VTK
dox
Rendering
OpenGL2
vtkDepthImageProcessingPass.h
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/*=========================================================================
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Program: ParaView
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Module: vtkDepthImageProcessingPass.h
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Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc.
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All rights reserved.
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ParaView is a free software; you can redistribute it and/or modify it
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under the terms of the ParaView license version 1.2.
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See License_v1.2.txt for the full ParaView license.
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A copy of this license can be obtained by contacting
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Kitware Inc.
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28 Corporate Drive
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Clifton Park, NY 12065
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USA
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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=========================================================================*/
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/*----------------------------------------------------------------------
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Acknowledgement:
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This algorithm is the result of joint work by Electricité de France,
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CNRS, Collège de France and Université J. Fourier as part of the
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Ph.D. thesis of Christian BOUCHENY.
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------------------------------------------------------------------------*/
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#ifndef vtkDepthImageProcessingPass_h
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#define vtkDepthImageProcessingPass_h
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#include "
vtkImageProcessingPass.h
"
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#include "vtkRenderingOpenGL2Module.h"
// For export macro
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class
vtkOpenGLRenderWindow
;
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class
vtkDepthPeelingPassLayerList;
// Pimpl
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class
vtkOpenGLFramebufferObject
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL2_EXPORT
vtkDepthImageProcessingPass
:
public
vtkImageProcessingPass
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{
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public
:
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vtkTypeMacro(
vtkDepthImageProcessingPass
,
vtkImageProcessingPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent) VTK_OVERRIDE;
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protected
:
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vtkDepthImageProcessingPass
();
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~
vtkDepthImageProcessingPass
() VTK_OVERRIDE;
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virtual
void
RenderDelegate(const
vtkRenderState
*s,
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int
width,
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int
height
,
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int
newWidth,
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int
newHeight,
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vtkOpenGLFramebufferObject
*fbo,
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vtkTextureObject
*colortarget,
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vtkTextureObject
*depthtarget);
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void
ReadWindowSize(const
vtkRenderState
* s);
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int
Width;
// parent window width
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int
Height;
// parent window height
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int
W;
// this width
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int
H;
// this height
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int
ExtraPixels;
// w(h) = width(height) + 2*extrapixels
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private:
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vtkDepthImageProcessingPass
(const
vtkDepthImageProcessingPass
&) VTK_DELETE_FUNCTION;
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void
operator=(const
vtkDepthImageProcessingPass
&) VTK_DELETE_FUNCTION;
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};
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#endif
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:38
vtkImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkImageProcessingPass
Convenient class for post-processing passes.
Definition:
vtkImageProcessingPass.h:40
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:40
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:33
vtkX3D::height
Definition:
vtkX3D.h:254
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition:
vtkOpenGLFramebufferObject.h:182
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:40
vtkImageProcessingPass.h
vtkDepthImageProcessingPass
Convenient class for post-processing passes.
Definition:
vtkDepthImageProcessingPass.h:62
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