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SoVRMLGroup.h
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23 
24 #ifndef COIN_SOVRMLGROUP_H
25 #define COIN_SOVRMLGROUP_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLParent.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFVec3f.h>
31 
32 class SoState;
33 class SoVRMLGroupP;
34 
35 class COIN_DLL_API SoVRMLGroup : public SoVRMLParent
36 {
37  typedef SoVRMLParent inherited;
39 
40 public:
41  static void initClass(void);
42  SoVRMLGroup(void);
43  SoVRMLGroup(int numChildren);
44 
45  enum CacheEnabled {
46  OFF,
47  ON,
48  AUTO
49  };
50 
51  SoSFEnum renderCaching;
52  SoSFEnum boundingBoxCaching;
53  SoSFEnum renderCulling;
54  SoSFEnum pickCulling;
55  SoSFVec3f bboxCenter;
56  SoSFVec3f bboxSize;
57 
58  static void setNumRenderCaches(int num);
59  static int getNumRenderCaches(void);
60 
61  virtual void doAction(SoAction * action);
62  virtual void callback(SoCallbackAction * action);
63  virtual void GLRender(SoGLRenderAction * action);
64  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
65  virtual void getMatrix(SoGetMatrixAction * action);
66  virtual void rayPick(SoRayPickAction * action);
67  virtual void search(SoSearchAction * action);
68  virtual void write(SoWriteAction * action);
69  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
70  virtual void audioRender(SoAudioRenderAction * action);
71 
72  virtual void GLRenderBelowPath(SoGLRenderAction * action);
73  virtual void GLRenderInPath(SoGLRenderAction * action);
74  virtual void GLRenderOffPath(SoGLRenderAction * action);
75 
76  virtual void notify(SoNotList * list);
77 
78 protected:
79  virtual ~SoVRMLGroup();
80 
81  virtual SbBool cullTest(SoState * state);
82 
83  static int numRenderCaches;
84 
85 private:
86  SoVRMLGroupP * pimpl;
87 
88  SbBool cullTestNoPush(SoState * state);
89  void commonConstructor(void);
90 
91 }; // class SoVRMLGroup
92 
93 #endif // ! COIN_SOVRMLGROUP_H
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
virtual void doAction(SoAction *action)
Definition: Parent.cpp:308
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:34
virtual void notify(SoNotList *list)
Definition: Parent.cpp:350
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
virtual void write(SoWriteAction *action)
Definition: Parent.cpp:321
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:648
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:941
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void search(SoSearchAction *action)
Definition: Parent.cpp:315
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:953
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: Parent.cpp:343
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
The SoVRMLGroup class is used for grouping VRML nodes.The detailed class documentation is taken verba...
Definition: SoVRMLGroup.h:35
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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