1 #ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H 2 #define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H 27 #include <Inventor/elements/SoMultiTextureImageElement.h> 31 class SoGLMultiTextureImageElementP;
53 static void restore(
SoState * state,
const int unit);
69 void updateGL(
const int unit);
70 SoGLMultiTextureImageElementP * pimpl;
73 #endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoMultiTextureImageElement class is yet to be documented.FIXME: write doc.
Definition: SoMultiTextureImageElement.h:36
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:88
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units...
Definition: SoGLMultiTextureImageElement.h:33
Model
Definition: SoTextureImageElement.h:44
The SoGLDisplayList class stores and manages OpenGL display lists.The TEXTURE_OBJECT type is not dire...
Definition: SoGLDisplayList.h:34
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
virtual void push(SoState *state)
Definition: SoMultiTextureImageElement.cpp:382
virtual SbBool hasTransparency(const int unit) const
Definition: SoMultiTextureImageElement.cpp:345
static void initClass(void)
Definition: SoMultiTextureImageElement.cpp:71
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585