto a surrounding...
Definition: SoTextureCoordinateNormalMap.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41