24 #ifndef COIN_SOVRMLMOVIETEXTURE_H 25 #define COIN_SOVRMLMOVIETEXTURE_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/VRMLnodes/SoVRMLTexture.h> 29 #include <Inventor/fields/SoSFBool.h> 30 #include <Inventor/fields/SoSFFloat.h> 31 #include <Inventor/fields/SoSFTime.h> 32 #include <Inventor/fields/SoMFString.h> 33 #include <Inventor/fields/SoMFEnum.h> 34 #include <Inventor/fields/SoSFColor.h> 36 class SoVRMLMovieTextureP;
44 static void initClass(
void);
67 SoVRMLMovieTextureP * pimpl;
70 #endif // ! COIN_SOVRMLMOVIETEXTURE_H #define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: Texture.cpp:80
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoMFString url
Definition: SoVRMLMovieTexture.h:53
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SoSFBool isActive
Definition: SoVRMLMovieTexture.h:55
SoSFFloat speed
Definition: SoVRMLMovieTexture.h:48
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:31
SoSFTime duration_changed
Definition: SoVRMLMovieTexture.h:54
The SoSFTime class is a container for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation.
Definition: SoSFTime.h:31
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFBool loop
Definition: SoVRMLMovieTexture.h:47
SoSFTime stopTime
Definition: SoVRMLMovieTexture.h:50
The SoVRMLMovieTexture class is used the map movies onto geometry.The detailed class documentation is...
Definition: SoVRMLMovieTexture.h:38
SoSFTime startTime
Definition: SoVRMLMovieTexture.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41