Package | Description |
---|---|
com.sun.javafx.tk | |
com.sun.scenario.effect | |
com.sun.scenario.effect.impl.state | |
com.sun.scenario.effect.light |
Modifier and Type | Method and Description |
---|---|
Color4f |
Toolkit.toColor4f(Color color) |
Modifier and Type | Field and Description |
---|---|
static Color4f |
Color4f.BLACK |
static Color4f |
Color4f.WHITE |
Modifier and Type | Method and Description |
---|---|
Color4f |
InnerShadow.getColor()
Returns the shadow color.
|
Color4f |
GeneralShadow.getColor()
Returns the shadow color.
|
Color4f |
GaussianShadow.getColor()
Returns the shadow color.
|
Color4f |
DropShadow.getColor()
Returns the shadow color.
|
Color4f |
BoxShadow.getColor()
Returns the shadow color.
|
abstract Color4f |
AbstractShadow.getColor() |
Modifier and Type | Method and Description |
---|---|
void |
InnerShadow.setColor(Color4f color)
Sets the shadow color.
|
void |
GeneralShadow.setColor(Color4f color)
Sets the shadow color.
|
void |
GaussianShadow.setColor(Color4f color)
Sets the shadow color.
|
void |
DropShadow.setColor(Color4f color)
Sets the shadow color.
|
void |
BoxShadow.setColor(Color4f color)
Sets the shadow color.
|
abstract void |
AbstractShadow.setColor(Color4f c) |
Constructor and Description |
---|
GaussianShadow(float radius,
Color4f color)
Constructs a new
GaussianShadow effect with the given radius
and color, using the default input for source data. |
GaussianShadow(float radius,
Color4f color,
Effect input)
Constructs a new
GaussianShadow effect with the given
radius and color. |
Modifier and Type | Method and Description |
---|---|
abstract Color4f |
LinearConvolveRenderState.getShadowColor()
Returns the
Color4f representing the shadow color if this
is a shadow operation. |
Color4f |
GaussianShadowState.getShadowColor() |
Color4f |
GaussianRenderState.getShadowColor() |
Color4f |
GaussianBlurState.getShadowColor() |
Color4f |
BoxShadowState.getShadowColor() |
Color4f |
BoxRenderState.getShadowColor() |
Color4f |
BoxBlurState.getShadowColor() |
Modifier and Type | Method and Description |
---|---|
void |
GaussianShadowState.setShadowColor(Color4f shadowColor) |
void |
BoxShadowState.setShadowColor(Color4f shadowColor) |
Constructor and Description |
---|
BoxRenderState(float hsize,
float vsize,
int blurPasses,
float spread,
boolean isShadow,
Color4f shadowColor,
BaseTransform filtertx) |
GaussianRenderState(float xradius,
float yradius,
float spread,
boolean isShadow,
Color4f shadowColor,
BaseTransform filtertx)
Constructs a
RenderState for a 2 dimensional Gaussian convolution. |
Modifier and Type | Method and Description |
---|---|
Color4f |
Light.getColor()
Returns the light color.
|
Modifier and Type | Method and Description |
---|---|
void |
Light.setColor(Color4f color)
Sets the light color.
|
Constructor and Description |
---|
DistantLight(float azimuth,
float elevation,
Color4f color)
Constructs a new
DistantLight with the given azimuth,
elevation, and color. |
PointLight(float x,
float y,
float z,
Color4f color)
Constructs a new
PointLight with the given position and color. |
SpotLight(float x,
float y,
float z,
Color4f color)
Constructs a new
SpotLight with the given position and color,
with the default direction (pointing at (0,0,0)) and specular exponent
(1.0). |
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