#
# glrgbvolume_funcs.py - GL14/GLRGBVolume functions.
#
# Author: Paul McCarthy <pauldmccarthy@gmail.com>
#
"""This module contains functions used by the :class:`.GLRGBVolume` class
for rendering RGB(A) :class:`.Image` overlays in an OpenGL 1.4 environment.
"""
import fsleyes.colourmaps as fslcmaps
import fsleyes.gl.shaders as shaders
from . import glvolume_funcs
[docs]def init(self):
"""Compiles and initialises the shader program. """
self.shader = None
compileShaders( self)
updateShaderState(self)
[docs]def destroy(self):
"""Destroys the shader program. """
self.shader.destroy()
self.shader = None
[docs]def compileShaders(self):
"""Loads the vertex/fragment shader source code, and creates a
:class:`.GLSLShader` program.
"""
if self.shader is not None:
self.shader.destroy()
vertSrc = shaders.getVertexShader( 'glvolume')
fragSrc = shaders.getFragmentShader('glrgbvolume')
textures = {
'imageTexture' : 0
}
constants = {
'texture_is_2d' : self.imageTexture.ndim == 2
}
self.shader = shaders.ARBPShader(vertSrc,
fragSrc,
shaders.getShaderDir(),
textureMap=textures,
constants=constants)
[docs]def updateShaderState(self):
"""Updates all shader program variables. """
if not self.ready():
return
display = self.display
opts = self.opts
shader = self.shader
nvals = self.imageTexture.nvals
texShape = self.imageTexture.shape[:3]
brightness = display.brightness / 100
contrast = display.contrast / 100
rc, gc, bc = self.channelColours()
colourXform = fslcmaps.briconToScaleOffset(brightness, contrast, 1)
hasAlpha = [-1 if (nvals == 3 or opts.suppressA) else 1]
if len(texShape) == 2:
texShape = list(texShape) + [1]
shader.load()
changed = False
changed |= shader.setFragParam('rcolour', rc)
changed |= shader.setFragParam('gcolour', gc)
changed |= shader.setFragParam('bcolour', bc)
changed |= shader.setFragParam('colourXform', colourXform)
changed |= shader.setFragParam('hasAlpha', hasAlpha)
shader.unload()
return changed
[docs]def draw2D(self, zpos, axes, xform=None, bbox=None):
"""Draws a 2D slice at the given ``zpos``. Uses the
:func:`.glvolume_funcs.draw2D` function.
"""
self.shader.load()
self.shader.loadAtts()
glvolume_funcs.draw2D(self, zpos, axes, xform, bbox)
self.shader.unloadAtts()
self.shader.unload()
[docs]def drawAll(self, axes, zposes, xforms):
"""Draws all specified slices. Uses the
:func:`.glvolume_funcs.drawAll` function.
"""
self.shader.load()
self.shader.loadAtts()
glvolume_funcs.drawAll(self, axes, zposes, xforms)
self.shader.unloadAtts()
self.shader.unload()