60 #include "vtkRenderingCoreModule.h" 91 {
return this->Parts; }
127 void ReleaseGraphicsResources(
vtkWindow *) VTK_OVERRIDE;
142 void InitPathTraversal() VTK_OVERRIDE;
144 int GetNumberOfPaths() VTK_OVERRIDE;
150 void GetBounds(
double bounds[6])
163 void ShallowCopy(
vtkProp *prop) VTK_OVERRIDE;
183 virtual
void UpdatePaths();
187 void operator=(const
vtkAssembly&) VTK_DELETE_FUNCTION;
abstract superclass for all actors, volumes and annotations
vtkProp3DCollection * GetParts()
Return the parts (direct descendants) of this assembly.
represents an object (geometry & properties) in a rendered scene
double * GetBounds() override=0
Return a reference to the Prop3D's composite transform.
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual int HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
record modification and/or execution time
represents an 3D object for placement in a rendered scene
window superclass for vtkRenderWindow
virtual int RenderVolumetricGeometry(vtkViewport *)
a list of nodes that form an assembly path
a simple class to control print indentation
virtual void GetVolumes(vtkPropCollection *)
a list of lists of props representing an assembly hierarchy
an ordered list of 3D props
abstract class specifies interface to map data to graphics primitives
create hierarchies of vtkProp3Ds (transformable props)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void GetActors(vtkPropCollection *)
For some exporters and other other operations we must be able to collect all the actors or volumes...