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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkOpenGLUniforms * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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std::string | GetDeclarations () |
| Build a string containing the GLSL declaration of all stored uniform variables. More...
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bool | SetUniforms (vtkShaderProgram *p) |
| Set all the stored uniform variables values in the shader program p . More...
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vtkMTimeType | GetUniformListMTime () override |
| Get modified time of the list of uniform variables, which is typically used to check whether the shader needs to be recompiled. More...
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void | RemoveUniform (const char *name) override |
| Remove uniform variable named name . More...
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void | RemoveAllUniforms () override |
| Remove all uniform variables. More...
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void | SetUniform (const char *name, vtkUniforms::TupleType tt, int nbComponents, const std::vector< int > &value) override |
| Generic setters and getter. More...
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void | SetUniform (const char *name, vtkUniforms::TupleType tt, int nbComponents, const std::vector< float > &value) override |
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bool | GetUniform (const char *name, std::vector< int > &value) override |
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bool | GetUniform (const char *name, std::vector< float > &value) override |
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void | SetUniformi (const char *name, int v) override |
| Set the name uniform value to v . More...
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void | SetUniformf (const char *name, float v) override |
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void | SetUniform2i (const char *name, const int v[2]) override |
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void | SetUniform2f (const char *name, const float v[2]) override |
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void | SetUniform3f (const char *name, const float v[3]) override |
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void | SetUniform4f (const char *name, const float v[4]) override |
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void | SetUniformMatrix3x3 (const char *name, float *v) override |
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void | SetUniformMatrix4x4 (const char *name, float *v) override |
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void | SetUniform1iv (const char *name, const int count, const int *f) override |
| Set the name uniform array to f with count elements. More...
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void | SetUniform1fv (const char *name, const int count, const float *f) override |
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void | SetUniform2fv (const char *name, const int count, const float(*f)[2]) override |
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void | SetUniform3fv (const char *name, const int count, const float(*f)[3]) override |
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void | SetUniform4fv (const char *name, const int count, const float(*f)[4]) override |
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void | SetUniformMatrix4x4v (const char *name, const int count, float *v) override |
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void | SetUniform3f (const char *name, const double v[3]) override |
| Set the name uniform to v . More...
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void | SetUniform3uc (const char *name, const unsigned char v[3]) override |
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void | SetUniform4uc (const char *name, const unsigned char v[4]) override |
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void | SetUniformMatrix (const char *name, vtkMatrix3x3 *v) override |
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void | SetUniformMatrix (const char *name, vtkMatrix4x4 *v) override |
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bool | GetUniformi (const char *name, int &v) override |
| Get the name uniform value. More...
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bool | GetUniformf (const char *name, float &v) override |
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bool | GetUniform2i (const char *name, int v[2]) override |
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bool | GetUniform2f (const char *name, float v[2]) override |
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bool | GetUniform3f (const char *name, float v[3]) override |
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bool | GetUniform4f (const char *name, float v[4]) override |
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bool | GetUniformMatrix3x3 (const char *name, float *v) override |
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bool | GetUniformMatrix4x4 (const char *name, float *v) override |
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bool | GetUniform3f (const char *name, double v[3]) override |
| Get the name uniform to v . More...
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bool | GetUniform3uc (const char *name, unsigned char v[3]) override |
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bool | GetUniform4uc (const char *name, unsigned char v[4]) override |
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bool | GetUniformMatrix (const char *name, vtkMatrix3x3 *v) override |
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bool | GetUniformMatrix (const char *name, vtkMatrix4x4 *v) override |
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bool | GetUniform1iv (const char *name, std::vector< int > &f) override |
| Get the name uniform vector to f with. More...
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bool | GetUniform1fv (const char *name, std::vector< float > &f) override |
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bool | GetUniform2fv (const char *name, std::vector< float > &f) override |
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bool | GetUniform3fv (const char *name, std::vector< float > &f) override |
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bool | GetUniform4fv (const char *name, std::vector< float > &f) override |
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bool | GetUniformMatrix4x4v (const char *name, std::vector< float > &f) override |
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int | GetNumberOfUniforms () override |
| Get number of all uniforms stored in this class. More...
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const char * | GetNthUniformName (vtkIdType uniformIndex) override |
| Get number of all uniforms stored in this class. More...
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int | GetUniformScalarType (const char *name) override |
| Get type of scalars stored in uniform name . More...
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TupleType | GetUniformTupleType (const char *name) override |
| Get the tuple type stored in uniform name . More...
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int | GetUniformNumberOfComponents (const char *name) override |
| Get the number of components stored in each tuple of uniform name . More...
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int | GetUniformNumberOfTuples (const char *name) override |
| Get length of a uniform name that contains a variable-size vector. More...
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vtkUniforms * | NewInstance () const |
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
| Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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helper class to set custom uniform variables in GLSL shaders.
This class implements all SetUniform* functions supported by vtkShaderProgram but instead of directly calling the underlying OpenGL functions, it caches the name and value of the variable and provides a mechanism for client mappers to set all cached variables at once in a generic way.
The basic types of GLSL uniform variables supported by the class are the following: int, float, vec2i, vec3, vec4, mat3, mat4, int[], float[], vec2i[], vec3[], vec4[], mat4[]. All other types supported by Set* functions undergo the same type conversions implemented in vtkShaderProgram.
- Thanks:
- Developed by Simon Drouin (sdrou.nosp@m.in2@.nosp@m.bwh.h.nosp@m.arva.nosp@m.rd.ed.nosp@m.u) at Brigham and Women's Hospital.
Definition at line 41 of file vtkOpenGLUniforms.h.