Hatari Atari Software Compatibility List

Version 0.95

Project initiator and main developer of Hatari: Thomas Huth

Hatari on the WWW: http://hatari.sourceforge.net/

Index

Introduction

This is a little compilation of what Atari software does work in Hatari. It is by no means finished.

First is listed software (games, demos and applications) that work on normal STs, after them is listed STE only software that has been tested with the current STE hardware emulation, then is list of even somewhat working Falcon games, demos and applications and finally a list of TT demos.

ST software compatibility list

ST games

tested games
Game Working Sound Comment
Eliminator yes perfect  
Speedball yes perfect  
Xenon yes music ok - fx dodgy bullets and explosions sound weired
Bubble Bobble yes    
F15 Strike Eagle 2 yes ok keyboard emulation seems to be dodgy
Rick Dangerous yes perfect  
Slayer yes ok raster fx at highscore entry dodgy
Lethal Xcess no   crashes while loading, sync scrolling will not work properly
Star Goose yes music ok - bullet sound dodgy  
Xenon 2 - Megablast yes nearly perfect (including sampled intro)  
Metal Mutant yes seems ok some color effects in the lower screen seem buggy
Defenders Of The Earth yes    
Nebulus yes music ok; snowball, balls and trapdoors dodgy otherwise working to a playable extend
Leander yes    
Navy Seals yes    
Armalyte yes    
Wings Of Death yes   works in STE mode too
Toki yes    
Alien World yes    
Leisure Suit Larry 2 yes   Everything works, even Roland-MT32 MIDI music
Skweek yes   Does not work with cartridge / HD emulation

ST demos

tested demos
Demo Working Sound Comment
Fantasia (by Dune/Sector1) yes  
Oddstuff (by Dune/Sector1) yes   Enable "frameskip" to avoid the flicker
If pigs could fly (by Syndicate) yes    
LongScreen (by X-Troll) yes    
Overdose (by Aggression) yes   Does not work with cartridge / HD emulation
Virtual Escape (by Equinox) yes    
Posh (by Checkpoint) yes    
Flipo (by Oxygene) yes    
Syntax Terror (by DeltaForce) yes    
Hallucinations (by Reservoir Gods) yes    
Sweety (by DHS) yes   Does not work with HD emulation
Popstars (chiptunes by YmRockerz) yes   Sound works only with Hatari version >0.80 and later
B.I.G-demo (musicdemo by Exceptions) partially   Minor flickering and problems in the overscan bottom
SoWatt (by CareBears) Yes   Works fully with Hatari version 0.92 and later
Punish your machine yes   Works fully with Hatari version 0.92 and later
Froggies over the Fence
Oh no more Froggies
No   Stop when the main menu loads

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

tested applications
Application Working Comment
Programming
DevPac 2.2 yes MonST crashy
Turbo Assembler yes Due to a bug you need to have a proper disk image inserted into drive A. Works otherwise!
GFABASIC 3.6TT yes MENU.PRG does not like harddisks. Use diskimages for compiling.
ST Basic yes  
Gulam shell yes  
Orcs Resource editor yes  
Graphics
Crackart yes Harddisk access does not work with GEMDOS emulation - fine with disk images
ImCon yes  
Mgif yes  
Neochrome yes rasters sometimes unstable
OCR yes Didn't try scanning
Speed Of Light yes  
Sound
MusicMon 2 yes  
Noise Tracker yes Sound is very noisy, and didn't work with v0.80 (and earlier?)
Protracker yes  
Quartet yes  
SidSound Designer yes  
Accompanist
(Henry Cosh Sequencer)
partially MIDI output works, input doesn't
Cubase Lite partially MIDI output works, input doesn't
Sequencer One partially Both MIDI output and sound work, MIDI input doesn't
Text Editors
Tempus yes  
Qed editor yes  
Everest editor yes  
Business applications
Opus spreadsheet yes  
SBase database yes  
Sheet spreadsheet yes  
Calamus SL (demo) yes Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 resolution...
Outline Art 3 (demo) yes  
Communications
CAB browser yes  
Connect yes  
Kivi QWK Reader yes  
Desktops
Teradesk desktop yes  
Thing desktop yes  
Science
Euler yes  
Minidraft yes  
Molsys yes  
Utilities
Revenge Document Displayer yes  
ST-Guide yes  
ST-Zip yes  
STCat yes  
Lharc Shell yes  
TwoInOne yes  
Sagrotan viruskiller yes  
Others
ZX Spectrum emulator yes Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono.

Midi setup

At the moment Hatari doesn't emulate MIDI input, it has only simple MIDI output emulation.

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see alsa-midi.txt file.

STE software compatibility list

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

tested STE games
Title Working Sound Comment
Alien Blast yes    
Astrodia* yes   Blitter support doesn't work with EmuTOS, only real STE TOS
Battletris+ yes    
Blat! yes    
Bombaman yes    
Breakdance yes   THE ultimate scene game
Chronicles of Omega* yes    
Chaos Engine (demo) yes    
ChuChu Rocket yes   needs to be run from disk image
Dynabusters+ yes    
H.E.R.O. 2 yes   Requires 4MB RAM
Manga Puzzle yes    
Penta* yes   Blitter, DMA audio and STE fadings do work properly
No Limit II yes    
Obsession (demo) yes   opens top, right and bottom borders
Operation Garfield yes    
Pacman on E yes    
Pooz* yes   Uses STE DMA, blitter and palette
Power Up* yes   Problems with music, but DMA sound effects work
Roger partially   Blitter timings inaccurate - game is too fast, needs to be run from disk image
Skulls yes   Opens right border
Starball* yes   Uses DMA sound
Stardust (demo) yes    
STrEet Fighter 2 yes   Uses blitter, HW scrolling and DMA sound
Stupid Balloon game yes    
Substation (demo) yes    
TomTar yes    
Utopos (demo) partially   some lines on screen flicker and joysticks don't work properly
Ultimate Arena yes    
Wolfenstein 3D* yes   v0.8 needs to be run from a disk image, STE DMA sound
Zool (demo) yes    

STE demos

Some tested STE demos and intros

tested STE demos
Title Working Sound Comment
20 years (collection)* Yes   R. Gods subdemo looks wrong. (In plain ST mode the main screen has color/sync problems and Paradox subdemo works only on STe)
Aggression: Braindamage yes   Colors in the last 2 screens don't look right
Armada: Armada is Dead yes   bottom border broken
T. Barker: Fantasia yes   For any other than TOS 1.6, you need to use fantfix.prg first
T. Barker: TT-Wars STE yes    
DHS: Tyranny & Massacre yes    
GGN: Alive yes    
Ice: Extacy yes    
Imagina: 1992 X-mas demo yes   flickers without frameskip
MJJ-Prod: 1st Step yes    
New Core: Beyond Deadline yes    
N.L.C: Techno Drugs yes    
Omega: Grotesque yes    
Paradox: X-mas 1994 demo Partially   Fullscreen scroller doesn't work
Paradox: Pacemaker yes   The end screen doesn't look quite correct when the demo has been started from hard disk. Otherwise this is perfect. With EmuTOS, stops in the middle.
Paradox: HighResMode no   Screen is out of sync. This mode is not supported by Hatari.
Reservoir Gods: Mind Rewind partially   Opens all borders. Timing problems in current version of Hatari (used to work better with 0.80)
Reservoir Gods: Grimey yes    
Syntax: Reanimation yes    
MJJ-Prod: Tribute To Rainbow Tos partially   screen corrupted, Blittermania does not work but the code does not crash nor lockup
MJJ-Prod: Badger Badger yes    
Armada: RGBRuler demo partially   doesn't look right
New Core: Core Flakes partially   doesn't look right
Percy of Light: VGA slideshow partially   doesn't look right
GGN: The Sierpinski overdose 4K no   Hatari doesn't have required blitter support

STE applications

Finally some STE only or STE enhanced applications

tested STE applications
Title Working Sound Comment
MaxYMiser DMA yes    
Octalyzer yes   opens right and bottom borders, doesn't work with EmuTOS
Protracker STE yes   garbage at screen bottom, 50KHz replay duff

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

TT games

TT games
Title Working Sound Comment
Oxyd 2 TT yes yes Oxyd 2 in color

TT demos

TT demos
Title Working Sound Comment
Beams demo TT-version no   Stops at startup screen
TT-Wars yes yes Star Wars demo

Falcon software compatibility list

The main thing preventing Falcon programs from working is missing DSP emulation (and even of the programs working, many would use DSP for music). You can select between three different DSP emulation modes with the "--dsp" option:

The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-". Most programs work both with "none" and "dummy" setting, if they've been tested not to work with others, the value is followed with "!".

The column for whether the program works and whether it has (working) sound have "yes" when this is true and otherwise "-".

Falcon games

Here are listed some Falcon games:

Falcon games
Title Working Sound DSP Comment
Addsub - - - Input doesn't work, up arrow exits game
Blackhole yes - - 256-color mode only
Block Blizzard yes - -
Blum yes - - Disable sound
Bomb Squad yes yes -
Bugger by RG yes - -
Bunion by RG yes - -
Capy - - -
Cavemania (demo) - - - Black screen, noise
Conquest of Elysium II yes - -
Columns by Deadheart (demo) yes - none Nice
Corsair yes - none
Cravon (demo) - - - Intros work, game doesn't
DB4K yes - - DB in 4KB
Double Bobble 2000 yes - - Joystick direction repeat doesn't work, nice
DryEgg yes - - Needs over 4MB
Evolution Dino Dudes
(aka. Humans)
- - - Intro and menu work, but graphics are distorted in game.
(Game writes twice to the $ff820e register during one VBL!)
Falcon Fighter II yes yes - Problems with scrolling
FalcTron yes yes -
Ganymed.pd - - - Stops at beginning when showing hiscore
H2O - - - Bombs out
Heretic yes - - Very slow
Hexogon yes yes -
Impulse - - - Bus error at startup
Kwiks.pd yes - none!
Lamemine yes - dummy!
Lasers and Hommes (DLDH2) - yes none Intros work (including music), game doesn't
Llamazap yes - - Use joypad
Madtris yes - -
Men at War yes - - Fire button doesn't work, intro has sync problems
Milanopol yes - -
Mine partially - - v1.02, GFA
Moongame - - -
Multi Briques - - -
Neurobot.108 yes - -
Nibe2 yes - - Videl emu doesn't support rasters (in title screen)
Offworld - - - Screen goes black at startup
Pac Them yes yes - Nice
Painium Disaster yes - none Some display problems
Pingo98 - - - Stops at startup, worked earlier
Poker - - - Complains that it doesn't work on this type of monitor
Pong 2K (demo) partially - none
Pouspous yes - - HiColor only
Push It yes - none
Q-Blue yes - - Hicolor / VGA only
Radical (demo) yes - none Nice
Raiden yes yes - Use joypad, needs over 4MB
Rave yes - dummy!
Reeking Rubber - - - Doesn't do anything
SBM v0.8 yes - - Nice
SBM - - none Newer versions bomb out
Snatch by FUN - - - VGA only, screen is not properly updated
Sky Fall by RG yes - -
Slippery Sam yes - none
Sokoban by FUN - - - VGA only, screen is not properly updated
Space Taxi yes - -
Spice yes yes - Nice Defender clone
Static yes - -
Stbruch yes - none
Switch yes - none
Sworm by RG yes - -
Tank Blaster - - -
TeknoBalls - - - Black screen at startup
Tautology II by RG yes - none! Problems with input, nice Mahjongg variant
Tetrhex yes - -
Towers 2 - - - Black screen at startup
ToyMan yes - -
Tron2 yes - none
Tron2001 - - - Bus error at startup
TUM yes - - GEM minesweeper
Ufo War - - - Screen scrambled
Vertical Mayhem(+) yes yes - Works perfectly, nice columns clone
Watership - - ? Throws bus errors at startup
Willie Adventurer yes - none
Wotanoid - - - Stops at startup
Zodiax (demo) yes yes - Nice R-type game clone

Falcon demos

TODO: Here are listed some Falcon demos:

Falcon demos
Title Working Sound DSP Comment
124 Beers partially yes - Some screens don't work
256mbrot, Bragg256, Glasstro, Orion-B, Yabt yes - - TT intros by ray//.tSCc
Ascii, SnowStorm, HongTron yes - - Intros by Reservoir Gods (RG)
Alive yes - - Has strange screen size changes
Ats by DHS yes - -
Beams (Falcon version) yes - - Music is buggy
Birdshow - - - FLI animation, worked earlier, now just black screen
Bugs from Outer Space yes yes none
Cebit93 partially - - Screen is not updated properly
Chrome Dragon yes yes -
Cruor 96k - - - Bus errors
Dba Magazine 14 intro yes - -
Delta - - - Stops almost immediately after startings
Digital Obsolence - - - Bus errors + illegal io-mem accesses
Eearth yes - none! (Texturemapped ball)
E.K.O System partially yes - Many screens missing
Falcon Flight yes yes -
Firestar yes - -
Fogintro - - - Bus errors
GEM-demo yes - -
Hmmm - - - Strange screen size with blank screen
Ice yes - none
Illness yes - none Shows fully?
LostBlubb - - - Infinite bus errors
Madness - yes - Only music works
Mahabharata partially - - Very slow and misses stuff
Mouse yes yes none! AVR animation/music with Brainstorm player
Oergs by Lazer - - dummy
Out by Lineout - - - Stops at startup
Sonolumineszenz - - - White screen at startup
Stax 96k - - - Says "Something wrong with Falcon"
Schlumpf by Lazer partially - dummy Problems with colors etc
UK Demos partially - - Only Motorola Inside screen works
Virtual City yes - - HiColor only, doesn't show the city (reqs DSP?)
Warum by Lazer yes - dummy
Weltchmerz yes - -
Yepyha partially - none Stops in middle
Xtasie - - - Might require 030 MMU which AUE core doesn't emulate

Falcon applications

Here are listed some Falcon specific applications:

Falcon applications
Title Working Sound DSP Comment
Animator yes - -
Apex Animator (demo) - - - Resets the emulator. The separate imageviewers work except for the JPEG one which requires DSP
Chronos 3D player - - - Complains about wrong resolution, requires 15-bit
Delmpaint yes - - Bombs on exit
Escapepaint partially - - UI works, the effects don't (requires DSP?)
Godpaint yes - -
Indypaint yes - - Infinite errors on exit
Whip partially - - UI works, the effects don't (requires DSP?)


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Hatari developers January 2007