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SoGLMultiTextureImageElement Member List

This is the complete list of members for SoGLMultiTextureImageElement, including all inherited members.

capture(SoState *const state) constSoElementinlineprotected
captureThis(SoState *state) constSoElementprotectedvirtual
containsTransparency(SoState *const state)SoMultiTextureImageElementstatic
copyMatchInfo(void) constSoMultiTextureImageElementvirtual
createInstance(void)SoGLMultiTextureImageElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
depthSoElementprotected
get(SoState *state, const int unit, SoTextureImageElement::Model &model, SbColor &blendcolor) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElementstatic
SoMultiTextureImageElement::get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor)SoMultiTextureImageElementstatic
SoMultiTextureImageElement::get(SoState *const state, const int unit, SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model &model, SbColor &blendColor)SoMultiTextureImageElementstatic
getBlendColor(SoState *const state, const int unit)SoMultiTextureImageElementstatic
getClassStackIndex(void) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElementstatic
getClassTypeId(void) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDefault(SbVec2s &size, int &numComponents)SoMultiTextureImageElementstatic
getDefault(SbVec3s &size, int &numComponents)SoMultiTextureImageElementstatic
getDepth(void) constSoElement
getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getIdFromStackIndex(const int stackIndex)SoElementstatic
getImage(SoState *const state, const int unit, SbVec2s &size, int &numComponents)SoMultiTextureImageElementstatic
getImage(SoState *const state, const int unit, SbVec3s &size, int &numComponents)SoMultiTextureImageElementstatic
getModel(SoState *const state, const int unit)SoMultiTextureImageElementstatic
getNextFree(void) constSoElementprotected
getNextInStack(void) constSoElementprotected
getNumStackIndices(void)SoElementstatic
getStackIndex(void) constSoElement
getTypeId(void) constSoElement
getUnitData(const int unit) const (defined in SoMultiTextureImageElement)SoMultiTextureImageElementprotected
getWrapR(SoState *const state, const int unit)SoMultiTextureImageElementstatic
getWrapS(SoState *const state, const int unit)SoMultiTextureImageElementstatic
getWrapT(SoState *const state, const int unit)SoMultiTextureImageElementstatic
hasTransparency(SoState *state)SoGLMultiTextureImageElementstatic
hasTransparency(const int unit) constSoGLMultiTextureImageElementprotectedvirtual
init(SoState *state)SoGLMultiTextureImageElementvirtual
initClass(void)SoGLMultiTextureImageElementstatic
initElements(void)SoElementstatic
matches(const SoElement *elem) constSoMultiTextureImageElementvirtual
pop(SoState *state, const SoElement *prevTopElement)SoGLMultiTextureImageElementvirtual
print(FILE *file=stdout) constSoElementvirtual
push(SoState *state)SoGLMultiTextureImageElementvirtual
restore(SoState *state, const int unit) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElementstatic
set(SoState *const state, SoNode *const node, const int unit, SoGLImage *image, const SoTextureImageElement::Model model, const SbColor &blendColor)SoGLMultiTextureImageElementstatic
SoMultiTextureImageElement::set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElementstatic
SoMultiTextureImageElement::set(SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElementstatic
setDefault(SoState *const state, SoNode *const node, const int unit)SoMultiTextureImageElementstatic
setDepth(const int depth)SoElement
setElt(const int unit, const uint32_t nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElementvirtual
setElt(const int unit, const uint32_t nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)SoMultiTextureImageElementvirtual
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoElement(void)SoElementprotected
SoGLMultiTextureImageElement(void) (defined in SoGLMultiTextureImageElement)SoGLMultiTextureImageElementprotected
SoMultiTextureImageElement(void) (defined in SoMultiTextureImageElement)SoMultiTextureImageElementprotected
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
typeIdSoElementprotected
~SoElement()SoElementvirtual
~SoGLMultiTextureImageElement()SoGLMultiTextureImageElementprotectedvirtual
~SoMultiTextureImageElement()SoMultiTextureImageElementprotectedvirtual

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