59 #include "vtkRenderingLODModule.h" 124 vtkGetMacro(NumberOfCloudPoints,
int);
144 void ShallowCopy(
vtkProp *prop) VTK_OVERRIDE;
161 int NumberOfCloudPoints;
163 virtual
void CreateOwnLODs();
164 virtual
void UpdateOwnLODs();
165 virtual
void DeleteOwnLODs();
169 void operator=(const
vtkLODActor&) VTK_DELETE_FUNCTION;
abstract superclass for all actors, volumes and annotations
an ordered list of mappers
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
an actor that supports multiple levels of detail
abstract specification for Viewports
record modification and/or execution time
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
window superclass for vtkRenderWindow
Superclass for algorithms that produce only polydata as output.
a simple class to control print indentation
virtual void Modified()
Update the modification time for this object.
abstract class specifies interface to map data to graphics primitives
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
map vtkPolyData to graphics primitives
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.