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SoTexture3Transform.h
1 #ifndef COIN_SOTEXTURE3TRANSFORM_H
2 #define COIN_SOTEXTURE3TRANSFORM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec3f.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFRotation.h>
31 
32 class SbMatrix;
33 
34 
35 class COIN_DLL_API SoTexture3Transform : public SoNode {
36  typedef SoNode inherited;
37 
39 
40 public:
41  static void initClass(void);
42  SoTexture3Transform(void);
43 
49 
50  virtual void doAction(SoAction * action);
51  virtual void callback(SoCallbackAction * action);
52  virtual void GLRender(SoGLRenderAction * action);
53  virtual void getMatrix(SoGetMatrixAction * action);
54  virtual void pick(SoPickAction * action);
55 
56 protected:
57  virtual ~SoTexture3Transform();
58 };
59 
60 #endif // !COIN_SOTEXTURE3TRANSFORM_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
SoSFVec3f center
Definition: SoTexture3Transform.h:48
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFRotation scaleOrientation
Definition: SoTexture3Transform.h:47
The SoTexture3Transform class is used to define 3D texture transformations.Textures applied to shapes...
Definition: SoTexture3Transform.h:35
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
SoSFRotation rotation
Definition: SoTexture3Transform.h:45
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoSFVec3f scaleFactor
Definition: SoTexture3Transform.h:46
SoSFVec3f translation
Definition: SoTexture3Transform.h:44
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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