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SoGLMultiTextureCoordinateElement.h
1 #ifndef COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
2 #define COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoMultiTextureCoordinateElement.h>
28 #include <Inventor/elements/SoGLTextureCoordinateElement.h>
29 
30 class SoGLMultiTextureCoordinateElementP;
31 
32 class COIN_DLL_API SoGLMultiTextureCoordinateElement : public SoMultiTextureCoordinateElement {
33  typedef SoMultiTextureCoordinateElement inherited;
34 
35  SO_ELEMENT_HEADER(SoGLMultiTextureCoordinateElement);
36 public:
37  static void initClass(void);
38 protected:
40 
41 public:
42  virtual void init(SoState * state);
43  virtual void push(SoState * state);
44  virtual void pop(SoState * state,
45  const SoElement * prevTopElement);
46 
47  static void setTexGen(SoState * const state, SoNode * const node,
48  const int unit,
49  SoTexCoordTexgenCB * const texgenFunc,
50  void * const texgenData = NULL,
51  SoTextureCoordinateFunctionCB * const func = NULL,
52  void * const funcData = NULL);
53 
54  virtual SoTextureCoordinateElement::CoordType getType(const int unit) const;
55 
56  static const SoGLMultiTextureCoordinateElement * getInstance(SoState * const state);
57 
58  void send(const int unit, const int index) const;
59  void send(const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const;
60 
61  class GLUnitData {
62  public:
63  SoTexCoordTexgenCB * texgenCB;
64  void * texgenData;
65  };
66 
67  void initRender(const SbBool * enabled, const int maxenabled) const;
68 
69 protected:
70  virtual void setElt(const int unit,
71  SoTexCoordTexgenCB *func,
72  void *data = NULL);
73 
74 private:
75  void doCallback(const int unit) const;
76  SoGLMultiTextureCoordinateElementP * pimpl;
77 };
78 
79 #endif // !COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several unit...
Definition: SoGLMultiTextureCoordinateElement.h:32
CoordType
Definition: SoTextureCoordinateElement.h:52

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