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SoGLMultiTextureImageElement.h
1 #ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
2 #define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoMultiTextureImageElement.h>
28 
29 class SoGLImage;
30 class SoGLDisplayList;
31 class SoGLMultiTextureImageElementP;
32 
35 
36  SO_ELEMENT_HEADER(SoGLMultiTextureImageElement);
37 public:
38  static void initClass(void);
39 protected:
41 
42 public:
43  virtual void init(SoState * state);
44  virtual void push(SoState * state);
45  virtual void pop(SoState * state,
46  const SoElement * prevTopElement);
47 
48  static void set(SoState * const state, SoNode * const node,
49  const int unit,
50  SoGLImage * image, const SoTextureImageElement::Model model,
51  const SbColor & blendColor);
52 
53  static void restore(SoState * state, const int unit);
54 
55  static SoGLImage * get(SoState * state,
56  const int unit,
58  SbColor & blendcolor);
59 
60  class GLUnitData {
61  public:
62  SoGLImage * glimage;
63  };
64  static SbBool hasTransparency(SoState * state);
65 protected:
66  virtual SbBool hasTransparency(const int unit) const;
67 
68 private:
69  void updateGL(const int unit);
70  SoGLMultiTextureImageElementP * pimpl;
71 };
72 
73 #endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoMultiTextureImageElement class is yet to be documented.FIXME: write doc.
Definition: SoMultiTextureImageElement.h:36
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:88
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units...
Definition: SoGLMultiTextureImageElement.h:33
Model
Definition: SoTextureImageElement.h:44
The SoGLDisplayList class stores and manages OpenGL display lists.The TEXTURE_OBJECT type is not dire...
Definition: SoGLDisplayList.h:34
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
virtual void push(SoState *state)
Definition: SoMultiTextureImageElement.cpp:382
virtual SbBool hasTransparency(const int unit) const
Definition: SoMultiTextureImageElement.cpp:345
static void initClass(void)
Definition: SoMultiTextureImageElement.cpp:71
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585

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