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The SoGLTextureCoordinateElement class stores the current gltexture coordinates. More...
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual CoordType | getType () const |
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void | send (const int index) const |
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void | send (const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initMulti (SoState *state) const |
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const SbVec4f & | get (const SbVec3f &point, const SbVec3f &normal) const |
int32_t | getNum (void) const |
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SbBool | is2D (void) const |
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int32_t | getDimension (void) const |
const SbVec2f & | get2 (const int index) const |
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const SbVec3f & | get3 (const int index) const |
const SbVec4f & | get4 (const int index) const |
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const SbVec2f * | getArrayPtr2 (void) const |
const SbVec3f * | getArrayPtr3 (void) const |
const SbVec4f * | getArrayPtr4 (void) const |
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virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo () const |
uint32_t | getNodeId () const |
virtual void | print (FILE *file) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLTextureCoordinateElement * | getInstance (SoState *const state) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setDefault (SoState *const state, SoNode *const node) |
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static void | setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata) |
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static void | set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords) |
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static void | set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords) |
static void | set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords) |
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static CoordType | getType (SoState *const state) |
static const SoTextureCoordinateElement * | getInstance (SoState *const state) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLTextureCoordinateElement () |
virtual void | setElt (SoTexCoordTexgenCB *func, void *data=NULL) |
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virtual | ~SoTextureCoordinateElement () |
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virtual | ~SoReplacedElement () |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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enum | CoordType { NONE = 0, TEXGEN = 0, EXPLICIT = 1, FUNCTION = 2, DEFAULT = 3 } |
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static SoElement * | getElement (SoState *const state, const int stackIndex, SoNode *const node) |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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CoordType | whatKind |
SoTextureCoordinateFunctionCB * | funcCB |
void * | funcCBData |
int32_t | numCoords |
const SbVec2f * | coords2 |
const SbVec3f * | coords3 |
const SbVec4f * | coords4 |
SbBool | coordsDimension |
SbVec2f | convert2 |
SbVec3f | convert3 |
SbVec4f | convert4 |
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uint32_t | nodeId |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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static |
This static method initializes static data for the SoGLTextureCoordinateElement class.
void SoGLTextureCoordinateElement::initMulti | ( | SoState * | state | ) | const |
Called from SoTextureCoordinateBundle to initialize multi texturing.
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