Coin Logo http://www.sim.no/
http://www.coin3d.org/

SoTextureCoordinateElement.h
1 #ifndef COIN_SOTEXTURECOORDINATEELEMENT_H
2 #define COIN_SOTEXTURECOORDINATEELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoReplacedElement.h>
28 #include <Inventor/SbVec2f.h>
29 #include <Inventor/SbVec3f.h>
30 #include <Inventor/SbVec4f.h>
31 
32 /*
33  * TODO
34  * - conversion between 2D and 4D (like Open Inventor)
35  */
36 
37 typedef const SbVec4f & SoTextureCoordinateFunctionCB(void * userdata,
38  const SbVec3f & point,
39  const SbVec3f & normal);
40 
41 class COIN_DLL_API SoTextureCoordinateElement : public SoReplacedElement {
43 
44  SO_ELEMENT_HEADER(SoTextureCoordinateElement);
45 public:
46  static void initClass(void);
47 protected:
48  virtual ~SoTextureCoordinateElement();
49 
50 public:
51 
52  enum CoordType {
53  NONE = 0,
54  TEXGEN = 0,
55  EXPLICIT = 1,
56  FUNCTION = 2,
57  DEFAULT = 3
58  };
59 
60  virtual void init(SoState * state);
61 
62  static void setDefault(SoState * const state, SoNode * const node);
63  static void setFunction(SoState * const state, SoNode * const node,
64  SoTextureCoordinateFunctionCB * const func,
65  void * const userdata);
66 
67  static void set2(SoState * const state, SoNode * const node,
68  const int32_t numCoords, const SbVec2f * const coords);
69  static void set3(SoState * const state, SoNode * const node,
70  const int32_t numCoords, const SbVec3f * const coords);
71  static void set4(SoState * const state, SoNode * const node,
72  const int32_t numCoords, const SbVec4f * const coords);
73 
74  static CoordType getType(SoState * const state);
75  virtual CoordType getType(void) const;
76 
77  static const SoTextureCoordinateElement *getInstance(SoState * const state);
78 
79  const SbVec4f &get(const SbVec3f & point,
80  const SbVec3f & normal) const;
81  int32_t getNum(void) const;
82  SbBool is2D(void) const;
83  int32_t getDimension(void) const;
84 
85  const SbVec2f &get2(const int index) const;
86  const SbVec3f &get3(const int index) const;
87  const SbVec4f &get4(const int index) const;
88 
89  const SbVec2f *getArrayPtr2(void) const;
90  const SbVec3f *getArrayPtr3(void) const;
91  const SbVec4f *getArrayPtr4(void) const;
92 
93 protected:
95  SoTextureCoordinateFunctionCB *funcCB;
96  void *funcCBData;
97  int32_t numCoords;
98  const SbVec2f *coords2;
99  const SbVec3f *coords3;
100  const SbVec4f *coords4;
105 };
106 
107 #endif // !COIN_SOTEXTURECOORDINATEELEMENT_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:39
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
const SbVec4f * coords4
Definition: SoTextureCoordinateElement.h:100
void * funcCBData
Definition: SoTextureCoordinateElement.h:96
const SbVec2f * coords2
Definition: SoTextureCoordinateElement.h:98
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
CoordType whatKind
Definition: SoTextureCoordinateElement.h:94
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoTextureCoordinateFunctionCB * funcCB
Definition: SoTextureCoordinateElement.h:95
virtual void init(SoState *state)
Definition: SoReplacedElement.cpp:79
int32_t numCoords
Definition: SoTextureCoordinateElement.h:97
SbVec3f convert3
Definition: SoTextureCoordinateElement.h:103
The SoReplacedElement class is an abstract element superclass.This is the superclass of all elements ...
Definition: SoReplacedElement.h:30
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SbBool coordsDimension
Definition: SoTextureCoordinateElement.h:101
const SbVec3f * coords3
Definition: SoTextureCoordinateElement.h:99
The SoTextureCoordinateElement class is yet to be documented.FIXME: write doc.
Definition: SoTextureCoordinateElement.h:41
CoordType
Definition: SoTextureCoordinateElement.h:52
SbVec4f convert4
Definition: SoTextureCoordinateElement.h:104
SbVec2f convert2
Definition: SoTextureCoordinateElement.h:102

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Wed Feb 7 2018 for Coin by Doxygen 1.8.14.