System Environment/Libraries

physfs - Library to provide abstract access to various archives

PhysicsFS is a library to provide abstract access to various archives. It is
intended for use in video games, and the design was somewhat inspired by Quake
3's file subsystem. The programmer defines a "write directory" on the physical
filesystem. No file writing done through the PhysicsFS API can leave that
write directory, for security. For example, an embedded scripting language
cannot write outside of this path if it uses PhysFS for all of its I/O, which
means that untrusted scripts can run more safely. Symbolic links can be
disabled as well, for added safety. For file reading, the programmer lists
directories and archives that form a "search path". Once the search path is
defined, it becomes a single, transparent hierarchical filesystem. This makes
for easy access to ZIP files in the same way as you access a file directly on
the disk, and it makes it easy to ship a new archive that will override a
previous archive on a per-file basis. Finally, PhysicsFS gives you
platform-abstracted means to determine if CD-ROMs are available, the user's
home directory, where in the real filesystem your program is running, etc.
License:zlib Group:System Environment/Libraries
URL:http://www.icculus.org/physfs/

Packages

Name Version Release Type Size Built
physfs 1.0.1 7.fc6 src 531 KiB Mon Oct 29 16:43:18 2007

Changelog

* Mon Oct 29 18:00:00 2007 Tom "spot" Callaway <tcallawa{%}redhat{*}com> 1.0.1-7
- fix multilib conficts
* Sun Aug 26 18:00:00 2007 Tom "spot" Callaway <tcallawa{%}redhat{*}com> 1.0.1-6
- fix license tag, rebuild for BuildID
* Fri Sep 15 18:00:00 2006 Tom "spot" Callaway <tcallawa{%}redhat{*}com> 1.0.1-5
- bump for fc6

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