Interface | Description |
---|---|
Graphics | |
GraphicsResource | |
MaskTextureGraphics | |
Material |
TODO: 3D - Need documentation
This class represents base material for retained mode rendering
|
MediaFrame |
This interface describes a video image as received by the media stack.
|
Mesh |
TODO: 3D - Need documentation
This class represents mesh geometry data object
|
MeshView |
TODO: 3D - Need documentation
This class represents new retained mode rendering object
it has a { mesh, material, position, lights and other common rendering properties
|
PhongMaterial |
TODO: 3D - Need documentation
This class represents a phong material for retained mode rendering
|
PixelSource |
An interface to facilitate the asynchronous delivery of frames of pixels
between threads with support for an arbitrary number of outstanding
delivery requests.
|
Presentable | |
PrinterGraphics |
A tagging interface to be implemented by any Graphics that
supports printing.
|
ReadbackGraphics | |
ReadbackRenderTarget | |
RectShadowGraphics |
Marker interface to indicate that the implementing class can directly
render shadow effects.
|
RenderTarget | |
ResourceFactory | |
ResourceFactoryListener |
Interface for receiving notifications about resource factory state changes.
|
RTTexture | |
Surface | |
Texture |
Class | Description |
---|---|
BasicStroke | |
GraphicsPipeline | |
Image | |
MultiTexture |
A "texture" that wraps a list of sub-textures and values needed for multitexturing.
|
PresentableState |
PresentableState is intended to provide for a shadow copy of View/Window
state for use off the event thread.
|
TextureMap |
A wrapper class to hold map related information for the PhongMaterial
|
Enum | Description |
---|---|
CompositeMode | |
GraphicsPipeline.ShaderModel | |
GraphicsPipeline.ShaderType | |
PhongMaterial.MapType | |
PixelFormat | |
PixelFormat.DataType | |
Texture.Usage |
A hint indicating whether the contents of the texture will
be changing frequently (DYNAMIC) or mostly stable for the lifetime
of the texture (STATIC).
|
Texture.WrapMode |
Specifies the behavior when texels are accessed outside the physical
bounds of the texture.
|
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