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SoVRMLTransform.h
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23 
24 #ifndef COIN_SOVRMLTRANSFORM_H
25 #define COIN_SOVRMLTRANSFORM_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGroup.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/fields/SoSFRotation.h>
31 
32 class COIN_DLL_API SoVRMLTransform : public SoVRMLGroup
33 {
34  typedef SoVRMLGroup inherited;
36 
37 public:
38  static void initClass(void);
39  SoVRMLTransform(void);
40  SoVRMLTransform(int children);
41 
47 
48  void pointAt(const SbVec3f & from, const SbVec3f & to);
49  void getScaleSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
50  void getRotationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
51  void getTranslationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
52 
53  void multLeft(const SbMatrix & matrix);
54  void multRight(const SbMatrix & matrix);
55 
56  void combineLeft(SoVRMLTransform * leftnode);
57  void combineRight(SoVRMLTransform * rightnode);
58 
59  void setMatrix(const SbMatrix & matrix);
60 
61  void recenter(const SbVec3f & newcenter);
62 
63  virtual void doAction(SoAction * action);
64  virtual void callback(SoCallbackAction * action);
65  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
66  virtual void getMatrix(SoGetMatrixAction * action);
67  virtual void rayPick(SoRayPickAction * action);
68  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
69  virtual void audioRender(SoAudioRenderAction * action);
70 
71  virtual void GLRenderBelowPath(SoGLRenderAction * action);
72  virtual void GLRenderInPath(SoGLRenderAction * action);
73 
74  virtual void notify(SoNotList * list);
75 
76 protected:
77  virtual ~SoVRMLTransform();
78 
79 private:
80  void commonConstructor(void);
81  void applyMatrix(SoState * state);
82 }; // class SoVRMLTransform
83 
84 #endif // ! COIN_SOVRMLTRANSFORM_H
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: Group.cpp:339
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: Group.cpp:530
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:34
SoSFVec3f scale
Definition: SoVRMLTransform.h:44
SoSFRotation rotation
Definition: SoVRMLTransform.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: Group.cpp:446
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: Group.cpp:520
virtual void rayPick(SoRayPickAction *action)
Definition: Group.cpp:466
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoSFRotation scaleOrientation
Definition: SoVRMLTransform.h:45
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoSFVec3f translation
Definition: SoVRMLTransform.h:42
virtual void callback(SoCallbackAction *action)
Definition: Group.cpp:308
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
virtual void doAction(SoAction *action)
Definition: Group.cpp:298
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void notify(SoNotList *list)
Definition: Group.cpp:680
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
The SoVRMLGroup class is used for grouping VRML nodes.The detailed class documentation is taken verba...
Definition: SoVRMLGroup.h:35
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoSFVec3f center
Definition: SoVRMLTransform.h:46
The SoVRMLTransform class is a grouping node that defines a transformation for its children...
Definition: SoVRMLTransform.h:32
virtual void audioRender(SoAudioRenderAction *action)
Definition: Group.cpp:497
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: Group.cpp:619
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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