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SoNodeKitListPart.h
1 #ifndef COIN_SONODEKITLISTPART_H
2 #define COIN_SONODEKITLISTPART_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/lists/SoTypeList.h>
29 #include <Inventor/fields/SoSFNode.h>
30 #include <Inventor/fields/SoSFName.h>
31 #include <Inventor/fields/SoMFName.h>
32 
33 class SoGroup;
34 
35 
36 class COIN_DLL_API SoNodeKitListPart : public SoNode {
37  typedef SoNode inherited;
38 
40 
41 public:
42  static void initClass(void);
43  SoNodeKitListPart(void);
44 
45  SoType getContainerType(void) const;
46  void setContainerType(SoType newContainerType);
47  const SoTypeList & getChildTypes(void) const;
48  void addChildType(SoType typeToAdd);
49  SbBool isTypePermitted(SoType typeToCheck) const;
50  SbBool isChildPermitted(const SoNode * child) const;
51  void containerSet(const char * fieldDataString);
52  void lockTypes(void);
53  SbBool isTypeLocked(void) const;
54  void addChild(SoNode * child);
55  void insertChild(SoNode * child, int childIndex);
56  SoNode * getChild(int index) const;
57  int findChild(SoNode * child) const;
58  int getNumChildren(void) const;
59  void removeChild(int index);
60  void removeChild(SoNode * child);
61  void replaceChild(int index, SoNode * newChild);
62  void replaceChild(SoNode * oldChild, SoNode * newChild);
63  virtual SbBool affectsState(void) const;
64  virtual void doAction(SoAction * action);
65  virtual void callback(SoCallbackAction * action);
66  virtual void GLRender(SoGLRenderAction * action);
67  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
68  virtual void getMatrix(SoGetMatrixAction * action);
69  virtual void handleEvent(SoHandleEventAction * action);
70  virtual void pick(SoPickAction * action);
71  virtual void search(SoSearchAction * action);
72  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
73  virtual SoChildList * getChildren(void) const;
74 
75 protected:
76  virtual ~SoNodeKitListPart();
77 
78  SoGroup * getContainerNode(void);
79  virtual SbBool readInstance(SoInput * in, unsigned short flags);
80  virtual void copyContents(const SoFieldContainer * fromFC,
81  SbBool copyConnections);
83 
84 private:
85  void syncInternalData(void);
86 
87  SoSFNode containerNode;
88  SoSFName containerTypeName;
89  SoMFName childTypeNames;
90 
91  SbBool typelistlocked;
92  SoTypeList allowedtypes;
93 
94  SbBool canCreateDefaultChild(void) const;
95  SoNode * createAndAddDefaultChild(void);
96  SoType getDefaultChildType(void) const;
97 
98  friend class SoBaseKit;
99 };
100 
101 #endif // !COIN_SONODEKITLISTPART_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
The SoBaseKit class is the toplevel superclass for nodekits.Node kits are collections of nodes and ot...
Definition: SoBaseKit.h:57
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoNodeKitListPart class is a container node.This node is basically just a container node with the...
Definition: SoNodeKitListPart.h:36
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
SoChildList * children
Definition: SoNodeKitListPart.h:82
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoTypeList class is a container class for arrays of SoType objects.
Definition: SoTypeList.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoSFName class is a container for an SbName.This field is used where nodes, engines or other fiel...
Definition: SoSFName.h:31
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoMFName class is a container for SbName values.This field is used where nodes, engines or other field containers needs to store arrays of names.
Definition: SoMFName.h:31
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:50
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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