public final class PrismSettings extends Object
Modifier and Type | Field and Description |
---|---|
static boolean |
allowHiDPIScaling |
static boolean |
cacheComplexShapes |
static boolean |
cacheSimpleShapes |
static boolean |
debug |
static boolean |
dirtyOptsEnabled |
static int |
dirtyRegionCount |
static boolean |
disableBadDriverWarning |
static boolean |
disableD3D9Ex |
static boolean |
disableEffects |
static boolean |
disableRegionCaching |
static boolean |
doNativePisces |
static boolean |
forceAlphaTestShader |
static boolean |
forceGPU |
static boolean |
forceNonAntialiasedShape |
static boolean |
forcePow2 |
static boolean |
forceRepaint |
static boolean |
forceUploadingPainter |
static int |
glyphCacheHeight |
static int |
glyphCacheWidth |
static boolean |
isVsyncEnabled |
static int |
maxTextureSize |
static long |
maxVram |
static int |
minRTTSize |
static boolean |
noClampToZero |
static boolean |
noFallback |
static boolean |
occlusionCullingEnabled |
static String |
perfLog |
static boolean |
perfLogExitFlush |
static boolean |
perfLogFirstPaintExit |
static boolean |
perfLogFirstPaintFlush |
static boolean |
poolDebug |
static boolean |
poolStats |
static int |
primTextureSize |
static boolean |
printAllocs |
static boolean |
printRenderGraph |
static int |
prismStatFrequency |
static String |
refType |
static boolean |
scrollCacheOpt |
static boolean |
showDirtyRegions |
static boolean |
showOverdraw |
static boolean |
skipMeshNormalComputation |
static boolean |
superShader |
static long |
targetVram |
static boolean |
threadCheck |
static boolean |
trace |
static List<String> |
tryOrder |
static boolean |
useNewImageLoader |
static boolean |
verbose |
public static final boolean verbose
public static final boolean debug
public static final boolean trace
public static final boolean printAllocs
public static final boolean isVsyncEnabled
public static final boolean dirtyOptsEnabled
public static final boolean occlusionCullingEnabled
public static final boolean scrollCacheOpt
public static final boolean threadCheck
public static final boolean cacheSimpleShapes
public static final boolean cacheComplexShapes
public static final boolean useNewImageLoader
public static final int prismStatFrequency
public static final boolean doNativePisces
public static final String refType
public static final boolean forceRepaint
public static final boolean noFallback
public static final boolean showDirtyRegions
public static final boolean showOverdraw
public static final boolean printRenderGraph
public static final int minRTTSize
public static final int dirtyRegionCount
public static final boolean disableBadDriverWarning
public static final boolean forceGPU
public static final int maxTextureSize
public static final int primTextureSize
public static final boolean disableRegionCaching
public static final boolean forcePow2
public static final boolean noClampToZero
public static final boolean disableD3D9Ex
public static final boolean allowHiDPIScaling
public static final long maxVram
public static final long targetVram
public static final boolean poolStats
public static final boolean poolDebug
public static final boolean disableEffects
public static final int glyphCacheWidth
public static final int glyphCacheHeight
public static final String perfLog
public static final boolean perfLogExitFlush
public static final boolean perfLogFirstPaintFlush
public static final boolean perfLogFirstPaintExit
public static final boolean superShader
public static final boolean skipMeshNormalComputation
public static final boolean forceUploadingPainter
public static final boolean forceAlphaTestShader
public static final boolean forceNonAntialiasedShape
Copyright © 2020. All rights reserved.