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SbVec3d.h
1 #ifndef COIN_SBVEC3D_H
2 #define COIN_SBVEC3D_H
3 
4 /**************************************************************************\
5  *
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26 
27 #include <stdio.h>
28 #include <Inventor/SbBasic.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32 
33 class SbVec3f;
34 class SbVec3b;
35 class SbVec3s;
36 class SbVec3i32;
37 class SbDPPlane;
38 
39 class COIN_DLL_API SbVec3d {
40 public:
41  SbVec3d(void) { }
42  SbVec3d(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
43  SbVec3d(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
44  explicit SbVec3d(const SbVec3f & v) { setValue(v); }
45  explicit SbVec3d(const SbVec3b & v) { setValue(v); }
46  explicit SbVec3d(const SbVec3s & v) { setValue(v); }
47  explicit SbVec3d(const SbVec3i32 & v) { setValue(v); }
48  SbVec3d(const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2);
49 
50  SbVec3d & setValue(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
51  SbVec3d & setValue(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
52  SbVec3d & setValue(const SbVec3d & barycentric,
53  const SbVec3d & v0,
54  const SbVec3d & v1,
55  const SbVec3d & v2);
56  SbVec3d & setValue(const SbVec3f & v);
57  SbVec3d & setValue(const SbVec3b & v);
58  SbVec3d & setValue(const SbVec3s & v);
59  SbVec3d & setValue(const SbVec3i32 & v);
60 
61  const double * getValue(void) const { return vec; }
62  void getValue(double & x, double & y, double & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
63 
64  double & operator [] (const int i) { return vec[i]; }
65  const double & operator [] (const int i) const { return vec[i]; }
66 
67  SbVec3d cross(const SbVec3d & v) const;
68  double dot(const SbVec3d & v) const { return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
69  SbBool equals(const SbVec3d & v, double tolerance) const;
70  SbVec3d getClosestAxis(void) const;
71  double length(void) const;
72  double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
73  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
74  double normalize(void);
75 
76  SbVec3d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
77  SbVec3d & operator /= (double d) { SbDividerChk("SbVec3d::operator/=(double)", d); return operator *= (1.0 / d); }
78  SbVec3d & operator += (const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
79  SbVec3d & operator -= (const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
80  SbVec3d operator - (void) const { return SbVec3d(-vec[0], -vec[1], -vec[2]); }
81 
82  void print(FILE * fp) const;
83 
84 private:
85  double vec[3];
86 
87 }; // SbVec3d
88 
89 COIN_DLL_API inline SbVec3d operator * (const SbVec3d & v, double d) {
90  SbVec3d val(v); val *= d; return val;
91 }
92 
93 COIN_DLL_API inline SbVec3d operator * (double d, const SbVec3d & v) {
94  SbVec3d val(v); val *= d; return val;
95 }
96 
97 COIN_DLL_API inline SbVec3d operator / (const SbVec3d & v, double d) {
98  SbDividerChk("operator/(SbVec3d,double)", d);
99  SbVec3d val(v); val /= d; return val;
100 }
101 
102 COIN_DLL_API inline SbVec3d operator + (const SbVec3d & v1, const SbVec3d & v2) {
103  SbVec3d v(v1); v += v2; return v;
104 }
105 
106 COIN_DLL_API inline SbVec3d operator - (const SbVec3d & v1, const SbVec3d & v2) {
107  SbVec3d v(v1); v -= v2; return v;
108 }
109 
110 COIN_DLL_API inline int operator == (const SbVec3d & v1, const SbVec3d & v2) {
111  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
112 }
113 
114 COIN_DLL_API inline int operator != (const SbVec3d & v1, const SbVec3d & v2) {
115  return !(v1 == v2);
116 }
117 
118 #endif // !COIN_SBVEC3D_H
SbVec3d(const SbVec3s &v)
Definition: SbVec3d.h:46
SbVec3d & setValue(const double v[3])
Definition: SbVec3d.h:50
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
Definition: SbVec3d.h:39
SbVec3d(const SbVec3b &v)
Definition: SbVec3d.h:45
const double * getValue(void) const
Definition: SbVec3d.h:61
void getValue(double &x, double &y, double &z) const
Definition: SbVec3d.h:62
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
SbVec3d & setValue(double x, double y, double z)
Definition: SbVec3d.h:51
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
double sqrLength(void) const
Definition: SbVec3d.h:72
SbVec3d(double x, double y, double z)
Definition: SbVec3d.h:43
SbVec3d(const SbVec3f &v)
Definition: SbVec3d.h:44
The SbVec3s class is a 3 dimensional vector with short integer coordinates.This vector class provides...
Definition: SbVec3s.h:39
SbVec3d(const double v[3])
Definition: SbVec3d.h:42
SbVec3d(void)
Definition: SbVec3d.h:41
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SbVec3d(const SbVec3i32 &v)
Definition: SbVec3d.h:47
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
SbVec2d operator-(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:99
Definition: SbVec3b.h:39
Definition: SbVec3i32.h:39
double dot(const SbVec3d &v) const
Definition: SbVec3d.h:68
SbVec2d operator/(const SbVec2d &v, double d)
Definition: SbVec2d.h:90
SbVec2d operator+(const SbVec2d &v1, const SbVec2d &v2)
Definition: SbVec2d.h:95
void negate(void)
Definition: SbVec3d.h:73

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