Interface | Description |
---|---|
Filterable | |
ImageDataRenderer |
An interface for supplying an object which can simplify effect
chains by rendering some intermediate images directly from the
implementations of the effects.
|
LockableResource |
Class | Description |
---|---|
AbstractShadow |
An implementation supertype for both Gaussian and Box filter based
shadows to facilitate their conditional usage inside the various
composite shadow effects like DropShadow and InnerShadow.
|
Blend |
An effect that blends the two inputs together using one of the
pre-defined
Mode s. |
Bloom |
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
|
BoxBlur |
A blur effect using a box-shaped convolution kernel, with a configurable
size for each dimension of the kernel and a number of passes to control
the quality of the blur.
|
BoxShadow |
A shadow effect using a box-shaped convolution kernel, with a configurable
size for each dimension of the kernel and a number of passes to control
the quality of the blur.
|
Brightpass |
An effect that filters out (i.e., replaces with a transparent value) all
pixels with brightness lower than the configurable threshold value.
|
Color4f |
An immutable color, represented by four floating point values.
|
ColorAdjust |
An effect that allows for per-pixel adjustments of hue, saturation,
brightness, and contrast.
|
CoreEffect<T extends RenderState> |
Package-private base class for built-in effects, i.e., those that are
backed by an EffectPeer implementation.
|
Crop |
An effect that returns a cropped version of the input.
|
DelegateEffect |
The implementation base class for
Effect subclasses that
delegate their operations to a tree of other Effect
implementations. |
DisplacementMap |
An effect that shifts each pixel according to an (x,y) distance from
the (red,green) channels of a map image, respectively.
|
DropShadow |
A high-level effect that renders a shadow of the given content behind
the content with the specified color, radius, and offset.
|
Effect |
The base class for all filter effects.
|
FilterContext | |
FilterEffect<T extends RenderState> |
The implementation base class for
Effect subclasses that operate
by filtering the inputs at the pixel level. |
FloatMap |
A buffer that contains floating point data, intended for use as a parameter
to effects such as
DisplacementMap . |
FloatMap.Entry | |
Flood |
An effect that renders a rectangular region that is filled ("flooded")
with the given paint.
|
GaussianBlur |
A blur effect using a Gaussian convolution kernel, with a configurable
radius.
|
GaussianShadow |
A blurred shadow effect using a Gaussian convolution kernel, with a
configurable radius and shadow color.
|
GeneralShadow |
A blurred shadow effect using either a Gaussian convolution or a Box filter
kernel, with a configurable radius and shadow color.
|
Glow |
A high-level effect that makes the input image appear to glow,
based on a configurable threshold.
|
Identity |
A type of source effect that returns a version of the given
platform-specific image object (e.g.
|
ImageData |
A simple container that holds an
Image and the valid source
region thereof. |
InnerShadow |
A high-level effect that renders a shadow inside the edges of the
given content with the specified color, radius, and offset.
|
InvertMask |
An effect that returns a mask that is the inverse of the input (i.e.,
opaque areas of the input become transparent and vice versa) with a
given offset and padding.
|
LinearConvolveCoreEffect |
An intermediate mix-in super class that performs the multi-pass filtering
algorithm common to all linear convolution filters such as Gaussian,
Box, and Motion Blurs and Shadows.
|
Merge |
An effect that merges two inputs together into one result.
|
MotionBlur |
A motion blur effect using a Gaussian convolution kernel, with a
configurable radius and angle.
|
Offset |
A trivial effect that offsets the input image by the given x/y
adjustment values.
|
PerspectiveTransform | |
PhongLighting |
An effect that applies diffuse and specular lighting to an arbitrary
input using a positionable light source.
|
Reflection |
An effect that renders a reflected version of the input below the
actual input content.
|
SepiaTone |
A filter that produces a sepia tone effect, similar to antique photographs.
|
ZoomRadialBlur |
Zoom radial blur effect with a configurable center and radius of the kernel.
|
Enum | Description |
---|---|
AbstractShadow.ShadowMode | |
Blend.Mode |
A blending mode that defines the manner in which the inputs
are composited together.
|
Effect.AccelType |
A set of values that represent the possible levels of acceleration
for an
Effect implementation. |