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SoVRMLColor.h
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23 
24 #ifndef COIN_SOVRMLCOLOR_H
25 #define COIN_SOVRMLCOLOR_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoMFColor.h>
30 
31 class SoVRMLColorP;
32 
33 class COIN_DLL_API SoVRMLColor : public SoNode
34 {
35  typedef SoNode inherited;
37 
38 public:
39  static void initClass(void);
40  SoVRMLColor(void);
41 
43 
44  virtual void doAction(SoAction * action);
45  virtual void GLRender(SoGLRenderAction * action);
46  virtual void callback(SoCallbackAction * action);
47 
48 protected:
49  virtual ~SoVRMLColor();
50 
51 private:
52  SoVRMLColorP * pimpl;
53 }; // class SoVRMLColor
54 
55 #endif // ! COIN_SOVRMLCOLOR_H
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets).
Definition: SoMFColor.h:31
#define SO_NODE_HEADER(classname)
The SoVRMLColor class is used to specify multiple colors for a single shape.The detailed class docume...
Definition: SoVRMLColor.h:33
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoMFColor color
Definition: SoVRMLColor.h:42
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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