1 #ifndef COIN_SOTEXTURECOORDINATE2_H 2 #define COIN_SOTEXTURECOORDINATE2_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoMFVec2f.h> 30 class SoTextureCoordinate2P;
37 static void initClass(
void);
51 SoTextureCoordinate2P * pimpl;
54 #endif // !COIN_SOTEXTURECOORDINATE2_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoMFVec2f point
Definition: SoTextureCoordinate2.h:40
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoMFVec2f class is a container for SbVec2f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements.
Definition: SoMFVec2f.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoTextureCoordinate2 class contains a set of coordinates for the mapping of 2D textures...
Definition: SoTextureCoordinate2.h:32
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41