24 #ifndef COIN_SOVRMLSCRIPT_H 25 #define COIN_SOVRMLSCRIPT_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoSFBool.h> 29 #include <Inventor/fields/SoMFString.h> 35 typedef void SoVRMLScriptEvaluateCB(
void * closure,
SoVRMLScript * node);
42 static void initClass(
void);
45 static SoType getClassTypeId(
void);
60 static void setScriptEvaluateCB(SoVRMLScriptEvaluateCB * cb,
69 static void * createInstance(
void);
76 static void eval_cb(
void * data,
SoSensor *);
77 void initFieldData(
void);
78 SoVRMLScriptP * pimpl;
79 friend class SoVRMLScriptP;
82 #endif // ! COIN_SOVRMLSCRIPT_H virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
virtual SoType getTypeId(void) const =0
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:738
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:39
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:50
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoVRMLScript class is used to control the scene using scripts.The detailed class documentation is...
Definition: SoVRMLScript.h:37
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41