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SoGLTextureMatrixElement.h
1 #ifndef COIN_SOGLTEXTUREMATRIXELEMENT_H
2 #define COIN_SOGLTEXTUREMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoTextureMatrixElement.h>
28 
29 class COIN_DLL_API SoGLTextureMatrixElement : public SoTextureMatrixElement {
31 
32  SO_ELEMENT_HEADER(SoGLTextureMatrixElement);
33 public:
34  static void initClass(void);
35 protected:
36  virtual ~SoGLTextureMatrixElement();
37 
38 public:
39  virtual void init(SoState * state);
40  virtual void pop(SoState * state,
41  const SoElement * prevTopElement);
42 
43  static void setEltIdentity(void);
44  virtual void setElt(const SbMatrix & matrix);
45  virtual void makeEltIdentity(void);
46 
47  virtual void multElt(const SbMatrix & matrix);
48 
49  virtual void translateEltBy(const SbVec3f & translation);
50  virtual void rotateEltBy(const SbRotation & translation);
51  virtual void scaleEltBy(const SbVec3f & scaleFactor);
52 
53 private:
54  void updategl(void) const;
55 
56 };
57 
58 #endif // !COIN_SOGLTEXTUREMATRIXELEMENT_H
The SoGLTextureMatrixElement class is used to update the OpenGL texture matrix.Since (for some weird ...
Definition: SoGLTextureMatrixElement.h:29
virtual void rotateEltBy(const SbRotation &rotation)
Definition: SoTextureMatrixElement.cpp:234
virtual void setElt(const SbMatrix &matrix)
Definition: SoTextureMatrixElement.cpp:202
virtual void makeEltIdentity(void)
Definition: SoTextureMatrixElement.cpp:190
virtual void init(SoState *state)
Definition: SoTextureMatrixElement.cpp:264
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void multElt(const SbMatrix &matrix)
Definition: SoTextureMatrixElement.cpp:212
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition: SoTextureMatrixElement.cpp:246
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
virtual void translateEltBy(const SbVec3f &translation)
Definition: SoTextureMatrixElement.cpp:222
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoTextureMatrixElement class is used to manage the texture matrix stack.The texture matrix is use...
Definition: SoTextureMatrixElement.h:30
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585

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