21 #ifndef vtkOpenGLGlyph3DHelper_h 22 #define vtkOpenGLGlyph3DHelper_h 24 #include "vtkRenderingOpenGL2Module.h" 41 std::vector<unsigned char> &colors, std::vector<float> &matrices,
42 std::vector<float> &normalMatrices, std::vector<vtkIdType> &pickIds,
58 std::
vector<
unsigned char> &colors, std::
vector<
float> &matrices,
59 std::
vector<
float> &normalMatrices,
65 void GetShaderTemplate(
73 void ReplaceShaderPicking(
76 void ReplaceShaderColor(
79 void ReplaceShaderNormal(
82 void ReplaceShaderClip(
85 void ReplaceShaderPositionVC(
93 void SetMapperShaderParameters(
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
vtkTypeUInt32 vtkMTimeType
record modification and/or execution time
abstract specification for renderers
window superclass for vtkRenderWindow
a simple class to control print indentation
PolyDataMapper using OpenGL to render.
dynamic, self-adjusting array of bits
Vertex or Fragment shader, combined into a ShaderProgram.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.