Interface | Description |
---|---|
AccessHelper.StateAccessor |
Provides access to implementation details in
com.sun.scenario.effect package.
|
RenderState |
A class that encapsulates all of the information needed to plan and execute
a single filter operation.
|
Class | Description |
---|---|
AccessHelper | |
BoxBlurState |
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing multi-pass box blurs.
|
BoxRenderState |
The RenderState for a box filter kernel that can be applied using a
standard linear convolution kernel.
|
BoxShadowState |
The helper class for defining a 1 dimensional linear convolution shadow
kernel for the LinearConvolveShadow Shader.
|
GaussianBlurState |
The state and implementation class for calculating 1 dimensional
linear convolution kernels for performing Gaussian blurs.
|
GaussianRenderState | |
GaussianShadowState |
The helper class for defining a 1 dimensional linear convolution shadow
kernel for the Gaussian Shadow shader.
|
HVSeparableKernel |
An abstract helper intermediate implementation class for
LinearConvolve effects that break down into a horizontal and
a vertical pass. |
LinearConvolveKernel |
The helper class for defining a 1 dimensional linear convolution kernel
for either the LinearConvolve or LinearConvolveShadow shaders.
|
LinearConvolveRenderState |
The
LinearConvolveRenderState object manages the strategies of
applying a 1 or 2 pass linear convolution to an input and calculates the
necessary data for the filter shader to compute the convolution. |
MotionBlurState | |
PerspectiveTransformState | |
ZoomRadialBlurState |
Enum | Description |
---|---|
LinearConvolveRenderState.PassType | |
RenderState.EffectCoordinateSpace |
This enum characterizes the types of coordinate spaces that will be
used for the filter operation (i.e.
|
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