30 #ifndef vtkCameraRepresentation_h 31 #define vtkCameraRepresentation_h 33 #include "vtkInteractionWidgetsModule.h" 89 vtkGetMacro(NumberOfFrames,
int);
108 void AddCameraToPath();
110 void InitializePath();
117 void GetSize(
double size[2]) VTK_OVERRIDE
int RenderOverlay(vtkViewport *) override
These methods are necessary to make this representation behave as a vtkProp.
int HasTranslucentPolygonalGeometry() override
These methods are necessary to make this representation behave as a vtkProp.
interpolate a series of cameras to update a new camera
abstract specification for Viewports
a actor that draws 2D data
int RenderOpaqueGeometry(vtkViewport *) override
These methods are necessary to make this representation behave as a vtkProp.
void GetActors2D(vtkPropCollection *) override
These methods are necessary to make this representation behave as a vtkProp.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkBorderRepresentation * New()
Instantiate this class.
void PrintSelf(ostream &os, vtkIndent indent) override
Define standard methods.
window superclass for vtkRenderWindow
platform-independent render window interaction including picking and frame rate control.
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
These methods are necessary to make this representation behave as a vtkProp.
void BuildRepresentation() override
Subclasses should implement these methods.
a simple class to control print indentation
a virtual camera for 3D rendering
void ReleaseGraphicsResources(vtkWindow *) override
These methods are necessary to make this representation behave as a vtkProp.
represent a vtkBorderWidget
represent the vtkCameraWidget
represent surface properties of a 2D image
draw vtkPolyData onto the image plane
represent and manipulate 3D points