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SoSceneTexture2.h
1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
3 
4 /**************************************************************************\
5  *
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7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
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13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/fields/SoSFVec2s.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/nodes/SoNode.h>
33 #include <Inventor/nodes/SoSubNode.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35 
36 class SoSceneTexture2P;
37 
38 class COIN_DLL_API SoSceneTexture2 : public SoNode {
39  typedef SoNode inherited;
40 
42 
43 public:
44  static void initClass(void);
45  SoSceneTexture2(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP,
57  CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
58  };
59 
63  ALPHA_TEST
64  };
65 
66  enum Type {
68  RGBA8, // normal unsigned byte rgba
69  RGBA32F,
70  RGB32F,
71  RGBA16F,
72  RGB16F,
73 
74  // FIXME: consider how many of these we should have here
75  R3_G3_B2,
76  RGB,
77  RGB4,
78  RGB5,
79  RGB8,
80  RGB10,
81  RGB12,
82  RGB16,
83  RGBA,
84  RGBA2,
85  RGBA4,
86  RGB5_A1,
87  RGB10_A2,
88  RGBA12,
89  RGBA16
90  };
91 
96 
102 
104 
105  virtual void notify(SoNotList * list);
106  virtual void write(SoWriteAction * action);
107 
108  virtual void doAction(SoAction * action);
109  virtual void GLRender(SoGLRenderAction * action);
110  virtual void callback(SoCallbackAction * action);
111  virtual void rayPick(SoRayPickAction * action);
112 
113 protected:
114  virtual ~SoSceneTexture2(void);
115 
116 private:
117  SoSceneTexture2P * pimpl;
118 };
119 
120 #endif // !COIN_SOSCENETEXTURE2_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoSFEnum wrapS
Definition: SoSceneTexture2.h:92
The SoSFVec2s class is a container for an SbVec2s vector.This field is used where nodes...
Definition: SoSFVec2s.h:31
SoSFNode scene
Definition: SoSceneTexture2.h:99
SoSFVec2s size
Definition: SoSceneTexture2.h:98
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
#define SO_NODE_HEADER(classname)
SoSFVec4f backgroundColor
Definition: SoSceneTexture2.h:97
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.Lets the rendering o...
Definition: SoSceneTexture2.h:38
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:31
SoSFEnum type
Definition: SoSceneTexture2.h:103
TransparencyFunction
Definition: SoSceneTexture2.h:60
Wrap
Definition: SoSceneTexture2.h:54
Definition: SoSceneTexture2.h:67
Definition: SoSceneTexture2.h:62
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFEnum model
Definition: SoSceneTexture2.h:94
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoSFNode sceneTransparencyType
Definition: SoSceneTexture2.h:100
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoSFColor blendColor
Definition: SoSceneTexture2.h:95
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
Type
Definition: SoSceneTexture2.h:66
Model
Definition: SoSceneTexture2.h:47
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
Definition: SoSceneTexture2.h:68
SoSFEnum transparencyFunction
Definition: SoSceneTexture2.h:101
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
Definition: SoSceneTexture2.h:61
SoSFEnum wrapT
Definition: SoSceneTexture2.h:93
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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