VTK
vtkDepthOfFieldPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkDepthOfFieldPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
37 #ifndef vtkDepthOfFieldPass_h
38 #define vtkDepthOfFieldPass_h
39 
40 #include "vtkRenderingOpenGL2Module.h" // For export macro
42 
43 class vtkDepthPeelingPassLayerList; // Pimpl
45 class vtkOpenGLHelper;
47 class vtkTextureObject;
48 
49 class VTKRENDERINGOPENGL2_EXPORT vtkDepthOfFieldPass : public vtkDepthImageProcessingPass
50 {
51 public:
52  static vtkDepthOfFieldPass *New();
54  void PrintSelf(ostream& os, vtkIndent indent) override;
55 
57 
62  vtkSetMacro(AutomaticFocalDistance,bool);
63  vtkGetMacro(AutomaticFocalDistance,bool);
64  vtkBooleanMacro(AutomaticFocalDistance,bool);
66 
71  void Render(const vtkRenderState *s) override;
72 
78  void ReleaseGraphicsResources(vtkWindow *w) override;
79 
80  protected:
85 
89  ~vtkDepthOfFieldPass() override;
90 
95  vtkTextureObject *Pass1; // render target for the scene
96  vtkTextureObject *Pass1Depth; // render target for the depth
97 
98  // Structures for the various cell types we render.
100 
102 
103  private:
104  vtkDepthOfFieldPass(const vtkDepthOfFieldPass&) = delete;
105  void operator=(const vtkDepthOfFieldPass&) = delete;
106 };
107 
108 #endif
OpenGL rendering window.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:34
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Definition: vtkIndent.h:33
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLHelper * BlurProgram
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkTextureObject * Pass1Depth
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Convenient class for post-processing passes.
Implement a post-processing DOF blur pass.
vtkTextureObject * Pass1