37 #ifndef vtkLightActor_h 38 #define vtkLightActor_h 40 #include "vtkRenderingCoreModule.h" 72 void SetClippingRange(
double dNear,
double dFar);
73 void SetClippingRange(
const double a[2]);
74 vtkGetVector2Macro(ClippingRange,
double);
92 void ReleaseGraphicsResources(
vtkWindow *) VTK_OVERRIDE;
97 double *GetBounds() VTK_OVERRIDE;
108 void UpdateViewProps();
111 double ClippingRange[2];
represents an object (geometry & properties) in a rendered scene
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual int HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
represents an 3D object for placement in a rendered scene
a frustum to represent a camera.
window superclass for vtkRenderWindow
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
a cone and a frustum to represent a spotlight.
map vtkPolyData to graphics primitives
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Fast Simple Class for dealing with 3D bounds.