28 #ifndef vtkOpenGLGlyph3DMapper_h 29 #define vtkOpenGLGlyph3DMapper_h 31 #include "vtkRenderingOpenGL2Module.h" 74 void SetupColorMapper();
78 class vtkOpenGLGlyph3DMapperEntry;
79 class vtkOpenGLGlyph3DMapperSubArray;
80 class vtkOpenGLGlyph3DMapperArray;
81 vtkOpenGLGlyph3DMapperArray *GlyphValues;
86 virtual
void RebuildStructures(vtkOpenGLGlyph3DMapperSubArray *entry,
vtkOpenGLGlyph3D on the GPU.
static vtkGlyph3DMapper * New()
void Render(vtkRenderer *ren, vtkActor *act) override
All the work is done is derived classes.
represents an object (geometry & properties) in a rendered scene
abstract class to specify dataset behavior
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
window superclass for vtkRenderWindow
a simple class to control print indentation
a weak reference to a vtkObject.
PolyDataMapper using OpenGL to render.
abstract class specifies interface to map data to graphics primitives
dynamic, self-adjusting array of bits
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.