Class | Description |
---|---|
BaseShaderContext |
Maintains resources such as Shaders and GlyphCaches that are intended to
be cached on a per-Screen basis, and provides methods that are called by
BaseShaderGraphics to validate current state.
|
BaseShaderContext.State | |
BaseShaderFactory | |
BaseShaderGraphics | |
CachingEllipseRep | |
CachingRoundRectRep | |
CachingShapeRep |
An implementation of ShapeRep that attempts to cache and reuse the
mask texture that is used to render the filled/stroked geometry.
|
Enum | Description |
---|---|
BaseShaderContext.MaskType | |
BaseShaderContext.SpecialShaderType |
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