28 #ifndef vtkPointFillPass_h 29 #define vtkPointFillPass_h 31 #include "vtkRenderingOpenGL2Module.h" 34 class vtkDepthPeelingPassLayerList;
67 vtkSetMacro(CandidatePointRatio,
float);
68 vtkGetMacro(CandidatePointRatio,
float);
78 vtkSetMacro(MinimumCandidateAngle,
float);
79 vtkGetMacro(MinimumCandidateAngle,
float);
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkTextureObject * Pass1Depth
vtkOpenGLQuadHelper * QuadHelper
float MinimumCandidateAngle
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Implement a post-processing fillpass.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
Class to make rendering a full screen quad easier.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Convenient class for post-processing passes.
float CandidatePointRatio