PPSBlend_ADDPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_BLUEPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_COLOR_BURNPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_COLOR_DODGEPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_DARKENPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_DIFFERENCEPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_EXCLUSIONPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_GREENPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_HARD_LIGHTPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_LIGHTENPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_MULTIPLYPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_OVERLAYPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_REDPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_SCREENPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_SOFT_LIGHTPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_SRC_ATOPPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_SRC_INPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_SRC_OUTPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBlend_SRC_OVERPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSBrightpassPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSColorAdjustPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSDisplacementMapPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSEffectPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSInvertMaskPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSLinearConvolvePeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSLinearConvolveShadowPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSOneSamplerPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSPerspectiveTransformPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSPhongLighting_DISTANTPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSPhongLighting_POINTPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSPhongLighting_SPOTPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSSepiaTonePeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPStoPSWDisplacementMapPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSTwoSamplerPeer(FilterContext fctx,
Renderer r,
String shaderName) |
PPSZeroSamplerPeer(FilterContext fctx,
Renderer r,
String shaderName) |