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SbVec3b.h
1 #ifndef COIN_SBVEC3B_H
2 #define COIN_SBVEC3B_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32 
33 class SbVec3ub;
34 class SbVec3s;
35 class SbVec3i32;
36 class SbVec3f;
37 class SbVec3d;
38 
39 class COIN_DLL_API SbVec3b {
40 public:
41  SbVec3b(void) { }
42  SbVec3b(const int8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
43  SbVec3b(int8_t x, int8_t y, int8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
44  explicit SbVec3b(const SbVec3ub & v) { setValue(v); }
45  explicit SbVec3b(const SbVec3s & v) { setValue(v); }
46  explicit SbVec3b(const SbVec3i32 & v) { setValue(v); }
47  explicit SbVec3b(const SbVec3f & v) { setValue(v); }
48  explicit SbVec3b(const SbVec3d & v) { setValue(v); }
49 
50  SbVec3b & setValue(int8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
51  SbVec3b & setValue(int8_t x, int8_t y, int8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
52  SbVec3b & setValue(const SbVec3ub & v);
53  SbVec3b & setValue(const SbVec3s & v);
54  SbVec3b & setValue(const SbVec3i32 & v);
55  SbVec3b & setValue(const SbVec3f & v);
56  SbVec3b & setValue(const SbVec3d & v);
57 
58  const int8_t * getValue(void) const { return vec; }
59  void getValue(int8_t & x, int8_t & y, int8_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
60 
61  int8_t & operator [] (int i) { return vec[i]; }
62  const int8_t & operator [] (int i) const { return vec[i]; }
63 
64  int32_t dot(SbVec3b v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
65  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
66 
67  SbVec3b & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
68  SbVec3b & operator *= (double d);
69  SbVec3b & operator /= (int d) { SbDividerChk("SbVec3b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
70  SbVec3b & operator /= (double d) { SbDividerChk("SbVec3b::operator/=(double)", d); return operator *= (1.0 / d); }
71  SbVec3b & operator += (SbVec3b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
72  SbVec3b & operator -= (SbVec3b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
73  SbVec3b operator - (void) const { return SbVec3b(-vec[0], -vec[1], -vec[2]); }
74 
75 protected:
76  int8_t vec[3];
77 
78 }; // SbVec3b
79 
80 COIN_DLL_API inline SbVec3b operator * (SbVec3b v, int d) {
81  SbVec3b val(v); val *= d; return val;
82 }
83 
84 COIN_DLL_API inline SbVec3b operator * (SbVec3b v, double d) {
85  SbVec3b val(v); val *= d; return val;
86 }
87 
88 COIN_DLL_API inline SbVec3b operator * (int d, SbVec3b v) {
89  SbVec3b val(v); val *= d; return val;
90 }
91 
92 COIN_DLL_API inline SbVec3b operator * (double d, SbVec3b v) {
93  SbVec3b val(v); val *= d; return val;
94 }
95 
96 COIN_DLL_API inline SbVec3b operator / (SbVec3b v, int d) {
97  SbDividerChk("operator/(SbVec3b,int)", d);
98  SbVec3b val(v); val /= d; return val;
99 }
100 
101 COIN_DLL_API inline SbVec3b operator / (SbVec3b v, double d) {
102  SbDividerChk("operator/(SbVec3b,double)", d);
103  SbVec3b val(v); val /= d; return val;
104 }
105 
106 COIN_DLL_API inline SbVec3b operator + (SbVec3b v1, SbVec3b v2) {
107  SbVec3b v(v1); v += v2; return v;
108 }
109 
110 COIN_DLL_API inline SbVec3b operator - (SbVec3b v1, SbVec3b v2) {
111  SbVec3b v(v1); v -= v2; return v;
112 }
113 
114 COIN_DLL_API inline int operator == (SbVec3b v1, SbVec3b v2) {
115  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
116 }
117 
118 COIN_DLL_API inline int operator != (SbVec3b v1, SbVec3b v2) {
119  return !(v1 == v2);
120 }
121 
122 #endif // !COIN_SBVEC3B_H
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
Definition: SbVec3d.h:39
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
The SbVec3s class is a 3 dimensional vector with short integer coordinates.This vector class provides...
Definition: SbVec3s.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
SbVec2d operator-(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:99
Definition: SbVec3b.h:39
Definition: SbVec3i32.h:39
SbVec2d operator/(const SbVec2d &v, double d)
Definition: SbVec2d.h:90
SbVec2d operator+(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:95
Definition: SbVec3ub.h:37

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